Structures are one of the card types in Stormbound: Kingdom Wars.
(Note: You can sort the table by using the arrows next to each heading.)
If this list is not available, see Category:Structures.
There are 22 structures in the game currently.
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Name |
Description |
Faction |
Card Type |
Unit Type |
Rarity |
Mana |
Strength |
Move |
Emerald Towers |
At the start of your turn, give 2 strength to all friendly units in front. |
Neutral |
Structure |
|
Rare |
4 |
4 |
|
Fort of Ebonrock |
|
Neutral |
Structure |
|
Common |
3 |
4 |
|
Frozen Core |
At the start of your turn, gain 2 mana. |
Winter Pact |
Structure |
|
Rare |
5 |
4 |
|
Glacier Palace |
At the start of your turn, randomly freeze the most forward enemy unit. |
Winter Pact |
Structure |
|
Rare |
4 |
4 |
|
Mech Workshop |
At the start of your turn, spawn a 2 strength Construct on the tile in front. |
Ironclad Union |
Structure |
|
Common |
4 |
3 |
|
Moonlit Aerie |
At the start of your turn, give 1 strength to all friendly Satyrs. |
Swarm of the East |
Structure |
|
Common |
3 |
3 |
|
Pillars of Doom |
At the start of your turn, deal 2 damage to the enemy base. |
Swarm of the East |
Structure |
|
Epic |
5 |
4 |
|
Powder Tower |
At the start of your turn, this explodes and deals 2 damage to all enemies. |
Neutral |
Structure |
|
Rare |
6 |
3 |
|
Siege Assembly |
At the start of your turn, deal 3 damage to the first enemy in front. |
Ironclad Union |
Structure |
|
Rare |
5 |
3 |
|
Temple of Focus |
At the start of your turn, deconfuse and give 1 additional move to all friendly units in front. |
Swarm of the East |
Structure |
|
Epic |
3 |
3 |
|
Temple of Life |
At the start of your turn, vitalize 1 friendly unit, then spawn a 1 strength copy of itself on the tile behind. |
Winter Pact |
Structure |
|
Rare |
3 |
2 |
|
Temple of Space |
When played with a friendly copy on the board, teleport 2 surrounding units from it, then destroy the older copy. Otherwise, return to the hand. |
Ironclad Union |
Structure |
|
Legendary |
3 |
3 |
|
Temple of the Heart |
At the start of your turn, remove 1 strength from the stronger base and give it to the weaker one. |
Neutral |
Structure |
|
Common |
3 |
3 |
|
Temple of the Mind |
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit. |
Neutral |
Structure |
|
Common |
3 |
3 |
|
Temple of Time |
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 1 of them to that state. |
Tribes of Shadowfen |
Structure |
|
Legendary |
3 |
2 |
|
The Hearth |
At the start of your turn, give 2 strength to another friendly unit or structure. |
Winter Pact |
Structure |
|
Common |
3 |
3 |
|
Trueshot Post |
At the start of your turn, randomly deal 4 damage to the most forward enemy unit or structure. |
Neutral |
Structure |
|
Epic |
5 |
4 |
|
Underground Spring |
At the start of your turn, remove 1 strength from itself and give it to your base. |
Winter Pact |
Structure |
|
Rare |
4 |
4 |
|
Unstable Build |
At the start of your turn, deal 3 damage to itself. |
Ironclad Union |
Structure |
|
Common |
2 |
5 |
|
Upgrade Point |
At the start of your turn, give 2 strength to all surrounding friendly Constructs. |
Ironclad Union |
Structure |
|
Epic |
3 |
4 |
|
Venomfall Spire |
At the start of your turn, poison 1 random enemy unit. |
Tribes of Shadowfen |
Structure |
|
Rare |
4 |
4 |
|
Campaign-only cards[]
There are no cards which match the given query.
4 |
Emerald Towers |
|
 |
At the start of your turn, give 2 strength to all friendly units in front. |
4 |  | |
3 |
Fort of Ebonrock |
|
 |
|
4 |  | |
5 |
Frozen Core |
|
 |
At the start of your turn, gain 2 mana. |
4 |  | |
4 |
Glacier Palace |
|
 |
At the start of your turn, randomly freeze the most forward enemy unit. |
4 |  | |
4 |
Mech Workshop |
|
 |
At the start of your turn, spawn a 2 strength Construct on the tile in front. |
3 |  | |
3 |
Moonlit Aerie |
|
 |
At the start of your turn, give 1 strength to all friendly Satyrs. |
3 |  | |
5 |
Pillars of Doom |
|
 |
At the start of your turn, deal 2 damage to the enemy base. |
4 |  | |
6 |
Powder Tower |
|
 |
At the start of your turn, this explodes and deals 2 damage to all enemies. |
3 |  | |
5 |
Siege Assembly |
|
 |
At the start of your turn, deal 3 damage to the first enemy in front. |
3 |  | |
3 |
Temple of Focus |
|
 |
At the start of your turn, deconfuse and give 1 additional move to all friendly units in front. |
3 |  | |
3 |
Temple of Life |
|
 |
At the start of your turn, vitalize 1 friendly unit, then spawn a 1 strength copy of itself on the tile behind. |
2 |  | |
3 |
Temple of Space |
|
 |
When played with a friendly copy on the board, teleport 2 surrounding units from it, then destroy the older copy. Otherwise, return to the hand. |
3 |  | |
3 |
Temple of the Heart |
|
 |
At the start of your turn, remove 1 strength from the stronger base and give it to the weaker one. |
3 |  | |
3 |
Temple of the Mind |
|
 |
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit. |
3 |  | |
3 |
Temple of Time |
|
 |
At the end of your turn, remember the states of surrounding friendly units and structures. At the start of your turn, restore 1 of them to that state. |
2 |  | |
3 |
The Hearth |
|
 |
At the start of your turn, give 2 strength to another friendly unit or structure. |
3 |  | |
5 |
Trueshot Post |
|
 |
At the start of your turn, randomly deal 4 damage to the most forward enemy unit or structure. |
4 |  | |
4 |
Underground Spring |
|
 |
At the start of your turn, remove 1 strength from itself and give it to your base. |
4 |  | |
2 |
Unstable Build |
|
 |
At the start of your turn, deal 3 damage to itself. |
5 |  | |
3 |
Upgrade Point |
|
 |
At the start of your turn, give 2 strength to all surrounding friendly Constructs. |
4 |  | |
4 |
Venomfall Spire |
|
 |
At the start of your turn, poison 1 random enemy unit. |
4 |  | |
Campaign-only cards[]
There are no cards which match the given query.
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