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Potion of Growth.png

Vitality is one of the four status effects in Stormbound: Kingdom Wars alongside freeze, confusion, and poison.

Vitality is not exclusive to any faction's cards or any unit type.

Overview[]

As the opposite of poison, vitalized units gain 1 strength at the start of their owner's turn, right before they advance. Vitality lasts until the unit dies, or is replaced by poison.

Applying vitality to a unit that is poisoned already will remove the poison and give it vitality in its place and vice versa.

Visually, vitalized units emanate green leaf particles which surge when the vitality gives strength.

Strategies[]

Vitalize allies to bolster their strength over time and remove the damaging effects of poison.

  • Use vitality on units in the back so that they have plenty of time to gain strength before fighting.
  • Protect vitalized units to ensure that they don't die and continue to gain strength.
  • Vitalize your poisoned units in order to stop your opponent from utilizing its effects.

Quests[]

There are no quests that reference vitality currently.

List of cards that apply vitality[]

Toggle table/card display
Name Description Faction Card Type Unit Type Rarity Mana Strength Move
Potion of Growth Give 2 strength to a target friendly unit, then vitalize it. Neutral Spell Common 3
Temple of Life At the start of your turn, vitalize 1 friendly unit, then spawn a 1 strength copy of itself on the tile behind. Winter Pact Structure Rare 3 2
Xuri, Lord of Life On play, fly to the first empty tile in front. Give 3 strength to all friendly units passed and vitalize them. Swarm of the East Unit Dragon Hero Legendary 5 3 0
3
Potion of Growth
Potion of Growth.png
Give 2 strength to a target friendly unit, then vitalize it.
{{#ucfirst:Commo}}
3
Temple of Life
Temple of Life.png
At the start of your turn, vitalize 1 friendly unit, then spawn a 1 strength copy of itself on the tile behind.
2{{#ucfirst:Rar}}
5
Xuri, Lord of Life
Dragon Hero
Xuri, Lord of Life.png
On play, fly to the first empty tile in front. Give 3 strength to all friendly units passed and vitalize them.
3{{#ucfirst:Legendar}}0
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