Pirates are one of the unit types in Stormbound: Kingdom Wars. Their abilities usually relate to your hand and the cards there.
List of Pirates[]
Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)
There are 15 pirates in the game currently. If this list is not available, see Category:Pirates.
Name | Description | Faction | Card Type | Unit Type | Rarity | Mana | Strength | Move |
---|---|---|---|---|---|---|---|---|
Bluesail Raiders | Neutral | Unit | Pirate | Common | 5 | 3 | 2 | |
Cabin Girls | Neutral | Unit | Pirate | Common | 4 | 5 | 0 | |
First Mutineer | On play, discard a random non-Pirate card from your hand. | Neutral | Unit | Pirate | Common | 3 | 1 | 2 |
Freebooters | On play, draw 1 card. | Neutral | Unit | Pirate | Common | 3 | 2 | 0 |
Goldgrubbers | On play, replace a random non-Pirate card from your hand. | Neutral | Unit | Pirate | Epic | 4 | 4 | 1 |
Lucky Charmers | On play, gain 3 strength for each Pirate in your hand. | Neutral | Unit | Pirate | Rare | 6 | 4 | 1 |
Northsea Dog | When played as the last card in your hand, gain 6 strength. | Neutral | Unit | Pirate | Rare | 2 | 1 | 0 |
Rogue Sheep | On play, draw 1 single-use non-Pirate card copy from the enemy's hand. If you have a Pirate in hand, reduce its mana cost by 1. | Neutral | Unit | Pirate Hero | Legendary | 4 | 4 | 0 |
Seasick Bouncers | Neutral | Unit | Pirate | Common | 6 | 8 | 0 | |
Snake Eyes | When played with a full hand, discard all cards and draw 4 new cards. | Neutral | Unit | Pirate | Epic | 5 | 6 | 0 |
Westwind Sailors | Neutral | Unit | Pirate | Common | 3 | 2 | 1 |
Campaign-only cards[]
5 | ||
Bluesail Raiders | ||
Pirate | ||
![]() | ||
3 | ![]() | 2 |
4 | ||
Cabin Girls | ||
Pirate | ||
![]() | ||
5 | ![]() | 0 |
3 | ||
First Mutineer | ||
Pirate | ||
![]() | ||
On play, discard a random non-Pirate card from your hand. | ||
1 | ![]() | 2 |
3 | ||
Freebooters | ||
Pirate | ||
![]() | ||
On play, draw 1 card. | ||
2 | ![]() | 0 |
4 | ||
Goldgrubbers | ||
Pirate | ||
![]() | ||
On play, replace a random non-Pirate card from your hand. | ||
4 | ![]() | 1 |
6 | ||
Lucky Charmers | ||
Pirate | ||
![]() | ||
On play, gain 3 strength for each Pirate in your hand. | ||
4 | ![]() | 1 |
2 | ||
Northsea Dog | ||
Pirate | ||
![]() | ||
When played as the last card in your hand, gain 6 strength. | ||
1 | ![]() | 0 |
4 | ||
Rogue Sheep | ||
Pirate Hero | ||
![]() | ||
On play, draw 1 single-use non-Pirate card copy from the enemy's hand. If you have a Pirate in hand, reduce its mana cost by 1. | ||
4 | ![]() | 0 |
6 | ||
Seasick Bouncers | ||
Pirate | ||
![]() | ||
8 | ![]() | 0 |
5 | ||
Snake Eyes | ||
Pirate | ||
![]() | ||
When played with a full hand, discard all cards and draw 4 new cards. | ||
6 | ![]() | 0 |
3 | ||
Westwind Sailors | ||
Pirate | ||
![]() | ||
2 | ![]() | 1 |
Campaign-only cards[]
|