worship lord wakita
Name | Description | Faction | Card Type | Unit Type | Rarity | Mana | Strength | Move |
---|---|---|---|---|---|---|---|---|
Absorbing Varmints | Before moving, make friendly Ancients and Rodents on board pull enemy units from behind, then deal 2 damage to all pulled units | Ironclad Union | Unit | Rodent Ancient | Epic | 4 | 4 | 1 |
Acid Greenhorns | On play, poison itself and 1 surrounding unit | Tribes of Shadowfen | Unit | Toad | Rare | 3 | 1 | 0 |
Aged Duskbringers | After surviving damage, randomly give 5 strength to another friendly unit. | Neutral | Unit | Elder | Rare | 7 | 6 | 1 |
Agents in Charge | Ironclad Union | Unit | Rodent | Common | 5 | 3 | 3 | |
Agile Warriors | Before moving, deal 1 damage for each friendly unit to a single random bordering unit. If that unit dies, move towards its tile instead | Neutral | Unit | Ancient | Epic | 4 | 2 | 1 |
Amberhides | On play, drain 4 strength from the strongest surrounding poisoned unit. | Tribes of Shadowfen | Unit | Toad | Common | 5 | 5 | 1 |
Angelic Tikas | Before moving, confuse a random bordering enemy unit. If successful, teleport to the tile in front | Neutral | Unit | Ancient Feline | Epic | 3 | 1 | 1 |
Anointed Saviors | Before moving, convert a random surrounding enemy unit with 3 or less strength, then teleport that unit to a random tile bordering your base. | Tribes of Shadowfen | Unit | Raven Ancient | Rare | 5 | 4 | 1 |
Archdruid Earyn | On play, randomly play up to 1 spell card up to Earyn's mana cost from your hand. | Neutral | Unit | Hero | Legendary | 7 | 7 | 0 |
Armed Schemers | On play, pull enemy units to you. Then deal 3 damage to all bordering enemy units. | Ironclad Union | Unit | Rodent | Epic | 6 | 6 | 0 |
Avian Stalkers | On death, destroy all enemy units and structures in front with 3 strength or less strength. Spawn 3 strength Ravens on tiles behind | Neutral | Unit | Raven | Epic | 5 | 5 | 0 |
Awakening of the Will | Give strength to 1 random friendly unit with no ability equal to their mana cost, then repeat this effect for up to 1 of its mana cost | Neutral | Spell | Common | 3 | |||
Azure Hatcher | On death, spawn 1 strength Toads on 2 random surrounding tiles. | Tribes of Shadowfen | Unit | Toad | Rare | 4 | 1 | 2 |
Beards of Crowglyph | After surviving damage, spawn an Elder with strength equal to this on a random bordering tile. | Neutral | Unit | Elder | Epic | 6 | 7 | 0 |
Beasts of Terror | When attacking a non-Dragon unit, deal 2 damage to all other enemies with the same unit type. | Neutral | Unit | Dragon | Epic | 4 | 3 | 1 |
Big Sisters of Growth | Before moving, vitalize itself then give 1 strength to weaker friendly units | Neutral | Unit | Ancient | Epic | 4 | 4 | 0 |
Bigthrust Tigers | On play, gain speed equal to the amount of enemy units in front. | Neutral | Unit | Feline | Rare | 3 | 3 | 0 |
Bladestorm | Deal 1 damage to all enemy units and structures. | Neutral | Spell | Common | 5 | |||
Blessed with Brawn | Give 6 strength to a target friendly unit or structure with 4 or less strength. | Winter Pact | Spell | Common | 5 | |||
Blizzard Bombs | On death, freeze all surrounding units | Winter Pact | Unit | Frostling | Rare | 4 | 4 | 1 |
Blood Ministers | On play, convert all bordering enemy units with 3 or less strength to fight for you. | Tribes of Shadowfen | Unit | Raven | Epic | 6 | 5 | 0 |
Bluesail Raiders | Neutral | Unit | Pirate | Common | 5 | 4 | 2 | |
Booming Professors | After surviving damage, deal up to 3 of its remaining strength as damage to the first enemy in front. | Ironclad Union | Unit | Rodent Elder | Epic | 6 | 5 | 0 |
Boomstick Officers | On play, deal 5 damage to the closest enemy behind. | Neutral | Unit | Rodent | Rare | 6 | 5 | 1 |
Boosting Elixir | Give 4 strength to a target friendly unit and a random friendly unit bordering it. | Ironclad Union | Spell | Rare | 4 | |||
Bounded Daemons | Before moving, spawn a unit with 2 strength on both sides | Neutral | Unit | Ancient | Rare | 4 | 4 | 0 |
Broken Earth Drakes | When this dies not bordering any base, deal 3 damage to all non-Dragon units. | Winter Pact | Unit | Dragon | Rare | 6 | 2 | 1 |
Broken Truce | Destroy a target unit or structure with 8 or less strength. Spread spare damage randomly among all surrounding units or structures. Deal 3 damage to your base. | Swarm of the East | Spell | Rare | 4 | |||
Brood Sages | On play, for each surrounding poisoned unit spawn a 1 strength Toad on 2 tiles bordering it for each surrounding poisoned unit | Tribes of Shadowfen | Unit | Toad | Epic | 2 | 2 | 0 |
Broodmother Qordia | On play, spawn 3 Nests on random surrounding tiles which will hatch 2 strength Dragons. | Tribes of Shadowfen | Unit | Dragon Hero | Legendary | 6 | 4 | 1 |
Brothers in Arms | On play, spawn a 1 strength Knight on the tile behind. | Neutral | Unit | Knight | Common | 3 | 3 | 0 |
Bucks of Wasteland | After surviving damage, randomly give strength to 2 other friendly units equal to the damage received. | Swarm of the East | Unit | Satyr Elder | Epic | 6 | 6 | 0 |
Cabin Girls | Neutral | Unit | Pirate | Common | 4 | 6 | 0 | |
Call for Aid | Spawn 4 strength units on all tiles bordering a target friendly unit. | Neutral | Spell | Rare | 7 | |||
Calming Spirits | Winter Pact | Unit | Frostling | Common | 7 | 12 | 0 | |
Catnip's Charm | Confuse a target unit and give 1 strength to the weakest friendly Feline | Neutral | Spell | Common | 2 | |||
Chaotic Pupil | On death, deal 4 damage spread randomly among bordering enemies | Ironclad Union | Unit | Rodent | Common | 5 | 1 | 2 |
Chateau de Cardboard | At the start of your turn, confuse the 1 most forward enemy unit | Neutral | Structure | Common | 4 | 4 | ||
Cheesy Lurers | On play, pull the first enemy in front and deal 2 damage to it | Ironclad Union | Unit | Rodent | Common | 3 | 1 | 1 |
Chillbeards | Before attacking a unit or a structure, gain 3 strength. | Winter Pact | Unit | Dwarf | Common | 8 | 4 | 2 |
Chilled Stonedames | After surviving damage, destroy all enemy units in front. | Winter Pact | Unit | Frostling Elder | Epic | 5 | 5 | 1 |
Clap of Thunder | Give 2 strength for each empty card space in your hand and spread it randomly among friendly units | Neutral | Spell | Epic | 5 | |||
Clerics with Cords | On play, convert a random bordering enemy unit with 2 or less strength to fight for you. | Tribes of Shadowfen | Unit | Raven | Rare | 4 | 3 | 0 |
Collector Mirz | On play, create a 0 cost unit with 5 strength and add it to your deck. | Neutral | Unit | Hero | Legendary | 3 | 1 | 0 |
Confinement | Reduce the strength of a target enemy unit to 5. | Neutral | Spell | Common | 3 | |||
Conflicted Drakes | On play, deal 2 damage to all non-Dragon units in front. | Neutral | Unit | Dragon | Rare | 3 | 2 | 0 |
Copperskin Ranger | On play, poison 1 random enemy unit. | Tribes of Shadowfen | Unit | Toad | Common | 2 | 1 | 0 |
Counselor Ahmi | When played with no surrounding units, return this card back to your hand with +1 strength. | Swarm of the East | Unit | Satyr Hero | Legendary | 3 | 1 | 1 |
Crazy Bombers | On play, deal 7 damage spread randomly among all surrounding enemies. | Neutral | Unit | Rodent | Epic | 8 | 6 | 1 |
Crimson Sentry | On death, deal 1 damage to all bordering units and poison them. | Tribes of Shadowfen | Unit | Toad | Common | 3 | 1 | 2 |
Crystalshields | Before moving, teleport to a random tile bordering your base. If successful, give 1 strength to your base. | Winter Pact | Unit | Dwarf Ancient | Epic | 6 | 8 | 0 |
Curse of Strings | Convert a target enemy unit with 7 or less strength to fight for you. | Tribes of Shadowfen | Spell | Rare | 6 | |||
Cursed Cemetery | At the start of your turn, spawn 1 strength Undead on both sides | Swarm of the East | Structure | Common | 4 | 3 | ||
Dangerous Suitors | On play, gain 2 strength for every other Dragon on the board. | Neutral | Unit | Dragon | Rare | 6 | 4 | 1 |
Dark Harvest | Deal 2 damage to all enemies surrounding a friendly unit. | Swarm of the East | Spell | Rare | 5 | |||
Dawnsparks | When attacking, gain 4 mana. | Winter Pact | Unit | Frostling | Epic | 6 | 6 | 0 |
Debug Loggers | After attacking, gives 2 strength to itself and a random surrounding friendly unit. | Ironclad Union | Unit | Construct | Epic | 5 | 5 | 1 |
Delegators | Ironclad Union | Unit | Construct | Common | 6 | 8 | 1 | |
Demotivation Strike | Disable a target unit's ability, then deal 3 damage | Neutral | Spell | Common | 3 | |||
Destructobots | On play, deal 1 damage to another random friendly unit or structure. | Ironclad Union | Unit | Construct | Rare | 2 | 2 | 1 |
Devastators | Before attacking a structure or base, deal 3 additional damage to it. | Swarm of the East | Unit | Undead | Epic | 4 | 3 | 1 |
Diehards | When dying from an ability or a spell, respawn on a random surrounding tile with 4 strength | Swarm of the East | Unit | Undead | Rare | 3 | 2 | 0 |
Divine Reptiles | After surviving damage, deal 2 damage to a random surrounding non‑dragon unit. If that unit dies, spawn 2 strength dragon on its tile. | Neutral | Unit | Dragon Elder | Epic | 5 | 5 | 1 |
Doctor Mia | On play, trigger the ability of all bordering friendly structures. | Ironclad Union | Unit | Rodent Hero | Legendary | 2 | 2 | 0 |
Doppelbocks | On play, spawn a 1 strength Satyr on the tile in front. | Swarm of the East | Unit | Satyr | Common | 2 | 1 | 0 |
Draconic Roamers | When attacking a unit, spawn a 2 strength Dragon on a random tile bordering that unit. | Swarm of the East | Unit | Dragon | Rare | 4 | 2 | 2 |
Dreadfauns | On play, spawn 2 Satyrs with 2 strength on random bordering tiles. | Swarm of the East | Unit | Satyr | Common | 5 | 3 | 0 |
Dreadful Keepers | On death, randomly spawn a 3 strength Dragon on a tile bordering a friendly Dragon. | Swarm of the East | Unit | Dragon | Epic | 3 | 3 | 0 |
Dubious Hags | On death, spawn a 1 strength Raven on a random bordering tile to fight for the enemy. | Tribes of Shadowfen | Unit | Raven | Common | 2 | 2 | 1 |
Earthfathers | After surviving damage, gain 4 strength. | Winter Pact | Unit | Dwarf Elder | Rare | 7 | 6 | 1 |
Edrik the Fierce | On play, spawn 2 strength Knights in front of all surrounding enemy units. | Neutral | Unit | Knight Hero | Legendary | 4 | 4 | 0 |
Eloth the Ignited | On play, fly to the first enemy unit in front. Push this enemy away and deal 2 damage to it. If the pushed enemy died, move forward. | Ironclad Union | Unit | Dragon Hero | Legendary | 4 | 3 | 0 |
Embers of Chaos | When this dies bordering the enemy base, randomly spawn a 6 strength Dragon at the enemy base. | Ironclad Union | Unit | Dragon | Epic | 4 | 1 | 1 |
Emerald Towers | At the start of your turn, give 2 strength to all friendly units in front. | Neutral | Structure | Rare | 4 | 4 | ||
Erratic Neglects | Before moving, get a random status effect | Neutral | Unit | Ancient | Rare | 1 | 1 | 0 |
Eternal Ethereals | Neutral | Unit | Ancient | Common | 8 | 6 | 3 | |
Excited Mousers | On play, confuse the same number of enemies, as there are friendly units on the board. | Neutral | Unit | Feline | Rare | 5 | 6 | 0 |
Execution | Deal 5 damage to a target enemy unit or structure. | Neutral | Spell | Common | 4 | |||
Faithless Prophets | After surviving damage, convert itself to fight for the enemy. | Tribes of Shadowfen | Unit | Raven Elder | Rare | 3 | 5 | 1 |
Faun Companions | On play, give 3 strength to a random bordering friendly Satyr. | Swarm of the East | Unit | Satyr | Common | 3 | 2 | 1 |
Felflares | On play, deal 3 damage to a random surrounding enemy. | Neutral | Unit | Frostling | Common | 3 | 2 | 0 |
Feral Shamans | Before attacking a stronger unit, drain 3 strength from it. | Tribes of Shadowfen | Unit | Raven | Rare | 5 | 1 | 1 |
Final Sacrifice | Trigger the ability of a friendly non-legendary unit with up to 3 strength, then destroy that unit | Neutral | Spell | Rare | 4 | |||
Finite Loopers | On death, spawn a 1 strength Construct on a random bordering tile. | Ironclad Union | Unit | Construct | Common | 4 | 3 | 1 |
First Mutineer | On play, discard a random non-Pirate card from your hand. | Neutral | Unit | Pirate | Common | 3 | 1 | 2 |
Flameless Lizards | Neutral | Unit | Dragon | Common | 5 | 8 | 0 | |
Flaming Stream | Push back all enemy units in a target unit's column and deal 3 damage to them. | Ironclad Union | Spell | Common | 4 | |||
Fleshmenders | On play, give 6 strength to a random bordering friendly unit or structure. | Winter Pact | Unit | Dwarf | Epic | 7 | 5 | 2 |
Flooding the Gates | Deal 5 damage to all units bordering your base. | Neutral | Spell | Rare | 4 | |||
Fluffy Badboxers | After attacking, confuse all weaker enemy units. | Neutral | Unit | Feline | Rare | 5 | 5 | 1 |
Forgotten Souls | On play, command a random bordering friendly unit forward. | Swarm of the East | Unit | Undead | Rare | 3 | 1 | 0 |
Fort of Ebonrock | Neutral | Structure | Common | 3 | 5 | |||
Fortification Tonic | Give 3 strength to all friendly units surrounding a friendly structure. | Ironclad Union | Spell | Rare | 3 | |||
Fragmented Essences | Before moving, split its strength into units on both sides. Cannot split again for this movement | Neutral | Unit | Ancient | Rare | 2 | 2 | 0 |
Freebooters | On play, draw 1 card. | Neutral | Unit | Pirate | Common | 3 | 2 | 0 |
Froglet Strays | On play, gain 2 strength for every surrounding enemy unit. | Neutral | Unit | Toad | Rare | 4 | 3 | 1 |
Frontline Engineers | On play, gain 2 strength for each surrounding friendly structure | Ironclad Union | Unit | Construct | Rare | 4 | 3 | 1 |
Frosthexers | On play, freeze all bordering enemy units. | Winter Pact | Unit | Frostling | Common | 2 | 1 | 0 |
Frozen Core | At the start of your turn, gain 2 mana. | Winter Pact | Structure | Rare | 5 | 4 | ||
Function Wilds | On play, vitalize itself and 1 surrounding friendly unit | Ironclad Union | Unit | Construct | Rare | 3 | 2 | 1 |
Gathering Troupe | Before moving, spawn a 1 strength Satyr on a random tile bordering your base. | Swarm of the East | Unit | Satyr Ancient | Rare | 4 | 2 | 1 |
Gift of the Wise | Gain 11 mana. | Winter Pact | Spell | Epic | 9 | |||
Gifted Recruits | Neutral | Unit | Knight | Common | 2 | 1 | 1 | |
Glacier Palace | At the start of your turn, randomly freeze the most forward enemy unit. | Winter Pact | Structure | Rare | 4 | 4 | ||
Goldgrubbers | On play, replace a random non-Pirate card from your hand. | Neutral | Unit | Pirate | Epic | 4 | 4 | 1 |
Gray the Balancer | Before moving, destroy the weakest unit from the player who has the most units on the board | Neutral | Unit | Ancient Hero | Legendary | 4 | 4 | 1 |
Green Prototypes | On death, give 1 strength to a random surrounding enemy unit and vitalize it | Neutral | Unit | Construct | Rare | 1 | 1 | 1 |
Greengale Serpents | Before attacking a unit, gives 1 strength to itself and a random surrounding friendly Dragon. | Ironclad Union | Unit | Dragon | Rare | 3 | 1 | 2 |
Greenwood Ancients | After surviving damage, gain 2 strength for each stronger enemy unit on the board. | Neutral | Unit | Elder | Epic | 4 | 3 | 1 |
Grim Couriers | Swarm of the East | Unit | Undead | Common | 5 | 3 | 3 | |
Guardi the Lightbringer | Before moving, if there are no enemy units in front, create a 0 cost level 1 single-use Temple card and add it to your deck | Neutral | Unit | Knight Ancient | Legendary | 4 | 4 | 1 |
Hair-Raising Cats | On play, randomly force a surrounding confused enemy unit to attack a bordering enemy. | Neutral | Unit | Feline | Common | 3 | 3 | 0 |
Hairy Chestnuts | After surviving damage, drain up to 1 of the damage received from the enemy base. | Tribes of Shadowfen | Unit | Toad Elder | Epic | 6 | 6 | 0 |
Harpies of the Hunt | Tribes of Shadowfen | Unit | Raven | Common | 3 | 5 | 0 | |
Harvesters of Souls | When attacking a weaker unit, add a 5 strength copy of that card to your deck. | Neutral | Unit | Undead | Epic | 5 | 5 | 1 |
Head Start | Spawn a 5 strength Satyr on a random tile in your furthest row. | Swarm of the East | Spell | Rare | 3 | |||
Headless Hotheads | On play, move fixedly forward. | Neutral | Unit | Construct | Rare | 5 | 4 | 2 |
Hearthguards | When played bordering a friendly structure or base, gain 3 strength. | Neutral | Unit | Dwarf | Epic | 6 | 3 | 2 |
Heliotroopers | On play, poison itself. | Tribes of Shadowfen | Unit | Toad | Common | 3 | 3 | 1 |
Herald's Hymn | Give 2 strength to a target friendly unit. Command all friendly units in its row forward. | Swarm of the East | Spell | Common | 7 | |||
Heroic Soldiers | Neutral | Unit | Knight | Common | 5 | 6 | 1 | |
High Priestess Klaxi | On play, destroy all units with the lowest strength and spawn 5 strength Ravens there. | Tribes of Shadowfen | Unit | Raven Hero | Legendary | 8 | 5 | 0 |
Hunter's Vengeance | Randomly deal 2 damage to one unit of each unit type. | Neutral | Spell | Epic | 3 | |||
Iced Droplings | Winter Pact | Unit | Frostling | Common | 6 | 8 | 1 | |
Iceflakes | On play, freeze itself. | Winter Pact | Unit | Frostling | Common | 2 | 3 | 0 |
Icicle Burst | Freeze a target enemy unit. If it is already frozen, deal 6 damage to it instead. | Winter Pact | Spell | Common | 1 | |||
Joust Champions | Before attacking a unit or structure, deal 3 additional damage to it. | Neutral | Unit | Knight | Rare | 7 | 3 | 2 |
Kindred's Grace | Give 7 strength to a target friendly unit and 2 strength to all others with the same unit type. | Neutral | Spell | Epic | 6 | |||
Lady Rime | On play, spend your remaining mana and gain 2 strength for each. | Winter Pact | Unit | Frostling Hero | Legendary | 6 | 5 | 1 |
Lasting Remains | After attacking, move forward. | Swarm of the East | Unit | Undead | Rare | 7 | 8 | 1 |
Laurus, King in Exile | Before attacking an enemy unit, force all enemy units bordering it with 4 or less strength to attack it. | Neutral | Unit | Feline Hero | Legendary | 5 | 5 | 1 |
Lawless Herd | Neutral | Unit | Satyr | Common | 2 | 2 | 0 | |
Leafpatters | When played with no surrounding friendly units, gain 4 strength. | Neutral | Unit | Dwarf | Common | 5 | 2 | 2 |
Lich Summoners | After attacking, spawn a 3 strength Undead on the tile behind. | Neutral | Unit | Undead | Epic | 4 | 4 | 1 |
Limelimbs | Tribes of Shadowfen | Unit | Toad | Common | 3 | 1 | 2 | |
Linked Golems | When played bordering a friendly Construct, both gain 1 strength. | Ironclad Union | Unit | Construct | Epic | 3 | 2 | 1 |
Lost Psyches | Before moving, teleport itself to a random tile in its row | Neutral | Unit | Ancient | Rare | 3 | 3 | 1 |
Lucky Charmers | On play, gain 3 strength for each Pirate in your hand. | Neutral | Unit | Pirate | Rare | 6 | 4 | 1 |
Ludic Matriarchs | When played bordering a friendly Dragon, spawn 1 strength Dragons on all tiles bordering either. | Neutral | Unit | Dragon | Epic | 6 | 5 | 0 |
Lunatic Lunas | After surviving damage, force itself to attack the first enemy unit in front | Neutral | Unit | Feline Elder | Rare | 4 | 5 | 1 |
Malicious Consumption | Do nothing | Neutral | Spell | Legendary | 1 | |||
Malicious Damage | Deal 1 damage to your base | Neutral | Spell | Legendary | 0 | |||
Malicious Discard | Discard a random card from your hand | Neutral | Spell | Legendary | 0 | |||
Malicious Finch | On play, create a random single‑use Malicious Card and put it in the enemy’s deck | Neutral | Unit | Pirate Hero | Legendary | 4 | 4 | 1 |
Marked as Prey | Deal 5 damage to a target poisoned unit. If that kills it, spawn a 5 strength Raven there. | Tribes of Shadowfen | Spell | Rare | 4 | |||
Martyr Spongers | Before moving deal 1 damage to 1 other friendly Ancient and Undead units, then deal the same amount of damage to the enemy base | Swarm of the East | Unit | Undead Ancient | Epic | 6 | 6 | 1 |
Mech Workshop | At the start of your turn, spawn a 2 strength Construct on the tile in front. | Ironclad Union | Structure | Common | 4 | 5 | ||
Mechanical Workers | On play, on the tile behind build a 5 strength Workshop which spawns 2 strength Constructs. | Ironclad Union | Unit | Rodent | Rare | 6 | 5 | 1 |
Melodious Sisters | Before attacking a confused unit, deal up to 5 of its strength as damage to all enemies surrounding it. | Neutral | Unit | Feline | Epic | 4 | 4 | 1 |
Midwinter Chaos | Targets enemy units with 5 or less strength. Destroy all that are frozen and freeze the others. | Winter Pact | Spell | Rare | 4 | |||
Mindless Horde | Swarm of the East | Unit | Satyr | Common | 3 | 4 | 0 | |
Minion Launchers | On play, deal 1 damage to a random friendly non-legendary unit on the side, then deal the same damage to the first enemy in front | Neutral | Unit | Rodent | Common | 4 | 4 | 0 |
Mischiefs | On play, deal 1 damage to the enemy base. | Swarm of the East | Unit | Undead | Common | 4 | 3 | 1 |
Moment's Peace | Give 5 strength to a target friendly unit or structure. Freeze all surrounding enemy units. | Winter Pact | Spell | Rare | 5 | |||
Moonlit Aerie | At the start of your turn, give 1 strength to all friendly Satyrs. | Swarm of the East | Structure | Common | 3 | 3 | ||
Mystwives | When played bordering a stronger friendly unit, gain 4 strength. | Winter Pact | Unit | Dwarf | Epic | 4 | 3 | 1 |
Needle Blast | Deal 2 damage to 2 random enemies. | Neutral | Spell | Rare | 6 | |||
Noble Vigilantes | Before attacking a unit or structure, deal damage to it equal to the strength of the weakest friendly unit. | Neutral | Unit | Knight | Common | 4 | 3 | 1 |
Northsea Dog | When played as the last card in your hand, gain 6 strength. | Neutral | Unit | Pirate | Rare | 2 | 1 | 0 |
Obelisk of Souls | At the start of your turn, drain 1 strength from the strongest enemy unit | Tribes of Shadowfen | Structure | Common | 3 | 2 | ||
Obliterators | Swarm of the East | Unit | Undead | Common | 6 | 5 | 2 | |
Obsidian Butchers | On play, drain the strength from all 1 strength units. | Tribes of Shadowfen | Unit | Toad | Rare | 5 | 2 | 2 |
Olf the Hammer | When played bordering your base, give it 3 strength. | Winter Pact | Unit | Dwarf Hero | Legendary | 9 | 7 | 2 |
Operators | Ironclad Union | Unit | Construct | Common | 8 | 12 | 1 | |
Orgone Leechers | Before moving, lose 3 mana and freeze an enemy in the tile in front. Decrease the loss by 2 for each other friendly Ancient and Frostling | Winter Pact | Unit | Frostling Ancient | Epic | 3 | 6 | 1 |
Original Blueprints | Before moving, give 1 strength to a random surrounding friendly unit. | Ironclad Union | Unit | Construct Ancient | Epic | 4 | 3 | 1 |
Overchargers | On play, deal 1 damage to the first enemy in front. | Ironclad Union | Unit | Rodent | Common | 4 | 2 | 1 |
Ozone Purifiers | On play, push a random bordering enemy unit away. | Ironclad Union | Unit | Rodent | Common | 2 | 1 | 0 |
Pan Heralds | On play, give 1 strength to all surrounding friendly units. | Swarm of the East | Unit | Satyr | Common | 4 | 3 | 0 |
Personal Servers | On play, give 3 strength to another random friendly unit. | Neutral | Unit | Construct | Common | 3 | 1 | 1 |
Petrified Fossils | After surviving damage, command all friendly units with equal or less strength to move forward. | Swarm of the East | Unit | Undead Elder | Rare | 4 | 4 | 1 |
Pillars of Doom | At the start of your turn, deal 2 damage to the enemy base. | Swarm of the East | Structure | Epic | 5 | 4 | ||
Plague Monarchs | Before moving, make friendly Ancients and Toads drain 1 strength from a surrounding enemy poisoned unit | Tribes of Shadowfen | Unit | Toad Ancient | Epic | 5 | 3 | 1 |
Potion of Growth | Give 3 strength to a target friendly unit, then vitalize it. | Neutral | Spell | Common | 3 | |||
Powder Tower | At the start of your turn, this explodes and deals 2 damage to all enemies. | Neutral | Structure | Rare | 6 | 3 | ||
Prime Oracle Bragda | After surviving damage, increase the strength of up to 2 weaker friendly units to be equal to this | Neutral | Unit | Elder Hero | Legendary | 6 | 5 | 1 |
Project PH03-NIX | When this dies not bordering any base, randomly respawn at your base with 5 strength. | Ironclad Union | Unit | Construct Hero | Legendary | 5 | 4 | 1 |
Quakefall of the Skies | Deal 1 damage to non-temple structures, then deal 1 damage to surrounding enemy units and structures | Neutral | Spell | Common | 2 | |||
Queen of Herds | On play, randomly play up to 1 Common or Rare Satyr from your deck on a tile in its row. | Swarm of the East | Unit | Undead Hero | Legendary | 6 | 6 | 0 |
Rain of Frogs | Spawn a 1 strength Toad on 3 random tiles. | Tribes of Shadowfen | Spell | Epic | 3 | |||
Rapid Mousers | Neutral | Unit | Feline | Common | 4 | 1 | 3 | |
Razor-Sharp Lynxes | If played bordering an enemy gain 2 strength, else gain 1 speed. | Neutral | Unit | Feline | Common | 4 | 2 | 1 |
Reckless Rushers | Before attacking, deal 2 damage to your base | Swarm of the East | Unit | Undead | Epic | 3 | 1 | 3 |
Restless Goats | On death, deal 1 damage to your base. | Swarm of the East | Unit | Satyr | Epic | 2 | 1 | 2 |
Retired Commanders | After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights | Neutral | Unit | Knight Elder | Rare | 5 | 5 | 1 |
Rimelings | On play, gain 2 mana. | Winter Pact | Unit | Frostling | Common | 4 | 2 | 1 |
Rockworkers | On play, build a 4 strength Fort on a random bordering tile. | Winter Pact | Unit | Dwarf | Common | 5 | 3 | 1 |
Rogue Sheep | On play, draw 1 single-use non-Pirate card copy from the enemy's hand. If you have a Pirate in hand, reduce its mana cost by 1. | Neutral | Unit | Pirate Hero | Legendary | 4 | 4 | 0 |
Salty Outcasts | Neutral | Unit | Toad | Common | 7 | 6 | 2 | |
Scrapped Planners | After surviving damage, set strength to 2. | Ironclad Union | Unit | Construct Elder | Rare | 4 | 4 | 1 |
Seasick Bouncers | Neutral | Unit | Pirate | Common | 6 | 10 | 0 | |
Shady Ghoul | On death, spawn a 1 strength Satyr on a random bordering tile. | Swarm of the East | Unit | Undead | Rare | 3 | 1 | 2 |
Sharpfist Exiles | On play, gain 2 strength for every enemy unit on the board. | Neutral | Unit | Toad | Rare | 7 | 2 | 1 |
Siege Assembly | At the start of your turn, deal 3 damage to the first enemy in front. | Ironclad Union | Structure | Rare | 5 | 3 | ||
Siegebreakers | On play, deal 4 damage to all surrounding enemy structures. | Neutral | Unit | Satyr | Rare | 4 | 4 | 1 |
Siren of the Seas | Before attacking a unit, reduce its strength to 3. | Neutral | Unit | Hero | Legendary | 9 | 6 | 3 |
Siro the Resurrector | Before moving, respawn 1 surrounding non-legendary friendly unit destroyed since the beginning of the turn | Neutral | Unit | Ancient Hero | Legendary | 6 | 6 | 1 |
Sleetstompers | Winter Pact | Unit | Dwarf | Common | 8 | 8 | 2 | |
Slyboots | On play, confuse 1 bordering enemy unit and force it to move. | Neutral | Unit | Feline | Rare | 4 | 4 | 1 |
Snake Eyes | When played with a full hand, discard all cards and draw 4 new cards. | Neutral | Unit | Pirate | Epic | 4 | 4 | 0 |
Worship lord wakita Campaign-only cards
7 | ||
Aged Duskbringers | ||
Elder | ||
After surviving damage, randomly give 5 strength to another friendly unit. | ||
6 | 1 |
4 | ||
Agile Warriors | ||
Ancient | ||
Before moving, deal 1 damage for each friendly unit to a single random bordering unit. If that unit dies, move towards its tile instead | ||
2 | 1 |
3 | ||
Angelic Tikas | ||
Ancient Feline | ||
Before moving, confuse a random bordering enemy unit. If successful, teleport to the tile in front | ||
1 | 1 |
7 | ||
Archdruid Earyn | ||
Hero | ||
On play, randomly play up to 1 spell card up to Earyn's mana cost from your hand. | ||
7 | 0 |
5 | ||
Avian Stalkers | ||
Raven | ||
On death, destroy all enemy units and structures in front with 3 strength or less strength. Spawn 3 strength Ravens on tiles behind | ||
5 | 0 |
3 | ||
Awakening of the Will | ||
Give strength to 1 random friendly unit with no ability equal to their mana cost, then repeat this effect for up to 1 of its mana cost | ||
6 | ||
Beards of Crowglyph | ||
Elder | ||
After surviving damage, spawn an Elder with strength equal to this on a random bordering tile. | ||
7 | 0 |
4 | ||
Beasts of Terror | ||
Dragon | ||
When attacking a non-Dragon unit, deal 2 damage to all other enemies with the same unit type. | ||
3 | 1 |
4 | ||
Big Sisters of Growth | ||
Ancient | ||
Before moving, vitalize itself then give 1 strength to weaker friendly units | ||
4 | 0 |
3 | ||
Bigthrust Tigers | ||
Feline | ||
On play, gain speed equal to the amount of enemy units in front. | ||
3 | 0 |
5 | ||
Bladestorm | ||
Deal 1 damage to all enemy units and structures. | ||
5 | ||
Bluesail Raiders | ||
Pirate | ||
4 | 2 |
6 | ||
Boomstick Officers | ||
Rodent | ||
On play, deal 5 damage to the closest enemy behind. | ||
5 | 1 |
4 | ||
Bounded Daemons | ||
Ancient | ||
Before moving, spawn a unit with 2 strength on both sides | ||
4 | 0 |
3 | ||
Brothers in Arms | ||
Knight | ||
On play, spawn a 1 strength Knight on the tile behind. | ||
3 | 0 |
4 | ||
Cabin Girls | ||
Pirate | ||
6 | 0 |
7 | ||
Call for Aid | ||
Spawn 4 strength units on all tiles bordering a target friendly unit. | ||
2 | ||
Catnip's Charm | ||
Confuse a target unit and give 1 strength to the weakest friendly Feline | ||
4 | ||
Chateau de Cardboard | ||
At the start of your turn, confuse the 1 most forward enemy unit | ||
4 |
5 | ||
Clap of Thunder | ||
Give 2 strength for each empty card space in your hand and spread it randomly among friendly units | ||
3 | ||
Collector Mirz | ||
Hero | ||
On play, create a 0 cost unit with 5 strength and add it to your deck. | ||
1 | 0 |
3 | ||
Confinement | ||
Reduce the strength of a target enemy unit to 5. | ||
3 | ||
Conflicted Drakes | ||
Dragon | ||
On play, deal 2 damage to all non-Dragon units in front. | ||
2 | 0 |
8 | ||
Crazy Bombers | ||
Rodent | ||
On play, deal 7 damage spread randomly among all surrounding enemies. | ||
6 | 1 |
6 | ||
Dangerous Suitors | ||
Dragon | ||
On play, gain 2 strength for every other Dragon on the board. | ||
4 | 1 |
3 | ||
Demotivation Strike | ||
Disable a target unit's ability, then deal 3 damage | ||
5 | ||
Divine Reptiles | ||
Dragon Elder | ||
After surviving damage, deal 2 damage to a random surrounding non‑dragon unit. If that unit dies, spawn 2 strength dragon on its tile. | ||
5 | 1 |
4 | ||
Edrik the Fierce | ||
Knight Hero | ||
On play, spawn 2 strength Knights in front of all surrounding enemy units. | ||
4 | 0 |
4 | ||
Emerald Towers | ||
At the start of your turn, give 2 strength to all friendly units in front. | ||
4 |
1 | ||
Erratic Neglects | ||
Ancient | ||
Before moving, get a random status effect | ||
1 | 0 |
8 | ||
Eternal Ethereals | ||
Ancient | ||
6 | 3 |
5 | ||
Excited Mousers | ||
Feline | ||
On play, confuse the same number of enemies, as there are friendly units on the board. | ||
6 | 0 |
4 | ||
Execution | ||
Deal 5 damage to a target enemy unit or structure. | ||
3 | ||
Felflares | ||
Frostling | ||
On play, deal 3 damage to a random surrounding enemy. | ||
2 | 0 |
4 | ||
Final Sacrifice | ||
Trigger the ability of a friendly non-legendary unit with up to 3 strength, then destroy that unit | ||
3 | ||
First Mutineer | ||
Pirate | ||
On play, discard a random non-Pirate card from your hand. | ||
1 | 2 |
5 | ||
Flameless Lizards | ||
Dragon | ||
8 | 0 |
4 | ||
Flooding the Gates | ||
Deal 5 damage to all units bordering your base. | ||
5 | ||
Fluffy Badboxers | ||
Feline | ||
After attacking, confuse all weaker enemy units. | ||
5 | 1 |
3 | ||
Fort of Ebonrock | ||
5 |
2 | ||
Fragmented Essences | ||
Ancient | ||
Before moving, split its strength into units on both sides. Cannot split again for this movement | ||
2 | 0 |
3 | ||
Freebooters | ||
Pirate | ||
On play, draw 1 card. | ||
2 | 0 |
4 | ||
Froglet Strays | ||
Toad | ||
On play, gain 2 strength for every surrounding enemy unit. | ||
3 | 1 |
2 | ||
Gifted Recruits | ||
Knight | ||
1 | 1 |
4 | ||
Goldgrubbers | ||
Pirate | ||
On play, replace a random non-Pirate card from your hand. | ||
4 | 1 |
4 | ||
Gray the Balancer | ||
Ancient Hero | ||
Before moving, destroy the weakest unit from the player who has the most units on the board | ||
4 | 1 |
1 | ||
Green Prototypes | ||
Construct | ||
On death, give 1 strength to a random surrounding enemy unit and vitalize it | ||
1 | 1 |
4 | ||
Greenwood Ancients | ||
Elder | ||
After surviving damage, gain 2 strength for each stronger enemy unit on the board. | ||
3 | 1 |
4 | ||
Guardi the Lightbringer | ||
Knight Ancient | ||
Before moving, if there are no enemy units in front, create a 0 cost level 1 single-use Temple card and add it to your deck | ||
4 | 1 |
3 | ||
Hair-Raising Cats | ||
Feline | ||
On play, randomly force a surrounding confused enemy unit to attack a bordering enemy. | ||
3 | 0 |
5 | ||
Harvesters of Souls | ||
Undead | ||
When attacking a weaker unit, add a 5 strength copy of that card to your deck. | ||
5 | 1 |
5 | ||
Headless Hotheads | ||
Construct | ||
On play, move fixedly forward. | ||
4 | 2 |
6 | ||
Hearthguards | ||
Dwarf | ||
When played bordering a friendly structure or base, gain 3 strength. | ||
3 | 2 |
5 | ||
Heroic Soldiers | ||
Knight | ||
6 | 1 |
3 | ||
Hunter's Vengeance | ||
Randomly deal 2 damage to one unit of each unit type. | ||
7 | ||
Joust Champions | ||
Knight | ||
Before attacking a unit or structure, deal 3 additional damage to it. | ||
3 | 2 |
6 | ||
Kindred's Grace | ||
Give 7 strength to a target friendly unit and 2 strength to all others with the same unit type. | ||
5 | ||
Laurus, King in Exile | ||
Feline Hero | ||
Before attacking an enemy unit, force all enemy units bordering it with 4 or less strength to attack it. | ||
5 | 1 |
2 | ||
Lawless Herd | ||
Satyr | ||
2 | 0 |
5 | ||
Leafpatters | ||
Dwarf | ||
When played with no surrounding friendly units, gain 4 strength. | ||
2 | 2 |
4 | ||
Lich Summoners | ||
Undead | ||
After attacking, spawn a 3 strength Undead on the tile behind. | ||
4 | 1 |
3 | ||
Lost Psyches | ||
Ancient | ||
Before moving, teleport itself to a random tile in its row | ||
3 | 1 |
6 | ||
Lucky Charmers | ||
Pirate | ||
On play, gain 3 strength for each Pirate in your hand. | ||
4 | 1 |
6 | ||
Ludic Matriarchs | ||
Dragon | ||
When played bordering a friendly Dragon, spawn 1 strength Dragons on all tiles bordering either. | ||
5 | 0 |
4 | ||
Lunatic Lunas | ||
Feline Elder | ||
After surviving damage, force itself to attack the first enemy unit in front | ||
5 | 1 |
1 | ||
Malicious Consumption | ||
Do nothing | ||
0 | ||
Malicious Damage | ||
Deal 1 damage to your base | ||
0 | ||
Malicious Discard | ||
Discard a random card from your hand | ||
4 | ||
Malicious Finch | ||
Pirate Hero | ||
On play, create a random single‑use Malicious Card and put it in the enemy’s deck | ||
4 | 1 |
4 | ||
Melodious Sisters | ||
Feline | ||
Before attacking a confused unit, deal up to 5 of its strength as damage to all enemies surrounding it. | ||
4 | 1 |
4 | ||
Minion Launchers | ||
Rodent | ||
On play, deal 1 damage to a random friendly non-legendary unit on the side, then deal the same damage to the first enemy in front | ||
4 | 0 |
6 | ||
Needle Blast | ||
Deal 2 damage to 2 random enemies. | ||
4 | ||
Noble Vigilantes | ||
Knight | ||
Before attacking a unit or structure, deal damage to it equal to the strength of the weakest friendly unit. | ||
3 | 1 |
2 | ||
Northsea Dog | ||
Pirate | ||
When played as the last card in your hand, gain 6 strength. | ||
1 | 0 |
3 | ||
Personal Servers | ||
Construct | ||
On play, give 3 strength to another random friendly unit. | ||
1 | 1 |
3 | ||
Potion of Growth | ||
Give 3 strength to a target friendly unit, then vitalize it. | ||
6 | ||
Powder Tower | ||
At the start of your turn, this explodes and deals 2 damage to all enemies. | ||
3 |
6 | ||
Prime Oracle Bragda | ||
Elder Hero | ||
After surviving damage, increase the strength of up to 2 weaker friendly units to be equal to this | ||
5 | 1 |
2 | ||
Quakefall of the Skies | ||
Deal 1 damage to non-temple structures, then deal 1 damage to surrounding enemy units and structures | ||
4 | ||
Rapid Mousers | ||
Feline | ||
1 | 3 |
4 | ||
Razor-Sharp Lynxes | ||
Feline | ||
If played bordering an enemy gain 2 strength, else gain 1 speed. | ||
2 | 1 |
5 | ||
Retired Commanders | ||
Knight Elder | ||
After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights | ||
5 | 1 |
4 | ||
Rogue Sheep | ||
Pirate Hero | ||
On play, draw 1 single-use non-Pirate card copy from the enemy's hand. If you have a Pirate in hand, reduce its mana cost by 1. | ||
4 | 0 |
7 | ||
Salty Outcasts | ||
Toad | ||
6 | 2 |
6 | ||
Seasick Bouncers | ||
Pirate | ||
10 | 0 |
7 | ||
Sharpfist Exiles | ||
Toad | ||
On play, gain 2 strength for every enemy unit on the board. | ||
2 | 1 |
4 | ||
Siegebreakers | ||
Satyr | ||
On play, deal 4 damage to all surrounding enemy structures. | ||
4 | 1 |
9 | ||
Siren of the Seas | ||
Hero | ||
Before attacking a unit, reduce its strength to 3. | ||
6 | 3 |
6 | ||
Siro the Resurrector | ||
Ancient Hero | ||
Before moving, respawn 1 surrounding non-legendary friendly unit destroyed since the beginning of the turn | ||
6 | 1 |
4 | ||
Slyboots | ||
Feline | ||
On play, confuse 1 bordering enemy unit and force it to move. | ||
4 | 1 |
4 | ||
Snake Eyes | ||
Pirate | ||
When played with a full hand, discard all cards and draw 4 new cards. | ||
4 | 0 |
6 | ||
Snowdrifts | ||
Frostling | ||
After attacking, deal damage equal to its remaining strength to 2 surrounding enemy units and structures. | ||
5 | 1 |
4 | ||
Snowmasons | ||
Dwarf | ||
On death, give 4 strength spread randomly among all surrounding friendly units. | ||
2 | 1 |
2 | ||
Spare Dragonling | ||
Dragon | ||
On death, give 3 strength to a random friendly Dragon. | ||
1 | 1 |
2 | ||
Sparkly Kitties | ||
Feline | ||
On play, confuse itself and one other friendly unit, then gain 2 speed. | ||
2 | 0 |
4 | ||
Stoic Protectors | ||
Ancient | ||
Before moving, disable the ability of 1 surrounding enemy unit. | ||
4 | 1 |
3 | ||
Stream of Consciousness | ||
Destroy a target friendly Ancient unit and play a random level 1 non-Ancient unit on the same tile | ||
3 | ||
Strict Quartermasters | ||
Pirate | ||
On play, draw 1 random Pirate card from your deck | ||
2 | 1 |
1 | ||
Summon Militia | ||
Randomly spawn a Knight with 1 strength. | ||
2 | ||
Sweetcap Kittens | ||
Feline | ||
On play, confuse all enemy units in front. | ||
1 | 0 |
6 | ||
Tegor the Vengeful | ||
Dragon Hero | ||
On death, do a random effect: give 6 strength, deal 5 damage or spawn a 4 strength unit. | ||
4 | 2 |
8 | ||
Temple Guardians | ||
Knight | ||
When played bordering a Temple structure or base, spawn 4 strength Knights on all of its bordering tiles. | ||
6 | 0 |
3 | ||
Temple of the Heart | ||
At the start of your turn, remove 1 strength from the stronger base and give it to the weaker one. | ||
3 |
3 | ||
Temple of the Mind | ||
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit. | ||
5 |
4 | ||
Terrific Slayers | ||
Knight | ||
Before attacking a Dragon, deal 5 additional damage. | ||
2 | 2 |
2 | ||
Timber Alchemists | ||
Ancient | ||
Before moving, steal all status effects from all friendly units and gain 1 strength for each unique status effect removed | ||
1 | 1 |
4 | ||
Treasurous Bosuns | ||
Pirate Ancient | ||
Before moving, replace the most expensive card in your hand with a cheaper card from your deck. | ||
5 | 1 |
3 | ||
Trekking Aldermen | ||
Elder | ||
After surviving damage, deal as much damage as taken spread randomly among enemy units | ||
3 | 0 |
5 | ||
Trueshot Post | ||
At the start of your turn, randomly deal 4 damage to the most forward enemy unit or structure. | ||
4 |
4 | ||
Trusty Shepherds | ||
Satyr | ||
On play, gain 2 strength for up to 4 other friendly units on board | ||
2 | 0 |
6 | ||
Twilight Prowlers | ||
Feline | ||
When played bordering your base, gain 3 speed. | ||
7 | 0 |
5 | ||
Ubass the Hunter | ||
Hero | ||
On play, deal 1 damage to a random enemy for each unique surrounding primary unit type. | ||
5 | 0 |
5 | ||
Ultrasonics | ||
Undead | ||
2 | 4 |
3 | ||
Unhealthy Hysteria | ||
Force a target enemy unit with 4 or less strength to attack a random bordering enemy. | ||
3 | ||
Va'vel the Looper | ||
Dragon Ancient | ||
File:Va'vel the Looper.png | ||
Before moving, teleport to the first empty tile behind and gain 1 strength | ||
1 | 2 |
7 | ||
Veterans of War | ||
Knight | ||
9 | 1 |
6 | ||
Victors of the Melee | ||
Knight | ||
When attacking, deal 2 damage to all surrounding enemy units and structures. | ||
4 | 1 |
3 | ||
Vindictive Wretches | ||
Raven | ||
On death, destroy the weakest enemy unit with 2 or less strength | ||
1 | 1 |
5 | ||
Voidsurgers | ||
Frostling | ||
When played with at least 3 surrounding enemies, deal 3 damage to them. | ||
6 | 0 |
4 | ||
Warfront Runners | ||
Knight | ||
3 | 2 |
3 | ||
Westwind Sailors | ||
Pirate | ||
3 | 1 |
3 | ||
Wetland Deceivers | ||
Raven | ||
On play, destroy all surrounding units with 1 strength. | ||
3 | 0 |
2 | ||
Wild Saberpaws | ||
Feline | ||
If played with no surrounding units gain 2 speed, else with no bordering enemies gain 1 speed. | ||
1 | 0 |
3 | ||
Wrinkled Foretopmen | ||
Pirate Elder | ||
After surviving damage, create a single‑use card copy from the top of enemy’s deck, costing 2 less mana, and add it to your deck. | ||
3 | 0 |
Campaign-only cards
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