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[[File:Swarm cardback.png|thumb|160x160px|The Swarm of the East card back.]]
 
[[File:Swarm cardback.png|thumb|160x160px|The Swarm of the East card back.]]
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{{Quote}}
{{Quote|The oldest kingdoms is that of the undead. They are a powerful and aggressive race, and due to their speed and big army size, they are referred to as 'The Swarm'.}}Swarm of the East is one of the 4 kingdoms in the game you can choose.
 
 
[[ :Category:Swarm of the East]]
The Swarm of the East has two types of units: the archaic [[undead]], and the herds of [[satyrs]]. Like any other faction, the Swarm of the East also has [[dragons]].
 
 
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The Swarm of the East uses mechanics like unit generation, high movement, and direct base damage to press towards a victory.
 
 
Cards like [[Dreadfauns]] and [[Doppelbocks]] create more satyrs to flood the board, and [[Forgotten Souls]] and [[Herald's Hymn]] command your units aggressively. However, the Swarm of the East lacks unit damage or late-game cards.
 
 
== List of cards in Swarm of the East ==
 
(Note: You can sort the table by using the arrows next to each heading.)
 
 
If this list is not available, see [[ :Category:Swarm of the East]].
 
There are {{PAGESINCAT:Swarm of the East}} Swarm of the East cards in the game currently.
 
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{{Card list|Swarm of the East|0||0}}
 
 
=== Campaign-only cards ===
 
=== Campaign-only cards ===
{{Card list|Swarm of the East|1||0}}
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Revision as of 22:59, 26 July 2020

Swarm cardback

The Swarm of the East card back.

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Category:Swarm of the East

Campaign-only cards

Name Description Faction Card Type Unit Type Rarity Mana Strength Move
Absorbing Varmints Before moving, make friendly Ancients and Rodents on board pull enemy units from behind, then deal 2 damage to all pulled units Ironclad Union Unit Rodent Ancient Epic 4 4 1
Acid Greenhorns On play, poison itself and 1 surrounding unit Tribes of Shadowfen Unit Toad Rare 3 1 0
Aged Duskbringers After surviving damage, randomly give 5 strength to another friendly unit. Neutral Unit Elder Rare 7 6 1
Agents in Charge Ironclad Union Unit Rodent Common 5 3 3
Agile Warriors Before moving, deal 1 damage for each friendly unit to a single random bordering unit. If that unit dies, move towards its tile instead Neutral Unit Ancient Epic 4 2 1
Amberhides On play, drain 4 strength from the strongest surrounding poisoned unit. Tribes of Shadowfen Unit Toad Common 5 5 1
Angelic Tikas Before moving, confuse a random bordering enemy unit. If successful, teleport to the tile in front Neutral Unit Ancient Feline Epic 3 1 1
Anointed Saviors Before moving, convert a random surrounding enemy unit with 3 or less strength, then teleport that unit to a random tile bordering your base. Tribes of Shadowfen Unit Raven Ancient Rare 5 4 1
Archdruid Earyn On play, randomly play up to 1 spell card up to Earyn's mana cost from your hand. Neutral Unit Hero Legendary 7 7 0
Armed Schemers On play, pull enemy units to you. Then deal 3 damage to all bordering enemy units. Ironclad Union Unit Rodent Epic 6 6 0
Avian Stalkers On death, destroy all enemy units and structures in front with 3 strength or less strength. Spawn 3 strength Ravens on tiles behind Neutral Unit Raven Epic 5 5 0
Awakening of the Will Give strength to 1 random friendly unit with no ability equal to their mana cost, then repeat this effect for up to 1 of its mana cost Neutral Spell Common 3
Azure Hatcher On death, spawn 1 strength Toads on 2 random surrounding tiles. Tribes of Shadowfen Unit Toad Rare 4 1 2
Beards of Crowglyph After surviving damage, spawn an Elder with strength equal to this on a random bordering tile. Neutral Unit Elder Epic 6 7 0
Beasts of Terror When attacking a non-Dragon unit, deal 2 damage to all other enemies with the same unit type. Neutral Unit Dragon Epic 4 3 1
Big Sisters of Growth Before moving, vitalize itself then give 1 strength to weaker friendly units Neutral Unit Ancient Epic 4 4 0
Bigthrust Tigers On play, gain speed equal to the amount of enemy units in front. Neutral Unit Feline Rare 3 3 0
Bladestorm Deal 1 damage to all enemy units and structures. Neutral Spell Common 5
Blessed with Brawn Give 6 strength to a target friendly unit or structure with 4 or less strength. Winter Pact Spell Common 5
Blizzard Bombs On death, freeze all surrounding units Winter Pact Unit Frostling Rare 4 4 1
Blood Ministers On play, convert all bordering enemy units with 3 or less strength to fight for you. Tribes of Shadowfen Unit Raven Epic 6 5 0
Bluesail Raiders Neutral Unit Pirate Common 5 4 2
Boatswain Neutral Unit Pirate Common 2 1 0
Booming Professors After surviving damage, deal up to 3 of its remaining strength as damage to the first enemy in front. Ironclad Union Unit Rodent Elder Epic 6 5 0
Boomstick Officers On play, deal 5 damage to the closest enemy behind. Neutral Unit Rodent Rare 6 5 1
Boosting Elixir Give 4 strength to a target friendly unit and a random friendly unit bordering it. Ironclad Union Spell Rare 4
Bounded Daemons Before moving, spawn a unit with 2 strength on both sides Neutral Unit Ancient Rare 4 4 0
Bravefoot Winter Pact Unit Dwarf Common 4 1 2
Broken Earth Drakes When this dies not bordering any base, deal 3 damage to all non-Dragon units. Winter Pact Unit Dragon Rare 6 2 1
Broken Truce Destroy a target unit or structure with 8 or less strength. Spread spare damage randomly among all surrounding units or structures. Deal 3 damage to your base. Swarm of the East Spell Rare 4
Brood Sages On play, for each surrounding poisoned unit spawn a 1 strength Toad on 2 tiles bordering it for each surrounding poisoned unit Tribes of Shadowfen Unit Toad Epic 2 2 0
Broodmother Qordia On play, spawn 3 Nests on random surrounding tiles which will hatch 2 strength Dragons. Tribes of Shadowfen Unit Dragon Hero Legendary 6 4 1
Brothers in Arms On play, spawn a 1 strength Knight on the tile behind. Neutral Unit Knight Common 3 3 0
Bucks of Wasteland After surviving damage, randomly give strength to 2 other friendly units equal to the damage received. Swarm of the East Unit Satyr Elder Epic 6 6 0
Cabin Girls Neutral Unit Pirate Common 4 6 0
Call for Aid Spawn 4 strength units on all tiles bordering a target friendly unit. Neutral Spell Rare 7
Calming Spirits Winter Pact Unit Frostling Common 7 12 0
Catnip's Charm Confuse a target unit and give 1 strength to the weakest friendly Feline Neutral Spell Common 2
Chaotic Pupil On death, deal 4 damage spread randomly among bordering enemies Ironclad Union Unit Rodent Common 5 1 2
Chateau de Cardboard At the start of your turn, confuse the 1 most forward enemy unit Neutral Structure Common 4 4
Cheesy Lurers On play, pull the first enemy in front and deal 2 damage to it Ironclad Union Unit Rodent Common 3 1 1
Chillbeards Before attacking a unit or a structure, gain 3 strength. Winter Pact Unit Dwarf Common 8 4 2
Chilled Stonedames After surviving damage, destroy all enemy units in front. Winter Pact Unit Frostling Elder Epic 5 5 1
Clap of Thunder Give 2 strength for each empty card space in your hand and spread it randomly among friendly units Neutral Spell Epic 5
Clerics with Cords On play, convert a random bordering enemy unit with 2 or less strength to fight for you. Tribes of Shadowfen Unit Raven Rare 4 3 0
Collector Mirz On play, create a 0 cost unit with 5 strength and add it to your deck. Neutral Unit Hero Legendary 3 1 0
Confinement Reduce the strength of a target enemy unit to 5. Neutral Spell Common 3
Conflicted Drakes On play, deal 2 damage to all non-Dragon units in front. Neutral Unit Dragon Rare 3 2 0
Copperskin Ranger On play, poison 1 random enemy unit. Tribes of Shadowfen Unit Toad Common 2 1 0
Corsair Neutral Unit Pirate Common 3 1 1
Counselor Ahmi When played with no surrounding units, return this card back to your hand with +1 strength. Swarm of the East Unit Satyr Hero Legendary 3 1 1
Crazy Bombers On play, deal 7 damage spread randomly among all surrounding enemies. Neutral Unit Rodent Epic 8 6 1
Crimson Sentry On death, deal 1 damage to all bordering units and poison them. Tribes of Shadowfen Unit Toad Common 3 1 2
Crystalshields Before moving, teleport to a random tile bordering your base. If successful, give 1 strength to your base. Winter Pact Unit Dwarf Ancient Epic 6 8 0
Cult of the Sky Tribes of Shadowfen Unit Raven Common 4 3 0
Curse of Strings Convert a target enemy unit with 7 or less strength to fight for you. Tribes of Shadowfen Spell Rare 6
Cursed Cemetery At the start of your turn, spawn 1 strength Undead on both sides Swarm of the East Structure Common 4 3
Dangerous Suitors On play, gain 2 strength for every other Dragon on the board. Neutral Unit Dragon Rare 6 4 1
Dark Harvest Deal 2 damage to all enemies surrounding a friendly unit. Swarm of the East Spell Rare 5
Dawnsparks When attacking, gain 4 mana. Winter Pact Unit Frostling Epic 6 6 0
Dead Wanderer Swarm of the East Unit Undead Common 5 2 2
Debug Loggers After attacking, gives 2 strength to itself and a random surrounding friendly unit. Ironclad Union Unit Construct Epic 5 5 1
Delegators Ironclad Union Unit Construct Common 6 8 1
Demotivation Strike Disable a target unit's ability, then deal 3 damage Neutral Spell Common 3
Destructobots On play, deal 1 damage to another random friendly unit or structure. Ironclad Union Unit Construct Rare 2 2 1
Devastators Before attacking a structure or base, deal 3 additional damage to it. Swarm of the East Unit Undead Epic 4 3 1
Diehards When dying from an ability or a spell, respawn on a random surrounding tile with 4 strength Swarm of the East Unit Undead Rare 3 2 0
Divine Reptiles After surviving damage, deal 2 damage to a random surrounding non‑dragon unit. If that unit dies, spawn 2 strength dragon on its tile. Neutral Unit Dragon Elder Epic 5 5 1
Doctor Mia On play, trigger the ability of all bordering friendly structures. Ironclad Union Unit Rodent Hero Legendary 2 2 0
Doppelbocks On play, spawn a 1 strength Satyr on the tile in front. Swarm of the East Unit Satyr Common 2 1 0
Draconic Roamers When attacking a unit, spawn a 2 strength Dragon on a random tile bordering that unit. Swarm of the East Unit Dragon Rare 4 2 2
Dreadfauns On play, spawn 2 Satyrs with 2 strength on random bordering tiles. Swarm of the East Unit Satyr Common 5 3 0
Dreadful Keepers On death, randomly spawn a 3 strength Dragon on a tile bordering a friendly Dragon. Swarm of the East Unit Dragon Epic 3 3 0
Dubious Hags On death, spawn a 1 strength Raven on a random bordering tile to fight for the enemy. Tribes of Shadowfen Unit Raven Common 2 2 1
Earthfathers After surviving damage, gain 4 strength. Winter Pact Unit Dwarf Elder Rare 7 6 1
Edrik the Fierce On play, spawn 2 strength Knights in front of all surrounding enemy units. Neutral Unit Knight Hero Legendary 4 4 0
Elite Deathguards Swarm of the East Unit Undead Common 4 2 1
Eloth the Ignited On play, fly to the first enemy unit in front. Push this enemy away and deal 2 damage to it. If the pushed enemy died, move forward. Ironclad Union Unit Dragon Hero Legendary 4 3 0
Embers of Chaos When this dies bordering the enemy base, randomly spawn a 6 strength Dragon at the enemy base. Ironclad Union Unit Dragon Epic 4 1 1
Emerald Towers At the start of your turn, give 2 strength to all friendly units in front. Neutral Structure Rare 4 4
Erratic Neglects Before moving, get a random status effect Neutral Unit Ancient Rare 1 1 0
Eternal Ethereals Neutral Unit Ancient Common 8 6 3
Excited Mousers On play, confuse the same number of enemies, as there are friendly units on the board. Neutral Unit Feline Rare 5 6 0
Execution Deal 5 damage to a target enemy unit or structure. Neutral Spell Common 4
Faithless Prophets After surviving damage, convert itself to fight for the enemy. Tribes of Shadowfen Unit Raven Elder Rare 3 5 1
Faun Companions On play, give 3 strength to a random bordering friendly Satyr. Swarm of the East Unit Satyr Common 3 2 1
Felflares On play, deal 3 damage to a random surrounding enemy. Neutral Unit Frostling Common 3 2 0
Feral Shamans Before attacking a stronger unit, drain 3 strength from it. Tribes of Shadowfen Unit Raven Rare 5 1 1
Final Sacrifice Trigger the ability of a friendly non-legendary unit with up to 3 strength, then destroy that unit Neutral Spell Rare 4
Finite Loopers On death, spawn a 1 strength Construct on a random bordering tile. Ironclad Union Unit Construct Common 4 3 1
First Mutineer On play, discard a random non-Pirate card from your hand. Neutral Unit Pirate Common 3 1 2
Flameless Lizards Neutral Unit Dragon Common 5 8 0
Flaming Stream Push back all enemy units in a target unit's column and deal 3 damage to them. Ironclad Union Spell Common 4
Fleshmenders On play, give 6 strength to a random bordering friendly unit or structure. Winter Pact Unit Dwarf Epic 7 5 2
Flooding the Gates Deal 5 damage to all units bordering your base. Neutral Spell Rare 4
Fluffy Badboxers After attacking, confuse all weaker enemy units. Neutral Unit Feline Rare 5 5 1
Forgotten Souls On play, command a random bordering friendly unit forward. Swarm of the East Unit Undead Rare 3 1 0
Fort of Ebonrock Neutral Structure Common 3 5
Fortification Tonic Give 3 strength to all friendly units surrounding a friendly structure. Ironclad Union Spell Rare 3
Fragmented Essences Before moving, split its strength into units on both sides. Cannot split again for this movement Neutral Unit Ancient Rare 2 2 0
Freebooters On play, draw 1 card. Neutral Unit Pirate Common 3 2 0
Frenzied Troops Ironclad Union Unit Rodent Common 5 2 2
Froglet Strays On play, gain 2 strength for every surrounding enemy unit. Neutral Unit Toad Rare 4 3 1
Frontline Engineers On play, gain 2 strength for each surrounding friendly structure Ironclad Union Unit Construct Rare 4 3 1
Frosthexers On play, freeze all bordering enemy units. Winter Pact Unit Frostling Common 2 1 0
Frozen Core At the start of your turn, gain 2 mana. Winter Pact Structure Rare 5 4
Function Wilds On play, vitalize itself and 1 surrounding friendly unit Ironclad Union Unit Construct Rare 3 2 1
Gathering Troupe Before moving, spawn a 1 strength Satyr on a random tile bordering your base. Swarm of the East Unit Satyr Ancient Rare 4 2 1
Gift of the Wise Gain 11 mana. Winter Pact Spell Epic 9
Gifted Recruits Neutral Unit Knight Common 2 1 1
Glacier Palace At the start of your turn, randomly freeze the most forward enemy unit. Winter Pact Structure Rare 4 4
Goldgrubbers On play, replace a random non-Pirate card from your hand. Neutral Unit Pirate Epic 4 4 1
Gray the Balancer Before moving, destroy the weakest unit from the player who has the most units on the board Neutral Unit Ancient Hero Legendary 4 4 1
Green Prototypes On death, give 1 strength to a random surrounding enemy unit and vitalize it Neutral Unit Construct Rare 1 1 1
Greengale Serpents Before attacking a unit, gives 1 strength to itself and a random surrounding friendly Dragon. Ironclad Union Unit Dragon Rare 3 1 2
Greenwood Ancients After surviving damage, gain 2 strength for each stronger enemy unit on the board. Neutral Unit Elder Epic 4 3 1
Grim Couriers Swarm of the East Unit Undead Common 5 3 3
Guardi the Lightbringer Before moving, if there are no enemy units in front, create a 0 cost level 1 single-use Temple card and add it to your deck Neutral Unit Knight Ancient Legendary 4 4 1
Gunner Neutral Unit Pirate Common 4 1 2
Hair-Raising Cats On play, randomly force a surrounding confused enemy unit to attack a bordering enemy. Neutral Unit Feline Common 3 3 0
Hairy Chestnuts After surviving damage, drain up to 1 of the damage received from the enemy base. Tribes of Shadowfen Unit Toad Elder Epic 6 6 0
Harpies of the Hunt Tribes of Shadowfen Unit Raven Common 3 5 0
Harvesters of Souls When attacking a weaker unit, add a 5 strength copy of that card to your deck. Neutral Unit Undead Epic 5 5 1
Head Start Spawn a 5 strength Satyr on a random tile in your furthest row. Swarm of the East Spell Rare 3
Headless Hotheads On play, move fixedly forward. Neutral Unit Construct Rare 5 4 2
Hearthguards When played bordering a friendly structure or base, gain 3 strength. Neutral Unit Dwarf Epic 6 3 2
Heliotroopers On play, poison itself. Tribes of Shadowfen Unit Toad Common 3 3 1
Herald's Hymn Give 2 strength to a target friendly unit. Command all friendly units in its row forward. Swarm of the East Spell Common 7
Heroic Soldiers Neutral Unit Knight Common 5 6 1
High Priestess Klaxi On play, destroy all units with the lowest strength and spawn 5 strength Ravens there. Tribes of Shadowfen Unit Raven Hero Legendary 8 5 0
Hunter's Vengeance Randomly deal 2 damage to one unit of each unit type. Neutral Spell Epic 3
Iced Droplings Winter Pact Unit Frostling Common 6 8 1
Iceflakes On play, freeze itself. Winter Pact Unit Frostling Common 2 3 0
Icicle Burst Freeze a target enemy unit. If it is already frozen, deal 6 damage to it instead. Winter Pact Spell Common 1
Jade Speedster Tribes of Shadowfen Unit Toad Common 4 1 2
Joust Champions Before attacking a unit or structure, deal 3 additional damage to it. Neutral Unit Knight Rare 7 3 2
Kindred's Grace Give 7 strength to a target friendly unit and 2 strength to all others with the same unit type. Neutral Spell Epic 6
Lady Rime On play, spend your remaining mana and gain 2 strength for each. Winter Pact Unit Frostling Hero Legendary 6 5 1
Lasting Remains After attacking, move forward. Swarm of the East Unit Undead Rare 7 8 1
Laurus, King in Exile Before attacking an enemy unit, force all enemy units bordering it with 4 or less strength to attack it. Neutral Unit Feline Hero Legendary 5 5 1
Lawless Herd Neutral Unit Satyr Common 2 2 0
Leafpatters When played with no surrounding friendly units, gain 4 strength. Neutral Unit Dwarf Common 5 2 2
Lich Summoners After attacking, spawn a 3 strength Undead on the tile behind. Neutral Unit Undead Epic 4 4 1
Limelimbs Tribes of Shadowfen Unit Toad Common 3 1 2
Linked Golems When played bordering a friendly Construct, both gain 1 strength. Ironclad Union Unit Construct Epic 3 2 1
Lonely Witch Tribes of Shadowfen Unit Raven Common 4 2 1
Lost Faun Swarm of the East Unit Satyr Common 3 1 1
Lost Psyches Before moving, teleport itself to a random tile in its row Neutral Unit Ancient Rare 3 3 1
Lucky Charmers On play, gain 3 strength for each Pirate in your hand. Neutral Unit Pirate Rare 6 4 1
Ludic Matriarchs When played bordering a friendly Dragon, spawn 1 strength Dragons on all tiles bordering either. Neutral Unit Dragon Epic 6 5 0
Lunatic Lunas After surviving damage, force itself to attack the first enemy unit in front Neutral Unit Feline Elder Rare 4 5 1
Makeshifter Ironclad Union Unit Construct Common 3 2 0
Malicious Consumption Do nothing Neutral Spell Legendary 1
Malicious Damage Deal 1 damage to your base Neutral Spell Legendary 0
Malicious Discard Discard a random card from your hand Neutral Spell Legendary 0
Malicious Finch On play, create a random single‑use Malicious Card and put it in the enemy’s deck Neutral Unit Pirate Hero Legendary 4 4 1
Marked as Prey Deal 5 damage to a target poisoned unit. If that kills it, spawn a 5 strength Raven there. Tribes of Shadowfen Spell Rare 4
Martyr Spongers Before moving deal 1 damage to 1 other friendly Ancient and Undead units, then deal the same amount of damage to the enemy base Swarm of the East Unit Undead Ancient Epic 6 6 1
Mech Workshop At the start of your turn, spawn a 2 strength Construct on the tile in front. Ironclad Union Structure Common 4 5
Mechanical Workers On play, on the tile behind build a 5 strength Workshop which spawns 2 strength Constructs. Ironclad Union Unit Rodent Rare 6 5 1
Melodious Sisters Before attacking a confused unit, deal up to 5 of its strength as damage to all enemies surrounding it. Neutral Unit Feline Epic 4 4 1
Midwinter Chaos Targets enemy units with 5 or less strength. Destroy all that are frozen and freeze the others. Winter Pact Spell Rare 4
Mindless Horde Swarm of the East Unit Satyr Common 3 4 0
Minion Launchers On play, deal 1 damage to a random friendly non-legendary unit on the side, then deal the same damage to the first enemy in front Neutral Unit Rodent Common 4 4 0
Mischiefs On play, deal 1 damage to the enemy base. Swarm of the East Unit Undead Common 4 3 1
Moment's Peace Give 5 strength to a target friendly unit or structure. Freeze all surrounding enemy units. Winter Pact Spell Rare 5
Moonlit Aerie At the start of your turn, give 1 strength to all friendly Satyrs. Swarm of the East Structure Common 3 3
Mudgrinders Swarm of the East Unit Satyr Common 2 1 0
Mystwives When played bordering a stronger friendly unit, gain 4 strength. Winter Pact Unit Dwarf Epic 4 3 1
Needle Blast Deal 2 damage to 2 random enemies. Neutral Spell Rare 6
Noble Vigilantes Before attacking a unit or structure, deal damage to it equal to the strength of the weakest friendly unit. Neutral Unit Knight Common 4 3 1
Northsea Dog When played as the last card in your hand, gain 6 strength. Neutral Unit Pirate Rare 2 1 0
Obelisk of Souls At the start of your turn, drain 1 strength from the strongest enemy unit Tribes of Shadowfen Structure Common 3 2
Obliterators Swarm of the East Unit Undead Common 6 5 2
Obsidian Butchers On play, drain the strength from all 1 strength units. Tribes of Shadowfen Unit Toad Rare 5 2 2
Olf the Hammer When played bordering your base, give it 3 strength. Winter Pact Unit Dwarf Hero Legendary 9 7 2
Operators Ironclad Union Unit Construct Common 8 12 1
Orgone Leechers Before moving, lose 3 mana and freeze an enemy in the tile in front. Decrease the loss by 2 for each other friendly Ancient and Frostling Winter Pact Unit Frostling Ancient Epic 3 6 1
Original Blueprints Before moving, give 1 strength to a random surrounding friendly unit. Ironclad Union Unit Construct Ancient Epic 4 3 1
Overchargers On play, deal 1 damage to the first enemy in front. Ironclad Union Unit Rodent Common 4 2 1
Ozone Purifiers On play, push a random bordering enemy unit away. Ironclad Union Unit Rodent Common 2 1 0
Pan Heralds On play, give 1 strength to all surrounding friendly units. Swarm of the East Unit Satyr Common 4 3 0
Personal Servers On play, give 3 strength to another random friendly unit. Neutral Unit Construct Common 3 1 1
Petrified Fossils After surviving damage, command all friendly units with equal or less strength to move forward. Swarm of the East Unit Undead Elder Rare 4 4 1
Pillars of Doom At the start of your turn, deal 2 damage to the enemy base. Swarm of the East Structure Epic 5 4
Plague Monarchs Before moving, make friendly Ancients and Toads drain 1 strength from a surrounding enemy poisoned unit Tribes of Shadowfen Unit Toad Ancient Epic 5 3 1
Plain Helper Ironclad Union Unit Rodent Common 3 1 1
Potion of Growth Give 3 strength to a target friendly unit, then vitalize it. Neutral Spell Common 3
Powder Tower At the start of your turn, this explodes and deals 2 damage to all enemies. Neutral Structure Rare 6 3
Prime Oracle Bragda After surviving damage, increase the strength of up to 2 weaker friendly units to be equal to this Neutral Unit Elder Hero Legendary 6 5 1
Privateer Neutral Unit Pirate Common 4 2 1
Project PH03-NIX When this dies not bordering any base, randomly respawn at your base with 5 strength. Ironclad Union Unit Construct Hero Legendary 5 4 1
Quakefall of the Skies Deal 1 damage to non-temple structures, then deal 1 damage to surrounding enemy units and structures Neutral Spell Common 2
Queen of Herds On play, randomly play up to 1 Common or Rare Satyr from your deck on a tile in its row. Swarm of the East Unit Undead Hero Legendary 6 6 0
Rain of Frogs Spawn a 1 strength Toad on 3 random tiles. Tribes of Shadowfen Spell Epic 3
Rapid Mousers Neutral Unit Feline Common 4 1 3
Razor-Sharp Lynxes If played bordering an enemy gain 2 strength, else gain 1 speed. Neutral Unit Feline Common 4 2 1
Reckless Rushers Before attacking, deal 2 damage to your base Swarm of the East Unit Undead Epic 3 1 3
Restless Goats On death, deal 1 damage to your base. Swarm of the East Unit Satyr Epic 2 1 2
Retired Commanders After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights Neutral Unit Knight Elder Rare 5 5 1
4
Broken Truce
Broken Truce
Destroy a target unit or structure with 8 or less strength. Spread spare damage randomly among all surrounding units or structures. Deal 3 damage to your base.
{{#ucfirst:Rar}}
6
Bucks of Wasteland
Satyr Elder
Bucks of Wasteland
After surviving damage, randomly give strength to 2 other friendly units equal to the damage received.
6{{#ucfirst:Epi}}0
3
Counselor Ahmi
Satyr Hero
Counselor Ahmi
When played with no surrounding units, return this card back to your hand with +1 strength.
1{{#ucfirst:Legendar}}1
4
Cursed Cemetery
Cursed Cemetery
At the start of your turn, spawn 1 strength Undead on both sides
3{{#ucfirst:Commo}}
5
Dark Harvest
Dark Harvest
Deal 2 damage to all enemies surrounding a friendly unit.
{{#ucfirst:Rar}}
4
Devastators
Undead
Devastators
Before attacking a structure or base, deal 3 additional damage to it.
3{{#ucfirst:Epi}}1
3
Diehards
Undead
Diehards
When dying from an ability or a spell, respawn on a random surrounding tile with 4 strength
2{{#ucfirst:Rar}}0
2
Doppelbocks
Satyr
Doppelbocks
On play, spawn a 1 strength Satyr on the tile in front.
1{{#ucfirst:Commo}}0
4
Draconic Roamers
Dragon
Draconic Roamers
When attacking a unit, spawn a 2 strength Dragon on a random tile bordering that unit.
2{{#ucfirst:Rar}}2
5
Dreadfauns
Satyr
Dreadfauns
On play, spawn 2 Satyrs with 2 strength on random bordering tiles.
3{{#ucfirst:Commo}}0
3
Dreadful Keepers
Dragon
Dreadful Keepers
On death, randomly spawn a 3 strength Dragon on a tile bordering a friendly Dragon.
3{{#ucfirst:Epi}}0
3
Faun Companions
Satyr
Faun Companions
On play, give 3 strength to a random bordering friendly Satyr.
2{{#ucfirst:Commo}}1
3
Forgotten Souls
Undead
Forgotten Souls
On play, command a random bordering friendly unit forward.
1{{#ucfirst:Rar}}0
4
Gathering Troupe
Satyr Ancient
Gathering Troupe
Before moving, spawn a 1 strength Satyr on a random tile bordering your base.
2{{#ucfirst:Rar}}1
5
Grim Couriers
Undead
Grim Couriers
3{{#ucfirst:Commo}}3
3
Head Start
Head Start
Spawn a 5 strength Satyr on a random tile in your furthest row.
{{#ucfirst:Rar}}
7
Herald's Hymn
Herald's Hymn
Give 2 strength to a target friendly unit. Command all friendly units in its row forward.
{{#ucfirst:Commo}}
7
Lasting Remains
Undead
Lasting Remains
After attacking, move forward.
8{{#ucfirst:Rar}}1
6
Martyr Spongers
Undead Ancient
Martyr Spongers
Before moving deal 1 damage to 1 other friendly Ancient and Undead units, then deal the same amount of damage to the enemy base
6{{#ucfirst:Epi}}1
3
Mindless Horde
Satyr
Mindless Horde
4{{#ucfirst:Commo}}0
4
Mischiefs
Undead
Mischiefs
On play, deal 1 damage to the enemy base.
3{{#ucfirst:Commo}}1
3
Moonlit Aerie
Moonlit Aerie
At the start of your turn, give 1 strength to all friendly Satyrs.
3{{#ucfirst:Commo}}
6
Obliterators
Undead
Obliterators
5{{#ucfirst:Commo}}2
4
Pan Heralds
Satyr
Pan Heralds
On play, give 1 strength to all surrounding friendly units.
3{{#ucfirst:Commo}}0
4
Petrified Fossils
Undead Elder
Petrified Fossils
After surviving damage, command all friendly units with equal or less strength to move forward.
4{{#ucfirst:Rar}}1
5
Pillars of Doom
Pillars of Doom
At the start of your turn, deal 2 damage to the enemy base.
4{{#ucfirst:Epi}}
6
Queen of Herds
Undead Hero
Queen of Herds
On play, randomly play up to 1 Common or Rare Satyr from your deck on a tile in its row.
6{{#ucfirst:Legendar}}0
3
Reckless Rushers
Undead
Reckless Rushers
Before attacking, deal 2 damage to your base
1{{#ucfirst:Epi}}3
2
Restless Goats
Satyr
Restless Goats
On death, deal 1 damage to your base.
1{{#ucfirst:Epi}}2
3
Shady Ghoul
Undead
Shady Ghoul
On death, spawn a 1 strength Satyr on a random bordering tile.
1{{#ucfirst:Rar}}2
3
Swarmcallers
Satyr
Swarmcallers
On play, gain 2 strength for each bordering friendly Satyr.
1{{#ucfirst:Rar}}1
3
Temple of Focus
Temple of Focus
At the start of your turn, deconfuse and give 1 additional move to all friendly units in front.
3{{#ucfirst:Epi}}
6
Vindicators
Undead
Vindicators
When attacking, deal 1 damage to the enemy base.
3{{#ucfirst:Epi}}3
5
Xuri, Lord of Life
Dragon Hero
Xuri, Lord of Life
On play, fly to the first empty tile in front. Give 2 strength to all friendly units passed and vitalize them.
3{{#ucfirst:Legendar}}0

Campaign-only cards

5
Dead Wanderer
Undead
Dead Wanderer
2{{#ucfirst:Commo}}2
4
Elite Deathguards
Undead
Elite Deathguards
2{{#ucfirst:Commo}}1
3
Lost Faun
Satyr
Lost Faun
1{{#ucfirst:Commo}}1
2
Mudgrinders
Satyr
Mudgrinders
1{{#ucfirst:Commo}}0