Stormbound: Kingdom Wars Wiki
Advertisement
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
Basic Info
Faction Neutral
Card Type Structure
Rarity Common
Crafting cost 5
Mana 3
Strength 5

Temple of the Mind is one of the cards in Stormbound: Kingdom Wars.

Overview[]

Temple of the Mind is a Common temple structure that grants units in your hand fixedly forward movement. Its strength increases when it is leveled up. Temple of the Mind's unique ability to give units fixedly forward movement makes it an interesting addition to decks with units to combo it with.

Strategies[]

Temple of the Mind is the only card that allows any unit in the game to have fixedly forward movement.

  • Pair Temple of the Mind with cards with 2 movement or higher to make the most of fixedly forward movement.
  • Always remember to reorder your hand before you end your turn if you have Temple of the Mind on the board, since you can't reorder your hand on the enemy's turn.
  • Temple of the Mind has the weakness of destroying your own units if they are confused by the enemy.
    • Interestingly, you can turn this weakness into an asset if you use Doctor Mia to trigger Temple of the Mind after you confuse an enemy unit.
    • You can also freeze a confused enemy unit. That way, the unit won't walk and Temple of the Mind will be triggered next round start.

Leveling[]

3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
5{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
6{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
7{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
8{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
9{{#ucfirst:common}}

Change History[]

  • July 2, 2021: Added to the game
  • August 1, 2021: Ability now toggles fixedly forward movement for the leftmost unit in hand, and destroys the weakest confused unit
  • April 1, 2022: Strength increased by 1 at all levels
  • March 1, 2023: Strength increased by 2 at all levels

Card Versions[]

Card as of July 2, 2021[]

This is the original version of the card.

3
Temple of the Mind
At the start of your turn, give fixedly forward movement to a random non‑Hero unit card from your hand, then destroy all friendly confused units.
2{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give fixedly forward movement to a random non‑Hero unit card from your hand, then destroy all friendly confused units.
3{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give fixedly forward movement to a random non‑Hero unit card from your hand, then destroy all friendly confused units.
5{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give fixedly forward movement to a random non‑Hero unit card from your hand, then destroy all friendly confused units.
6{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give fixedly forward movement to a random non‑Hero unit card from your hand, then destroy all friendly confused units.
7{{#ucfirst:common}}

Card as of August 1, 2021[]

Temple of Mind's ability now toggles fixedly forward movement for the leftmost unit in hand, and destroys the weakest confused unit

3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
2{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
3{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
4{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
5{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
6{{#ucfirst:common}}

Card as of August 1, 2021[]

Temple of Mind's strength increased by 1 at all levels

3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
3{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
4{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
5{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
6{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
7{{#ucfirst:common}}

Card as of March 1, 2023[]

Temple of Mind's strength increased by 2 at all levels

3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
5{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
6{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
7{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
8{{#ucfirst:common}}
3
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
9{{#ucfirst:common}}

Notes[]

Navigation[]

Advertisement