When played with a friendly copy on the board, teleport 2 surrounding units from it, then destroy the older copy. Otherwise, return a 2 cost copy to hand.
At the start of your turn, deconfuse and give 1 additional move to all friendly units in front.
3
3
Temple of Life
At the start of your turn, vitalize 1 friendly unit, then spawn a 1 strength copy of itself on the tile behind or in front, up to your furthest row.
2
3
Temple of Space
When played with a friendly copy on the board, teleport 2 surrounding units from it, then destroy the older copy. Otherwise, return a 2 cost copy to hand.
4
3
Temple of the Heart
At the start of your turn, remove 1 strength from the stronger base and give it to the weaker one.
3
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
5
3
Temple of Time
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 1 of them to that state.