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− | If this list is not available, see . |
+ | If this list is not available, see [[ :Category:Neutral]]. |
There are 59 Neutral cards in the game currently. |
There are 59 Neutral cards in the game currently. |
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− | [[ :Category:Neutral]] |
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Revision as of 02:18, 23 July 2019
The Neutral faction is a faction in the game available to all decks.
The Neutral faction is available to any deck, and contains a variety of unit types.
Although the Neutral faction contains every single unit type in the game, three are unique to it: knights,pirates and felines.
The Knights usually have no special abilities, save a few like Brothers in Arms and Victors of the Melee, Felines use the confusion effect to make enemy units potentially run off course, attack friendly units or buildings, and Pirates manipulate the cards in your hand: discarding cards, drawing them, or replacing them. The different types of units in the neutral faction are designed to be "refugees" from their respective kingdoms, sharing a portion of that faction's theme.
The Neutral faction also has structures and spells that are adaptable to all decks.
List of cards in Neutral
(Note: You can sort the table by using the arrows next to each heading.)
If this list is not available, see Category:Neutral. There are 59 Neutral cards in the game currently.
Name | Description | Faction | Card Type | Unit Type | Rarity | Mana | Strength | Move |
---|---|---|---|---|---|---|---|---|
Aged Duskbringers | After surviving damage, randomly give 5 strength to another friendly unit. | Neutral | Unit | Elder | Rare | 7 | 6 | 1 |
Agile Warriors | Before moving, deal 1 damage for each friendly unit to a single random bordering unit. If that unit dies, move towards its tile instead | Neutral | Unit | Ancient | Epic | 4 | 2 | 1 |
Angelic Tikas | Before moving, confuse a random bordering enemy unit. If successful, teleport to the tile in front | Neutral | Unit | Ancient Feline | Epic | 3 | 1 | 1 |
Archdruid Earyn | On play, randomly play up to 1 spell card up to Earyn's mana cost from your hand. | Neutral | Unit | Hero | Legendary | 7 | 7 | 0 |
Avian Stalkers | On death, destroy all enemy units and structures in front with 3 strength or less strength. Spawn 3 strength Ravens on tiles behind | Neutral | Unit | Raven | Epic | 5 | 5 | 0 |
Awakening of the Will | Give strength to 1 random friendly unit with no ability equal to their mana cost, then repeat this effect for up to 1 of its mana cost | Neutral | Spell | Common | 3 | |||
Beards of Crowglyph | After surviving damage, spawn an Elder with strength equal to this on a random bordering tile. | Neutral | Unit | Elder | Epic | 6 | 7 | 0 |
Beasts of Terror | When attacking a non-Dragon unit, deal 2 damage to all other enemies with the same unit type. | Neutral | Unit | Dragon | Epic | 4 | 3 | 1 |
Big Sisters of Growth | Before moving, vitalize itself then give 1 strength to weaker friendly units | Neutral | Unit | Ancient | Epic | 4 | 4 | 0 |
Bigthrust Tigers | On play, gain speed equal to the amount of enemy units in front. | Neutral | Unit | Feline | Rare | 3 | 3 | 0 |
Bladestorm | Deal 1 damage to all enemy units and structures. | Neutral | Spell | Common | 5 | |||
Bluesail Raiders | Neutral | Unit | Pirate | Common | 5 | 4 | 2 | |
Boomstick Officers | On play, deal 5 damage to the closest enemy behind. | Neutral | Unit | Rodent | Rare | 6 | 5 | 1 |
Bounded Daemons | Before moving, spawn a unit with 2 strength on both sides | Neutral | Unit | Ancient | Rare | 4 | 4 | 0 |
Brothers in Arms | On play, spawn a 1 strength Knight on the tile behind. | Neutral | Unit | Knight | Common | 3 | 3 | 0 |
Cabin Girls | Neutral | Unit | Pirate | Common | 4 | 6 | 0 | |
Call for Aid | Spawn 4 strength units on all tiles bordering a target friendly unit. | Neutral | Spell | Rare | 7 | |||
Catnip's Charm | Confuse a target unit and give 1 strength to the weakest friendly Feline | Neutral | Spell | Common | 2 | |||
Chateau de Cardboard | At the start of your turn, confuse the 1 most forward enemy unit | Neutral | Structure | Common | 4 | 4 | ||
Clap of Thunder | Give 2 strength for each empty card space in your hand and spread it randomly among friendly units | Neutral | Spell | Epic | 5 | |||
Collector Mirz | On play, create a 0 cost unit with 5 strength and add it to your deck. | Neutral | Unit | Hero | Legendary | 3 | 1 | 0 |
Confinement | Reduce the strength of a target enemy unit to 5. | Neutral | Spell | Common | 3 | |||
Conflicted Drakes | On play, deal 2 damage to all non-Dragon units in front. | Neutral | Unit | Dragon | Rare | 3 | 2 | 0 |
Crazy Bombers | On play, deal 7 damage spread randomly among all surrounding enemies. | Neutral | Unit | Rodent | Epic | 8 | 6 | 1 |
Dangerous Suitors | On play, gain 2 strength for every other Dragon on the board. | Neutral | Unit | Dragon | Rare | 6 | 4 | 1 |
Demotivation Strike | Disable a target unit's ability, then deal 3 damage | Neutral | Spell | Common | 3 | |||
Divine Reptiles | After surviving damage, deal 2 damage to a random surrounding non‑dragon unit. If that unit dies, spawn 2 strength dragon on its tile. | Neutral | Unit | Dragon Elder | Epic | 5 | 5 | 1 |
Edrik the Fierce | On play, spawn 2 strength Knights in front of all surrounding enemy units. | Neutral | Unit | Knight Hero | Legendary | 4 | 4 | 0 |
Emerald Towers | At the start of your turn, give 2 strength to all friendly units in front. | Neutral | Structure | Rare | 4 | 4 | ||
Erratic Neglects | Before moving, get a random status effect | Neutral | Unit | Ancient | Rare | 1 | 1 | 0 |
Eternal Ethereals | Neutral | Unit | Ancient | Common | 8 | 6 | 3 | |
Excited Mousers | On play, confuse the same number of enemies, as there are friendly units on the board. | Neutral | Unit | Feline | Rare | 5 | 6 | 0 |
Execution | Deal 5 damage to a target enemy unit or structure. | Neutral | Spell | Common | 4 | |||
Felflares | On play, deal 3 damage to a random surrounding enemy. | Neutral | Unit | Frostling | Common | 3 | 2 | 0 |
Final Sacrifice | Trigger the ability of a friendly non-legendary unit with up to 3 strength, then destroy that unit | Neutral | Spell | Rare | 4 | |||
First Mutineer | On play, discard a random non-Pirate card from your hand. | Neutral | Unit | Pirate | Common | 3 | 1 | 2 |
Flameless Lizards | Neutral | Unit | Dragon | Common | 5 | 8 | 0 | |
Flooding the Gates | Deal 5 damage to all units bordering your base. | Neutral | Spell | Rare | 4 | |||
Fluffy Badboxers | After attacking, confuse all weaker enemy units. | Neutral | Unit | Feline | Rare | 5 | 5 | 1 |
Fort of Ebonrock | Neutral | Structure | Common | 3 | 5 | |||
Fragmented Essences | Before moving, split its strength into units on both sides. Cannot split again for this movement | Neutral | Unit | Ancient | Rare | 2 | 2 | 0 |
Freebooters | On play, draw 1 card. | Neutral | Unit | Pirate | Common | 3 | 2 | 0 |
Froglet Strays | On play, gain 2 strength for every surrounding enemy unit. | Neutral | Unit | Toad | Rare | 4 | 3 | 1 |
Gifted Recruits | Neutral | Unit | Knight | Common | 2 | 1 | 1 | |
Goldgrubbers | On play, replace a random non-Pirate card from your hand. | Neutral | Unit | Pirate | Epic | 4 | 4 | 1 |
Gray the Balancer | Before moving, destroy the weakest unit from the player who has the most units on the board | Neutral | Unit | Ancient Hero | Legendary | 4 | 4 | 1 |
Green Prototypes | On death, give 1 strength to a random surrounding enemy unit and vitalize it | Neutral | Unit | Construct | Rare | 1 | 1 | 1 |
Greenwood Ancients | After surviving damage, gain 2 strength for each stronger enemy unit on the board. | Neutral | Unit | Elder | Epic | 4 | 3 | 1 |
Guardi the Lightbringer | Before moving, if there are no enemy units in front, create a 0 cost level 1 single-use Temple card and add it to your deck | Neutral | Unit | Knight Ancient | Legendary | 4 | 4 | 1 |
Hair-Raising Cats | On play, randomly force a surrounding confused enemy unit to attack a bordering enemy. | Neutral | Unit | Feline | Common | 3 | 3 | 0 |
Harvesters of Souls | When attacking a weaker unit, add a 5 strength copy of that card to your deck. | Neutral | Unit | Undead | Epic | 5 | 5 | 1 |
Headless Hotheads | On play, move fixedly forward. | Neutral | Unit | Construct | Rare | 5 | 4 | 2 |
Hearthguards | When played bordering a friendly structure or base, gain 3 strength. | Neutral | Unit | Dwarf | Epic | 6 | 3 | 2 |
Heroic Soldiers | Neutral | Unit | Knight | Common | 5 | 6 | 1 | |
Hunter's Vengeance | Randomly deal 2 damage to one unit of each unit type. | Neutral | Spell | Epic | 3 | |||
Joust Champions | Before attacking a unit or structure, deal 3 additional damage to it. | Neutral | Unit | Knight | Rare | 7 | 3 | 2 |
Kindred's Grace | Give 7 strength to a target friendly unit and 2 strength to all others with the same unit type. | Neutral | Spell | Epic | 6 | |||
Laurus, King in Exile | Before attacking an enemy unit, force all enemy units bordering it with 4 or less strength to attack it. | Neutral | Unit | Feline Hero | Legendary | 5 | 5 | 1 |
Lawless Herd | Neutral | Unit | Satyr | Common | 2 | 2 | 0 | |
Leafpatters | When played with no surrounding friendly units, gain 4 strength. | Neutral | Unit | Dwarf | Common | 5 | 2 | 2 |
Lich Summoners | After attacking, spawn a 3 strength Undead on the tile behind. | Neutral | Unit | Undead | Epic | 4 | 4 | 1 |
Lost Psyches | Before moving, teleport itself to a random tile in its row | Neutral | Unit | Ancient | Rare | 3 | 3 | 1 |
Lucky Charmers | On play, gain 3 strength for each Pirate in your hand. | Neutral | Unit | Pirate | Rare | 6 | 4 | 1 |
Ludic Matriarchs | When played bordering a friendly Dragon, spawn 1 strength Dragons on all tiles bordering either. | Neutral | Unit | Dragon | Epic | 6 | 5 | 0 |
Lunatic Lunas | After surviving damage, force itself to attack the first enemy unit in front | Neutral | Unit | Feline Elder | Rare | 4 | 5 | 1 |
Malicious Consumption | Do nothing | Neutral | Spell | Legendary | 1 | |||
Malicious Damage | Deal 1 damage to your base | Neutral | Spell | Legendary | 0 | |||
Malicious Discard | Discard a random card from your hand | Neutral | Spell | Legendary | 0 | |||
Malicious Finch | On play, create a random single‑use Malicious Card and put it in the enemy’s deck | Neutral | Unit | Pirate Hero | Legendary | 4 | 4 | 1 |
Melodious Sisters | Before attacking a confused unit, deal up to 5 of its strength as damage to all enemies surrounding it. | Neutral | Unit | Feline | Epic | 4 | 4 | 1 |
Minion Launchers | On play, deal 1 damage to a random friendly non-legendary unit on the side, then deal the same damage to the first enemy in front | Neutral | Unit | Rodent | Common | 4 | 4 | 0 |
Needle Blast | Deal 2 damage to 2 random enemies. | Neutral | Spell | Rare | 6 | |||
Noble Vigilantes | Before attacking a unit or structure, deal damage to it equal to the strength of the weakest friendly unit. | Neutral | Unit | Knight | Common | 4 | 3 | 1 |
Northsea Dog | When played as the last card in your hand, gain 6 strength. | Neutral | Unit | Pirate | Rare | 2 | 1 | 0 |
Personal Servers | On play, give 3 strength to another random friendly unit. | Neutral | Unit | Construct | Common | 3 | 1 | 1 |
Potion of Growth | Give 3 strength to a target friendly unit, then vitalize it. | Neutral | Spell | Common | 3 | |||
Powder Tower | At the start of your turn, this explodes and deals 2 damage to all enemies. | Neutral | Structure | Rare | 6 | 3 | ||
Prime Oracle Bragda | After surviving damage, increase the strength of up to 2 weaker friendly units to be equal to this | Neutral | Unit | Elder Hero | Legendary | 6 | 5 | 1 |
Quakefall of the Skies | Deal 1 damage to non-temple structures, then deal 1 damage to surrounding enemy units and structures | Neutral | Spell | Common | 2 | |||
Rapid Mousers | Neutral | Unit | Feline | Common | 4 | 1 | 3 | |
Razor-Sharp Lynxes | If played bordering an enemy gain 2 strength, else gain 1 speed. | Neutral | Unit | Feline | Common | 4 | 2 | 1 |
Retired Commanders | After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights | Neutral | Unit | Knight Elder | Rare | 5 | 5 | 1 |
Rogue Sheep | On play, draw 1 single-use non-Pirate card copy from the enemy's hand. If you have a Pirate in hand, reduce its mana cost by 1. | Neutral | Unit | Pirate Hero | Legendary | 4 | 4 | 0 |
Salty Outcasts | Neutral | Unit | Toad | Common | 7 | 6 | 2 | |
Seasick Bouncers | Neutral | Unit | Pirate | Common | 6 | 10 | 0 | |
Sharpfist Exiles | On play, gain 2 strength for every enemy unit on the board. | Neutral | Unit | Toad | Rare | 7 | 2 | 1 |
Siegebreakers | On play, deal 4 damage to all surrounding enemy structures. | Neutral | Unit | Satyr | Rare | 4 | 4 | 1 |
Siren of the Seas | Before attacking a unit, reduce its strength to 3. | Neutral | Unit | Hero | Legendary | 9 | 6 | 3 |
Siro the Resurrector | Before moving, respawn 1 surrounding non-legendary friendly unit destroyed since the beginning of the turn | Neutral | Unit | Ancient Hero | Legendary | 6 | 6 | 1 |
Slyboots | On play, confuse 1 bordering enemy unit and force it to move. | Neutral | Unit | Feline | Rare | 4 | 4 | 1 |
Snake Eyes | When played with a full hand, discard all cards and draw 4 new cards. | Neutral | Unit | Pirate | Epic | 4 | 4 | 0 |
Snowdrifts | After attacking, deal damage equal to its remaining strength to 2 surrounding enemy units and structures. | Neutral | Unit | Frostling | Common | 6 | 5 | 1 |
Snowmasons | On death, give 4 strength spread randomly among all surrounding friendly units. | Neutral | Unit | Dwarf | Rare | 4 | 2 | 1 |
Spare Dragonling | On death, give 3 strength to a random friendly Dragon. | Neutral | Unit | Dragon | Rare | 2 | 1 | 1 |
Sparkly Kitties | On play, confuse itself and one other friendly unit, then gain 2 speed. | Neutral | Unit | Feline | Epic | 2 | 2 | 0 |
Stoic Protectors | Before moving, disable the ability of 1 surrounding enemy unit. | Neutral | Unit | Ancient | Epic | 4 | 4 | 1 |
Stream of Consciousness | Destroy a target friendly Ancient unit and play a random level 1 non-Ancient unit on the same tile | Neutral | Spell | Common | 3 | |||
Strict Quartermasters | On play, draw 1 random Pirate card from your deck | Neutral | Unit | Pirate | Rare | 3 | 2 | 1 |
Summon Militia | Randomly spawn a Knight with 1 strength. | Neutral | Spell | Common | 1 | |||
Sweetcap Kittens | On play, confuse all enemy units in front. | Neutral | Unit | Feline | Common | 2 | 1 | 0 |
Tegor the Vengeful | On death, do a random effect: give 6 strength, deal 5 damage or spawn a 4 strength unit. | Neutral | Unit | Dragon Hero | Legendary | 6 | 4 | 2 |
Temple Guardians | When played bordering a Temple structure or base, spawn 4 strength Knights on all of its bordering tiles. | Neutral | Unit | Knight | Epic | 8 | 6 | 0 |
Temple of the Heart | At the start of your turn, remove 1 strength from the stronger base and give it to the weaker one. | Neutral | Structure | Common | 3 | 3 | ||
Temple of the Mind | At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit. | Neutral | Structure | Common | 3 | 5 | ||
Terrific Slayers | Before attacking a Dragon, deal 5 additional damage. | Neutral | Unit | Knight | Rare | 4 | 2 | 2 |
Timber Alchemists | Before moving, steal all status effects from all friendly units and gain 1 strength for each unique status effect removed | Neutral | Unit | Ancient | Epic | 2 | 1 | 1 |
Treasurous Bosuns | Before moving, replace the most expensive card in your hand with a cheaper card from your deck. | Neutral | Unit | Pirate Ancient | Epic | 4 | 5 | 1 |
Trekking Aldermen | After surviving damage, deal as much damage as taken spread randomly among enemy units | Neutral | Unit | Elder | Rare | 3 | 3 | 0 |
Trueshot Post | At the start of your turn, randomly deal 4 damage to the most forward enemy unit or structure. | Neutral | Structure | Epic | 5 | 4 | ||
Trusty Shepherds | On play, gain 2 strength for up to 4 other friendly units on board | Neutral | Unit | Satyr | Rare | 4 | 2 | 0 |
Twilight Prowlers | When played bordering your base, gain 3 speed. | Neutral | Unit | Feline | Common | 6 | 7 | 0 |
Ubass the Hunter | On play, deal 1 damage to a random enemy for each unique surrounding primary unit type. | Neutral | Unit | Hero | Legendary | 5 | 5 | 0 |
Ultrasonics | Neutral | Unit | Undead | Common | 5 | 2 | 4 | |
Unhealthy Hysteria | Force a target enemy unit with 4 or less strength to attack a random bordering enemy. | Neutral | Spell | Rare | 3 | |||
Va'vel the Looper | Before moving, teleport to the first empty tile behind and gain 1 strength | Neutral | Unit | Dragon Ancient | Legendary | 3 | 1 | 2 |
Veterans of War | Neutral | Unit | Knight | Common | 7 | 9 | 1 | |
Victors of the Melee | When attacking, deal 2 damage to all surrounding enemy units and structures. | Neutral | Unit | Knight | Rare | 6 | 4 | 1 |
Vindictive Wretches | On death, destroy the weakest enemy unit with 2 or less strength | Neutral | Unit | Raven | Common | 3 | 1 | 1 |
Voidsurgers | When played with at least 3 surrounding enemies, deal 3 damage to them. | Neutral | Unit | Frostling | Rare | 5 | 6 | 0 |
Warfront Runners | Neutral | Unit | Knight | Common | 4 | 3 | 2 | |
Westwind Sailors | Neutral | Unit | Pirate | Common | 3 | 3 | 1 | |
Wetland Deceivers | On play, destroy all surrounding units with 1 strength. | Neutral | Unit | Raven | Rare | 3 | 3 | 0 |
Wild Saberpaws | If played with no surrounding units gain 2 speed, else with no bordering enemies gain 1 speed. | Neutral | Unit | Feline | Epic | 2 | 1 | 0 |
Wrinkled Foretopmen | After surviving damage, create a single‑use card copy from the top of enemy’s deck, costing 2 less mana, and add it to your deck. | Neutral | Unit | Pirate Elder | Epic | 3 | 3 | 0 |
Campaign-only cards
7 | ||
Aged Duskbringers | ||
Elder | ||
After surviving damage, randomly give 5 strength to another friendly unit. | ||
6 | 1 |
4 | ||
Agile Warriors | ||
Ancient | ||
Before moving, deal 1 damage for each friendly unit to a single random bordering unit. If that unit dies, move towards its tile instead | ||
2 | 1 |
3 | ||
Angelic Tikas | ||
Ancient Feline | ||
Before moving, confuse a random bordering enemy unit. If successful, teleport to the tile in front | ||
1 | 1 |
7 | ||
Archdruid Earyn | ||
Hero | ||
On play, randomly play up to 1 spell card up to Earyn's mana cost from your hand. | ||
7 | 0 |
5 | ||
Avian Stalkers | ||
Raven | ||
On death, destroy all enemy units and structures in front with 3 strength or less strength. Spawn 3 strength Ravens on tiles behind | ||
5 | 0 |
3 | ||
Awakening of the Will | ||
Give strength to 1 random friendly unit with no ability equal to their mana cost, then repeat this effect for up to 1 of its mana cost | ||
6 | ||
Beards of Crowglyph | ||
Elder | ||
After surviving damage, spawn an Elder with strength equal to this on a random bordering tile. | ||
7 | 0 |
4 | ||
Beasts of Terror | ||
Dragon | ||
When attacking a non-Dragon unit, deal 2 damage to all other enemies with the same unit type. | ||
3 | 1 |
4 | ||
Big Sisters of Growth | ||
Ancient | ||
Before moving, vitalize itself then give 1 strength to weaker friendly units | ||
4 | 0 |
3 | ||
Bigthrust Tigers | ||
Feline | ||
On play, gain speed equal to the amount of enemy units in front. | ||
3 | 0 |
5 | ||
Bladestorm | ||
Deal 1 damage to all enemy units and structures. | ||
5 | ||
Bluesail Raiders | ||
Pirate | ||
4 | 2 |
6 | ||
Boomstick Officers | ||
Rodent | ||
On play, deal 5 damage to the closest enemy behind. | ||
5 | 1 |
4 | ||
Bounded Daemons | ||
Ancient | ||
Before moving, spawn a unit with 2 strength on both sides | ||
4 | 0 |
3 | ||
Brothers in Arms | ||
Knight | ||
On play, spawn a 1 strength Knight on the tile behind. | ||
3 | 0 |
4 | ||
Cabin Girls | ||
Pirate | ||
6 | 0 |
7 | ||
Call for Aid | ||
Spawn 4 strength units on all tiles bordering a target friendly unit. | ||
2 | ||
Catnip's Charm | ||
Confuse a target unit and give 1 strength to the weakest friendly Feline | ||
4 | ||
Chateau de Cardboard | ||
At the start of your turn, confuse the 1 most forward enemy unit | ||
4 |
5 | ||
Clap of Thunder | ||
Give 2 strength for each empty card space in your hand and spread it randomly among friendly units | ||
3 | ||
Collector Mirz | ||
Hero | ||
On play, create a 0 cost unit with 5 strength and add it to your deck. | ||
1 | 0 |
3 | ||
Confinement | ||
Reduce the strength of a target enemy unit to 5. | ||
3 | ||
Conflicted Drakes | ||
Dragon | ||
On play, deal 2 damage to all non-Dragon units in front. | ||
2 | 0 |
8 | ||
Crazy Bombers | ||
Rodent | ||
On play, deal 7 damage spread randomly among all surrounding enemies. | ||
6 | 1 |
6 | ||
Dangerous Suitors | ||
Dragon | ||
On play, gain 2 strength for every other Dragon on the board. | ||
4 | 1 |
3 | ||
Demotivation Strike | ||
Disable a target unit's ability, then deal 3 damage | ||
5 | ||
Divine Reptiles | ||
Dragon Elder | ||
After surviving damage, deal 2 damage to a random surrounding non‑dragon unit. If that unit dies, spawn 2 strength dragon on its tile. | ||
5 | 1 |
4 | ||
Edrik the Fierce | ||
Knight Hero | ||
On play, spawn 2 strength Knights in front of all surrounding enemy units. | ||
4 | 0 |
4 | ||
Emerald Towers | ||
At the start of your turn, give 2 strength to all friendly units in front. | ||
4 |
1 | ||
Erratic Neglects | ||
Ancient | ||
Before moving, get a random status effect | ||
1 | 0 |
8 | ||
Eternal Ethereals | ||
Ancient | ||
6 | 3 |
5 | ||
Excited Mousers | ||
Feline | ||
On play, confuse the same number of enemies, as there are friendly units on the board. | ||
6 | 0 |
4 | ||
Execution | ||
Deal 5 damage to a target enemy unit or structure. | ||
3 | ||
Felflares | ||
Frostling | ||
On play, deal 3 damage to a random surrounding enemy. | ||
2 | 0 |
4 | ||
Final Sacrifice | ||
Trigger the ability of a friendly non-legendary unit with up to 3 strength, then destroy that unit | ||
3 | ||
First Mutineer | ||
Pirate | ||
On play, discard a random non-Pirate card from your hand. | ||
1 | 2 |
5 | ||
Flameless Lizards | ||
Dragon | ||
8 | 0 |
4 | ||
Flooding the Gates | ||
Deal 5 damage to all units bordering your base. | ||
5 | ||
Fluffy Badboxers | ||
Feline | ||
After attacking, confuse all weaker enemy units. | ||
5 | 1 |
3 | ||
Fort of Ebonrock | ||
5 |
2 | ||
Fragmented Essences | ||
Ancient | ||
Before moving, split its strength into units on both sides. Cannot split again for this movement | ||
2 | 0 |
3 | ||
Freebooters | ||
Pirate | ||
On play, draw 1 card. | ||
2 | 0 |
4 | ||
Froglet Strays | ||
Toad | ||
On play, gain 2 strength for every surrounding enemy unit. | ||
3 | 1 |
2 | ||
Gifted Recruits | ||
Knight | ||
1 | 1 |
4 | ||
Goldgrubbers | ||
Pirate | ||
On play, replace a random non-Pirate card from your hand. | ||
4 | 1 |
4 | ||
Gray the Balancer | ||
Ancient Hero | ||
Before moving, destroy the weakest unit from the player who has the most units on the board | ||
4 | 1 |
1 | ||
Green Prototypes | ||
Construct | ||
On death, give 1 strength to a random surrounding enemy unit and vitalize it | ||
1 | 1 |
4 | ||
Greenwood Ancients | ||
Elder | ||
After surviving damage, gain 2 strength for each stronger enemy unit on the board. | ||
3 | 1 |
4 | ||
Guardi the Lightbringer | ||
Knight Ancient | ||
Before moving, if there are no enemy units in front, create a 0 cost level 1 single-use Temple card and add it to your deck | ||
4 | 1 |
3 | ||
Hair-Raising Cats | ||
Feline | ||
On play, randomly force a surrounding confused enemy unit to attack a bordering enemy. | ||
3 | 0 |
5 | ||
Harvesters of Souls | ||
Undead | ||
When attacking a weaker unit, add a 5 strength copy of that card to your deck. | ||
5 | 1 |
5 | ||
Headless Hotheads | ||
Construct | ||
On play, move fixedly forward. | ||
4 | 2 |
6 | ||
Hearthguards | ||
Dwarf | ||
When played bordering a friendly structure or base, gain 3 strength. | ||
3 | 2 |
5 | ||
Heroic Soldiers | ||
Knight | ||
6 | 1 |
3 | ||
Hunter's Vengeance | ||
Randomly deal 2 damage to one unit of each unit type. | ||
7 | ||
Joust Champions | ||
Knight | ||
Before attacking a unit or structure, deal 3 additional damage to it. | ||
3 | 2 |
6 | ||
Kindred's Grace | ||
Give 7 strength to a target friendly unit and 2 strength to all others with the same unit type. | ||
5 | ||
Laurus, King in Exile | ||
Feline Hero | ||
Before attacking an enemy unit, force all enemy units bordering it with 4 or less strength to attack it. | ||
5 | 1 |
2 | ||
Lawless Herd | ||
Satyr | ||
2 | 0 |
5 | ||
Leafpatters | ||
Dwarf | ||
When played with no surrounding friendly units, gain 4 strength. | ||
2 | 2 |
4 | ||
Lich Summoners | ||
Undead | ||
After attacking, spawn a 3 strength Undead on the tile behind. | ||
4 | 1 |
3 | ||
Lost Psyches | ||
Ancient | ||
Before moving, teleport itself to a random tile in its row | ||
3 | 1 |
6 | ||
Lucky Charmers | ||
Pirate | ||
On play, gain 3 strength for each Pirate in your hand. | ||
4 | 1 |
6 | ||
Ludic Matriarchs | ||
Dragon | ||
When played bordering a friendly Dragon, spawn 1 strength Dragons on all tiles bordering either. | ||
5 | 0 |
4 | ||
Lunatic Lunas | ||
Feline Elder | ||
After surviving damage, force itself to attack the first enemy unit in front | ||
5 | 1 |
1 | ||
Malicious Consumption | ||
Do nothing | ||
0 | ||
Malicious Damage | ||
Deal 1 damage to your base | ||
0 | ||
Malicious Discard | ||
Discard a random card from your hand | ||
4 | ||
Malicious Finch | ||
Pirate Hero | ||
On play, create a random single‑use Malicious Card and put it in the enemy’s deck | ||
4 | 1 |
4 | ||
Melodious Sisters | ||
Feline | ||
Before attacking a confused unit, deal up to 5 of its strength as damage to all enemies surrounding it. | ||
4 | 1 |
4 | ||
Minion Launchers | ||
Rodent | ||
On play, deal 1 damage to a random friendly non-legendary unit on the side, then deal the same damage to the first enemy in front | ||
4 | 0 |
6 | ||
Needle Blast | ||
Deal 2 damage to 2 random enemies. | ||
4 | ||
Noble Vigilantes | ||
Knight | ||
Before attacking a unit or structure, deal damage to it equal to the strength of the weakest friendly unit. | ||
3 | 1 |
2 | ||
Northsea Dog | ||
Pirate | ||
When played as the last card in your hand, gain 6 strength. | ||
1 | 0 |
3 | ||
Personal Servers | ||
Construct | ||
On play, give 3 strength to another random friendly unit. | ||
1 | 1 |
3 | ||
Potion of Growth | ||
Give 3 strength to a target friendly unit, then vitalize it. | ||
6 | ||
Powder Tower | ||
At the start of your turn, this explodes and deals 2 damage to all enemies. | ||
3 |
6 | ||
Prime Oracle Bragda | ||
Elder Hero | ||
After surviving damage, increase the strength of up to 2 weaker friendly units to be equal to this | ||
5 | 1 |
2 | ||
Quakefall of the Skies | ||
Deal 1 damage to non-temple structures, then deal 1 damage to surrounding enemy units and structures | ||
4 | ||
Rapid Mousers | ||
Feline | ||
1 | 3 |
4 | ||
Razor-Sharp Lynxes | ||
Feline | ||
If played bordering an enemy gain 2 strength, else gain 1 speed. | ||
2 | 1 |
5 | ||
Retired Commanders | ||
Knight Elder | ||
After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights | ||
5 | 1 |
4 | ||
Rogue Sheep | ||
Pirate Hero | ||
On play, draw 1 single-use non-Pirate card copy from the enemy's hand. If you have a Pirate in hand, reduce its mana cost by 1. | ||
4 | 0 |
7 | ||
Salty Outcasts | ||
Toad | ||
6 | 2 |
6 | ||
Seasick Bouncers | ||
Pirate | ||
10 | 0 |
7 | ||
Sharpfist Exiles | ||
Toad | ||
On play, gain 2 strength for every enemy unit on the board. | ||
2 | 1 |
4 | ||
Siegebreakers | ||
Satyr | ||
On play, deal 4 damage to all surrounding enemy structures. | ||
4 | 1 |
9 | ||
Siren of the Seas | ||
Hero | ||
Before attacking a unit, reduce its strength to 3. | ||
6 | 3 |
6 | ||
Siro the Resurrector | ||
Ancient Hero | ||
Before moving, respawn 1 surrounding non-legendary friendly unit destroyed since the beginning of the turn | ||
6 | 1 |
4 | ||
Slyboots | ||
Feline | ||
On play, confuse 1 bordering enemy unit and force it to move. | ||
4 | 1 |
4 | ||
Snake Eyes | ||
Pirate | ||
When played with a full hand, discard all cards and draw 4 new cards. | ||
4 | 0 |
6 | ||
Snowdrifts | ||
Frostling | ||
After attacking, deal damage equal to its remaining strength to 2 surrounding enemy units and structures. | ||
5 | 1 |
4 | ||
Snowmasons | ||
Dwarf | ||
On death, give 4 strength spread randomly among all surrounding friendly units. | ||
2 | 1 |
2 | ||
Spare Dragonling | ||
Dragon | ||
On death, give 3 strength to a random friendly Dragon. | ||
1 | 1 |
2 | ||
Sparkly Kitties | ||
Feline | ||
On play, confuse itself and one other friendly unit, then gain 2 speed. | ||
2 | 0 |
4 | ||
Stoic Protectors | ||
Ancient | ||
Before moving, disable the ability of 1 surrounding enemy unit. | ||
4 | 1 |
3 | ||
Stream of Consciousness | ||
Destroy a target friendly Ancient unit and play a random level 1 non-Ancient unit on the same tile | ||
3 | ||
Strict Quartermasters | ||
Pirate | ||
On play, draw 1 random Pirate card from your deck | ||
2 | 1 |
1 | ||
Summon Militia | ||
Randomly spawn a Knight with 1 strength. | ||
2 | ||
Sweetcap Kittens | ||
Feline | ||
On play, confuse all enemy units in front. | ||
1 | 0 |
6 | ||
Tegor the Vengeful | ||
Dragon Hero | ||
On death, do a random effect: give 6 strength, deal 5 damage or spawn a 4 strength unit. | ||
4 | 2 |
8 | ||
Temple Guardians | ||
Knight | ||
When played bordering a Temple structure or base, spawn 4 strength Knights on all of its bordering tiles. | ||
6 | 0 |
3 | ||
Temple of the Heart | ||
At the start of your turn, remove 1 strength from the stronger base and give it to the weaker one. | ||
3 |
3 | ||
Temple of the Mind | ||
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit. | ||
5 |
4 | ||
Terrific Slayers | ||
Knight | ||
Before attacking a Dragon, deal 5 additional damage. | ||
2 | 2 |
2 | ||
Timber Alchemists | ||
Ancient | ||
Before moving, steal all status effects from all friendly units and gain 1 strength for each unique status effect removed | ||
1 | 1 |
4 | ||
Treasurous Bosuns | ||
Pirate Ancient | ||
Before moving, replace the most expensive card in your hand with a cheaper card from your deck. | ||
5 | 1 |
3 | ||
Trekking Aldermen | ||
Elder | ||
After surviving damage, deal as much damage as taken spread randomly among enemy units | ||
3 | 0 |
5 | ||
Trueshot Post | ||
At the start of your turn, randomly deal 4 damage to the most forward enemy unit or structure. | ||
4 |
4 | ||
Trusty Shepherds | ||
Satyr | ||
On play, gain 2 strength for up to 4 other friendly units on board | ||
2 | 0 |
6 | ||
Twilight Prowlers | ||
Feline | ||
When played bordering your base, gain 3 speed. | ||
7 | 0 |
5 | ||
Ubass the Hunter | ||
Hero | ||
On play, deal 1 damage to a random enemy for each unique surrounding primary unit type. | ||
5 | 0 |
5 | ||
Ultrasonics | ||
Undead | ||
2 | 4 |
3 | ||
Unhealthy Hysteria | ||
Force a target enemy unit with 4 or less strength to attack a random bordering enemy. | ||
3 | ||
Va'vel the Looper | ||
Dragon Ancient | ||
File:Va'vel the Looper.png | ||
Before moving, teleport to the first empty tile behind and gain 1 strength | ||
1 | 2 |
7 | ||
Veterans of War | ||
Knight | ||
9 | 1 |
6 | ||
Victors of the Melee | ||
Knight | ||
When attacking, deal 2 damage to all surrounding enemy units and structures. | ||
4 | 1 |
3 | ||
Vindictive Wretches | ||
Raven | ||
On death, destroy the weakest enemy unit with 2 or less strength | ||
1 | 1 |
5 | ||
Voidsurgers | ||
Frostling | ||
When played with at least 3 surrounding enemies, deal 3 damage to them. | ||
6 | 0 |
4 | ||
Warfront Runners | ||
Knight | ||
3 | 2 |
3 | ||
Westwind Sailors | ||
Pirate | ||
3 | 1 |
3 | ||
Wetland Deceivers | ||
Raven | ||
On play, destroy all surrounding units with 1 strength. | ||
3 | 0 |
2 | ||
Wild Saberpaws | ||
Feline | ||
If played with no surrounding units gain 2 speed, else with no bordering enemies gain 1 speed. | ||
1 | 0 |
3 | ||
Wrinkled Foretopmen | ||
Pirate Elder | ||
After surviving damage, create a single‑use card copy from the top of enemy’s deck, costing 2 less mana, and add it to your deck. | ||
3 | 0 |
Campaign-only cards
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