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Temple of Time
Temple of Time.png
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 1 of them to that state.
Basic Info
Faction Tribes of Shadowfen
Card Type Structure
Rarity Legendary
Crafting cost Fusion Stone.png 50
Mana 3
Strength 2

Temple of Time is one of the cards in Stormbound: Kingdom Wars.

Overview[]

Temple of Time is a legendary temple structure that resets friendly units and structures to a previous state. Its strength and the number of units and structures it affects increases when it is leveled up. Temple of Time is a very unique card and has a multitude of uses for multiple decks.

Strategies[]

Temple of Time's ability allows you to return damaged units to their original strength, resurrect destroyed units and structures if the tile is empty, and even undo status effects like freeze.

  • High-strength units can be used with Temple of Time to undo the damage inflicted to them on your enemy's turn. You can also respawn units with on death abilities to make them trigger again.
  • Temple of Time does not resurrect destroyed units or structures if the tile they were on is occupied. Temple of Time also has no effect on Faithless Prophets if it has converted to fight for the enemy.
  • One interesting pairing is Temple of Time with Powder Tower to rebuild the Powder Tower after it explodes, giving you damaging explosions every turn.

Leveling[]

3
Temple of Time
Temple of Time.png
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 1 of them to that state.
2{{#ucfirst:legendary}}
3
Temple of Time
Temple of Time.png
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 1 of them to that state.
3{{#ucfirst:legendary}}
3
Temple of Time
Temple of Time.png
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 2 of them to that state.
4{{#ucfirst:legendary}}
3
Temple of Time
Temple of Time.png
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 2 of them to that state.
5{{#ucfirst:legendary}}
3
Temple of Time
Temple of Time.png
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 3 of them to that state.
6{{#ucfirst:legendary}}

Change History[]

  • August 15, 2021: Added to the game

Card Versions[]

Card as of August 15, 2021[]

This is the original version of the card.

3
Temple of Time
Temple of Time.png
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 1 of them to that state.
2{{#ucfirst:legendary}}
3
Temple of Time
Temple of Time.png
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 1 of them to that state.
3{{#ucfirst:legendary}}
3
Temple of Time
Temple of Time.png
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 2 of them to that state.
4{{#ucfirst:legendary}}
3
Temple of Time
Temple of Time.png
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 2 of them to that state.
5{{#ucfirst:legendary}}
3
Temple of Time
Temple of Time.png
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 3 of them to that state.
6{{#ucfirst:legendary}}

Card as of August 1, 2021[]

This is the original version of the card.

3
Temple of Time
Temple of Time.png
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
2{{#ucfirst:common}}
3
Temple of Time
Temple of Time.png
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
3{{#ucfirst:common}}
3
Temple of Time
Temple of Time.png
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
4{{#ucfirst:common}}
3
Temple of Time
Temple of Time.png
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
5{{#ucfirst:common}}
3
Temple of Time
Temple of Time.png
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
6{{#ucfirst:common}}

Notes[]

Navigation[]

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