Stormbound: Kingdom Wars Wiki
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Pillars of Doom
At the start of your turn, deal 2 damage to the enemy base.
Basic Info
Faction Swarm of the East
Card Type Structure
Rarity Epic
Crafting cost 25
Mana 5
Strength 4

Pillars of Doom is one of the cards in Stormbound: Kingdom Wars.

Overview[]

Pillars of Doom is an epic structure that deals small damage directly to the enemy base. At late levels, the damage increases. Pillars of Doom can be found in chip or aggro decks.

Strategies[]

Pillars of Doom's slow and steady damage can either build up over the course of a game, or finish it off after a strong hit.

  • Pillars of Doom alongside Mischiefs and Vindicators can create a chip deck that slowly destroys the enemy base.
  • After you land a large amount of damage onto the enemy base, Pillars of Doom can eventually destroy it safely.
  • You can protect it using immobile structures such as Fort of Ebonrock so it stays alive.
  • This card creates a lot of pressure on the enemy, forcing them to play cards that could've been used against you in other situations.

Leveling[]

Level 1 2 3 4 5
Mana 5 5 5 5 5
Strength 4 6 6 8 8
Ability …deal 2 damage …deal 2 damage …deal 3 damage …deal 3 damage …deal 4 damage

Change History[]

  • August 7, 2017: Increased mana and strength by 1
  • September 18, 2017: Fixed strength at level 3
  • April 22, 2018: Increased damage done by 1

Card Versions[]

Differences[]

This is the original version of the card.

4
Pillars of Doom
At the start of your turn, deal 1 damage to the enemy base.
3{{#ucfirst:epic}}
4
Pillars of Doom
At the start of your turn, deal 1 damage to the enemy base.
4{{#ucfirst:epic}}
4
Pillars of Doom
At the start of your turn, deal 1 damage to the enemy base.
5{{#ucfirst:epic}}
4
Pillars of Doom
At the start of your turn, deal 2 damage to the enemy base.
5{{#ucfirst:epic}}
4
Pillars of Doom
At the start of your turn, deal 2 damage to the enemy base.
6{{#ucfirst:epic}}

Differences[]

The mana cost and strength of Pillars of Doom were increased by 1.

5
Pillars of Doom
At the start of your turn, deal 1 damage to the enemy base.
4{{#ucfirst:epic}}
5
Pillars of Doom
At the start of your turn, deal 1 damage to the enemy base.
5{{#ucfirst:epic}}
5
Pillars of Doom
At the start of your turn, deal 1 damage to the enemy base.
6{{#ucfirst:epic}}
5
Pillars of Doom
At the start of your turn, deal 2 damage to the enemy base.
6{{#ucfirst:epic}}
5
Pillars of Doom
At the start of your turn, deal 2 damage to the enemy base.
8{{#ucfirst:epic}}

Differences[]

Pillars of Doom's level 3 strength was corrected after an error.

5
Pillars of Doom
At the start of your turn, deal 1 damage to the enemy base.
4{{#ucfirst:epic}}
5
Pillars of Doom
At the start of your turn, deal 1 damage to the enemy base.
5{{#ucfirst:epic}}
5
Pillars of Doom
At the start of your turn, deal 1 damage to the enemy base.
6{{#ucfirst:epic}}
5
Pillars of Doom
At the start of your turn, deal 2 damage to the enemy base.
6{{#ucfirst:epic}}
5
Pillars of Doom
At the start of your turn, deal 2 damage to the enemy base.
8{{#ucfirst:epic}}

Differences[]

The ability damage of Pillars of Doom was increased by 1 and its strength and ability leveling was adjusted to match.

5
Pillars of Doom
At the start of your turn, deal 2 damage to the enemy base.
4{{#ucfirst:epic}}
5
Pillars of Doom
At the start of your turn, deal 2 damage to the enemy base.
6{{#ucfirst:epic}}
5
Pillars of Doom
At the start of your turn, deal 3 damage to the enemy base.
6{{#ucfirst:epic}}
5
Pillars of Doom
At the start of your turn, deal 3 damage to the enemy base.
8{{#ucfirst:epic}}
5
Pillars of Doom
At the start of your turn, deal 4 damage to the enemy base.
8{{#ucfirst:epic}}

Notes[]

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