Stormbound: Kingdom Wars Wiki
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Temple of Focus.png

Temples are a special group of cards in Stormbound: Kingdom Wars.

While temples have no designation other than their name, they are solely referenced in Temple Guardians's ability.

List of Temples[]

Toggle table/card display

(Note: You can sort the table by using the arrows next to each heading.)

Name Description Faction Card Type Unit Type Rarity Mana Strength Move
Temple of Focus At the start of your turn, deconfuse and give 1 additional move to all friendly units in front. Swarm of the East Structure Epic 3 3
Temple of Life At the start of your turn, vitalize 1 friendly unit, then spawn a 1 strength copy of itself on the tile behind. Winter Pact Structure Rare 3 2
Temple of Space When played with a friendly copy on the board, teleport 2 surrounding units from it, then destroy the older copy. Otherwise, return to the hand. Ironclad Union Structure Legendary 3 3
Temple of the Heart At the start of your turn, remove 1 strength from the stronger base and give it to the weaker one. Neutral Structure Common 3 2
Temple of the Mind At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit. Neutral Structure Common 3 2
Temple of Time At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 1 of them to that state. Tribes of Shadowfen Structure Legendary 3 2
3
Temple of Focus
Temple of Focus.png
At the start of your turn, deconfuse and give 1 additional move to all friendly units in front.
3{{#ucfirst:Epi}}
3
Temple of Life
Temple of Life.png
At the start of your turn, vitalize 1 friendly unit, then spawn a 1 strength copy of itself on the tile behind.
2{{#ucfirst:Rar}}
3
Temple of Space
Temple of Space.png
When played with a friendly copy on the board, teleport 2 surrounding units from it, then destroy the older copy. Otherwise, return to the hand.
3{{#ucfirst:Legendar}}
3
Temple of the Heart
Temple of the Heart.png
At the start of your turn, remove 1 strength from the stronger base and give it to the weaker one.
2{{#ucfirst:Commo}}
3
Temple of the Mind
Temple of the Mind.png
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
2{{#ucfirst:Commo}}
3
Temple of Time
Temple of Time.png
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 1 of them to that state.
2{{#ucfirst:Legendar}}
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