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Neutralcardback

The Neutral card back.

The Neutral faction is a faction in the game available to all decks.

The Neutral faction is available to any deck, and contains a variety of unit types.

Although the Neutral faction contains every single unit type in the game, three are unique to it: knights, pirates, and felines.

The Knights usually have no special abilities, save a few like Brothers in Arms and Victors of the Melee, Felines use the confusion effect to make enemy units potentially run off course, attack friendly units or buildings, and Pirates manipulate the cards in your hand: discarding cards, drawing them, or replacing them. The different types of units in the neutral faction are designed to be "refugees" from their respective kingdoms, sharing a portion of that faction's theme.

The Neutral faction also has structures and spells that are adaptable to all decks.

List of cards in Neutral[ | ]

(Note: You can sort the table by using the arrows next to each heading.)

If this list is not available, see Category:Neutral. There are 126 Neutral cards in the game currently.

Toggle table/card display
Name Description Faction Card Type Unit Type Rarity Mana Strength Move
Aged Duskbringers After surviving damage, randomly give 5 strength to another friendly unit. Neutral Unit Elder Rare 7 6 1
Agile Warriors Before moving, deal 1 damage for each friendly unit to a single random bordering unit. If that unit dies, move towards its tile instead Neutral Unit Ancient Epic 4 2 1
Angelic Tikas Before moving, confuse a random bordering enemy unit. If successful, teleport to the tile in front Neutral Unit Ancient Feline Epic 3 1 1
Archdruid Earyn On play, randomly play up to 1 spell card up to Earyn's mana cost from your hand. Neutral Unit Hero Legendary 7 7 0
Avian Stalkers On death, destroy all enemy units and structures in front with 3 strength or less strength. Spawn 3 strength Ravens on tiles behind Neutral Unit Raven Epic 5 5 0
Awakening of the Will Give strength to 1 random friendly unit with no ability equal to their mana cost, then repeat this effect for up to 1 of its mana cost Neutral Spell Common 3
Beards of Crowglyph After surviving damage, spawn an Elder with strength equal to this on a random bordering tile. Neutral Unit Elder Epic 6 7 0
Beasts of Terror When attacking a non-Dragon unit, deal 2 damage to all other enemies with the same unit type. Neutral Unit Dragon Epic 4 3 1
Big Sisters of Growth Before moving, vitalize itself then give 1 strength to weaker friendly units Neutral Unit Ancient Epic 4 4 0
Bigthrust Tigers On play, gain speed equal to the amount of enemy units in front. Neutral Unit Feline Rare 3 3 0
Bladestorm Deal 1 damage to all enemy units and structures. Neutral Spell Common 5
Bluesail Raiders Neutral Unit Pirate Common 5 4 2
Boomstick Officers On play, deal 5 damage to the closest enemy behind. Neutral Unit Rodent Rare 6 5 1
Bounded Daemons Before moving, spawn a unit with 2 strength on both sides Neutral Unit Ancient Rare 4 4 0
Brothers in Arms On play, spawn a 1 strength Knight on the tile behind. Neutral Unit Knight Common 3 3 0
Cabin Girls Neutral Unit Pirate Common 4 6 0
Call for Aid Spawn 4 strength units on all tiles bordering a target friendly unit. Neutral Spell Rare 7
Catnip's Charm Confuse a target unit and give 1 strength to the weakest friendly Feline Neutral Spell Common 2
Chateau de Cardboard At the start of your turn, confuse the 1 most forward enemy unit Neutral Structure Common 4 4
Clap of Thunder Give 2 strength for each empty card space in your hand and spread it randomly among friendly units Neutral Spell Epic 5
Collector Mirz On play, create a 0 cost unit with 5 strength and add it to your deck. Neutral Unit Hero Legendary 3 1 0
Confinement Reduce the strength of a target enemy unit to 5. Neutral Spell Common 3
Conflicted Drakes On play, deal 2 damage to all non-Dragon units in front. Neutral Unit Dragon Rare 3 2 0
Crazy Bombers On play, deal 7 damage spread randomly among all surrounding enemies. Neutral Unit Rodent Epic 8 6 1
Dangerous Suitors On play, gain 2 strength for every other Dragon on the board. Neutral Unit Dragon Rare 6 4 1
Demotivation Strike Disable a target unit's ability, then deal 3 damage Neutral Spell Common 3
Divine Reptiles After surviving damage, deal 2 damage to a random surrounding non‑dragon unit. If that unit dies, spawn 2 strength dragon on its tile. Neutral Unit Dragon Elder Epic 5 5 1
Edrik the Fierce On play, spawn 2 strength Knights in front of all surrounding enemy units. Neutral Unit Knight Hero Legendary 4 4 0
Emerald Towers At the start of your turn, give 2 strength to all friendly units in front. Neutral Structure Rare 4 4
Erratic Neglects Before moving, get a random status effect Neutral Unit Ancient Rare 1 1 0
Eternal Ethereals Neutral Unit Ancient Common 8 6 3
Excited Mousers On play, confuse the same number of enemies, as there are friendly units on the board. Neutral Unit Feline Rare 5 6 0
Execution Deal 5 damage to a target enemy unit or structure. Neutral Spell Common 4
Felflares On play, deal 3 damage to a random surrounding enemy. Neutral Unit Frostling Common 3 2 0
Final Sacrifice Trigger the ability of a friendly non-legendary unit with up to 3 strength, then destroy that unit Neutral Spell Rare 4
First Mutineer On play, discard a random non-Pirate card from your hand. Neutral Unit Pirate Common 3 1 2
Flameless Lizards Neutral Unit Dragon Common 5 8 0
Flooding the Gates Deal 5 damage to all units bordering your base. Neutral Spell Rare 4
Fluffy Badboxers After attacking, confuse all weaker enemy units. Neutral Unit Feline Rare 5 5 1
Fort of Ebonrock Neutral Structure Common 3 5
Fragmented Essences Before moving, split its strength into units on both sides. Cannot split again for this movement Neutral Unit Ancient Rare 2 2 0
Freebooters On play, draw 1 card. Neutral Unit Pirate Common 3 2 0
Froglet Strays On play, gain 2 strength for every surrounding enemy unit. Neutral Unit Toad Rare 4 3 1
Gifted Recruits Neutral Unit Knight Common 2 1 1
Goldgrubbers On play, replace a random non-Pirate card from your hand. Neutral Unit Pirate Epic 4 4 1
Gray the Balancer Before moving, destroy the weakest unit from the player who has the most units on the board Neutral Unit Ancient Hero Legendary 4 4 1
Green Prototypes On death, give 1 strength to a random surrounding enemy unit and vitalize it Neutral Unit Construct Rare 1 1 1
Greenwood Ancients After surviving damage, gain 2 strength for each stronger enemy unit on the board. Neutral Unit Elder Epic 4 3 1
Guardi the Lightbringer Before moving, if there are no enemy units in front, create a 0 cost level 1 single-use Temple card and add it to your deck Neutral Unit Knight Ancient Legendary 4 4 1
Hair-Raising Cats On play, randomly force a surrounding confused enemy unit to attack a bordering enemy. Neutral Unit Feline Common 3 3 0
Harvesters of Souls When attacking a weaker unit, add a 5 strength copy of that card to your deck. Neutral Unit Undead Epic 5 5 1
Headless Hotheads On play, move fixedly forward. Neutral Unit Construct Rare 5 4 2
Hearthguards When played bordering a friendly structure or base, gain 3 strength. Neutral Unit Dwarf Epic 6 3 2
Heroic Soldiers Neutral Unit Knight Common 5 6 1
Hunter's Vengeance Randomly deal 2 damage to one unit of each unit type. Neutral Spell Epic 3
Joust Champions Before attacking a unit or structure, deal 3 additional damage to it. Neutral Unit Knight Rare 7 3 2
Kindred's Grace Give 7 strength to a target friendly unit and 2 strength to all others with the same unit type. Neutral Spell Epic 6
Laurus, King in Exile Before attacking an enemy unit, force all enemy units bordering it with 4 or less strength to attack it. Neutral Unit Feline Hero Legendary 5 5 1
Lawless Herd Neutral Unit Satyr Common 2 2 0
Leafpatters When played with no surrounding friendly units, gain 4 strength. Neutral Unit Dwarf Common 5 2 2
Lich Summoners After attacking, spawn a 3 strength Undead on the tile behind. Neutral Unit Undead Epic 4 4 1
Lost Psyches Before moving, teleport itself to a random tile in its row Neutral Unit Ancient Rare 3 3 1
Lucky Charmers On play, gain 3 strength for each Pirate in your hand. Neutral Unit Pirate Rare 6 4 1
Ludic Matriarchs When played bordering a friendly Dragon, spawn 1 strength Dragons on all tiles bordering either. Neutral Unit Dragon Epic 6 5 0
Lunatic Lunas After surviving damage, force itself to attack the first enemy unit in front Neutral Unit Feline Elder Rare 4 5 1
Malicious Consumption Do nothing Neutral Spell Legendary 1
Malicious Damage Deal 1 damage to your base Neutral Spell Legendary 0
Malicious Discard Discard a random card from your hand Neutral Spell Legendary 0
Malicious Finch On play, create a random single‑use Malicious Card and put it in the enemy’s deck Neutral Unit Pirate Hero Legendary 4 4 1
Melodious Sisters Before attacking a confused unit, deal up to 5 of its strength as damage to all enemies surrounding it. Neutral Unit Feline Epic 4 4 1
Minion Launchers On play, deal 1 damage to a random friendly non-legendary unit on the side, then deal the same damage to the first enemy in front Neutral Unit Rodent Common 4 4 0
Needle Blast Deal 2 damage to 2 random enemies. Neutral Spell Rare 6
Noble Vigilantes Before attacking a unit or structure, deal damage to it equal to the strength of the weakest friendly unit. Neutral Unit Knight Common 4 3 1
Northsea Dog When played as the last card in your hand, gain 6 strength. Neutral Unit Pirate Rare 2 1 0
Personal Servers On play, give 3 strength to another random friendly unit. Neutral Unit Construct Common 3 1 1
Potion of Growth Give 3 strength to a target friendly unit, then vitalize it. Neutral Spell Common 3
Powder Tower At the start of your turn, this explodes and deals 2 damage to all enemies. Neutral Structure Rare 6 3
Prime Oracle Bragda After surviving damage, increase the strength of up to 2 weaker friendly units to be equal to this Neutral Unit Elder Hero Legendary 6 5 1
Quakefall of the Skies Deal 1 damage to non-temple structures, then deal 1 damage to surrounding enemy units and structures Neutral Spell Common 2
Rapid Mousers Neutral Unit Feline Common 4 1 3
Razor-Sharp Lynxes If played bordering an enemy gain 2 strength, else gain 1 speed. Neutral Unit Feline Common 4 2 1
Retired Commanders After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights Neutral Unit Knight Elder Rare 5 5 1
Rogue Sheep On play, draw 1 single-use non-Pirate card copy from the enemy's hand. If you have a Pirate in hand, reduce its mana cost by 1. Neutral Unit Pirate Hero Legendary 4 4 0
Salty Outcasts Neutral Unit Toad Common 7 6 2
Seasick Bouncers Neutral Unit Pirate Common 6 10 0
Sharpfist Exiles On play, gain 2 strength for every enemy unit on the board. Neutral Unit Toad Rare 7 2 1
Siegebreakers On play, deal 4 damage to all surrounding enemy structures. Neutral Unit Satyr Rare 4 4 1
Siren of the Seas Before attacking a unit, reduce its strength to 3. Neutral Unit Hero Legendary 9 6 3
Siro the Resurrector Before moving, respawn 1 surrounding non-legendary friendly unit destroyed since the beginning of the turn Neutral Unit Ancient Hero Legendary 6 6 1
Slyboots On play, confuse 1 bordering enemy unit and force it to move. Neutral Unit Feline Rare 4 4 1
Snake Eyes When played with a full hand, discard all cards and draw 4 new cards. Neutral Unit Pirate Epic 4 4 0
Snowdrifts After attacking, deal damage equal to its remaining strength to 2 surrounding enemy units and structures. Neutral Unit Frostling Common 6 5 1
Snowmasons On death, give 4 strength spread randomly among all surrounding friendly units. Neutral Unit Dwarf Rare 4 2 1
Spare Dragonling On death, give 3 strength to a random friendly Dragon. Neutral Unit Dragon Rare 2 1 1
Sparkly Kitties On play, confuse itself and one other friendly unit, then gain 2 speed. Neutral Unit Feline Epic 2 2 0
Stoic Protectors Before moving, disable the ability of 1 surrounding enemy unit. Neutral Unit Ancient Epic 4 4 1
Stream of Consciousness Destroy a target friendly Ancient unit and play a random level 1 non-Ancient unit on the same tile Neutral Spell Common 3
Strict Quartermasters On play, draw 1 random Pirate card from your deck Neutral Unit Pirate Rare 3 2 1
Summon Militia Randomly spawn a Knight with 1 strength. Neutral Spell Common 1
Sweetcap Kittens On play, confuse all enemy units in front. Neutral Unit Feline Common 2 1 0
Tegor the Vengeful On death, do a random effect: give 6 strength, deal 5 damage or spawn a 4 strength unit. Neutral Unit Dragon Hero Legendary 6 4 2
Temple Guardians When played bordering a Temple structure or base, spawn 4 strength Knights on all of its bordering tiles. Neutral Unit Knight Epic 8 6 0
Temple of the Heart At the start of your turn, remove 1 strength from the stronger base and give it to the weaker one. Neutral Structure Common 3 3
Temple of the Mind At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit. Neutral Structure Common 3 5
Terrific Slayers Before attacking a Dragon, deal 5 additional damage. Neutral Unit Knight Rare 4 2 2
Timber Alchemists Before moving, steal all status effects from all friendly units and gain 1 strength for each unique status effect removed Neutral Unit Ancient Epic 2 1 1
Treasurous Bosuns Before moving, replace the most expensive card in your hand with a cheaper card from your deck. Neutral Unit Pirate Ancient Epic 4 5 1
Trekking Aldermen After surviving damage, deal as much damage as taken spread randomly among enemy units Neutral Unit Elder Rare 3 3 0
Trueshot Post At the start of your turn, randomly deal 4 damage to the most forward enemy unit or structure. Neutral Structure Epic 5 4
Trusty Shepherds On play, gain 2 strength for up to 4 other friendly units on board Neutral Unit Satyr Rare 4 1 0
Twilight Prowlers When played bordering your base, gain 3 speed. Neutral Unit Feline Common 6 7 0
Ubass the Hunter On play, deal 1 damage to a random enemy for each unique surrounding primary unit type. Neutral Unit Hero Legendary 5 5 0
Ultrasonics Neutral Unit Undead Common 5 2 4
Unhealthy Hysteria Force a target enemy unit with 4 or less strength to attack a random bordering enemy. Neutral Spell Rare 3
Va'vel the Looper Before moving, teleport to the first empty tile behind and gain 1 strength Neutral Unit Dragon Ancient Legendary 3 1 2
Veterans of War Neutral Unit Knight Common 7 9 1
Victors of the Melee When attacking, deal 2 damage to all surrounding enemy units and structures. Neutral Unit Knight Rare 6 4 1
Vindictive Wretches On death, destroy the weakest enemy unit with 2 or less strength Neutral Unit Raven Common 3 1 1
Voidsurgers When played with at least 3 surrounding enemies, deal 3 damage to them. Neutral Unit Frostling Rare 5 6 0
Warfront Runners Neutral Unit Knight Common 4 3 2
Westwind Sailors Neutral Unit Pirate Common 3 3 1
Wetland Deceivers On play, destroy all surrounding units with 1 strength. Neutral Unit Raven Rare 3 3 0
Wild Saberpaws If played with no surrounding units gain 2 speed, else with no bordering enemies gain 1 speed. Neutral Unit Feline Epic 2 1 0
Wrinkled Foretopmen After surviving damage, create a single‑use card copy from the top of enemy’s deck, costing 2 less mana, and add it to your deck. Neutral Unit Pirate Elder Epic 3 3 0

Campaign-only cards[ | ]

Name Description Faction Card Type Unit Type Rarity Mana Strength Move
Boatswain Neutral Unit Pirate Common 2 1 0
Corsair Neutral Unit Pirate Common 3 1 1
Gunner Neutral Unit Pirate Common 4 1 2
Privateer Neutral Unit Pirate Common 4 2 1
7
Aged Duskbringers
Elder
Aged Duskbringers
After surviving damage, randomly give 5 strength to another friendly unit.
6{{#ucfirst:Rar}}1
4
Agile Warriors
Ancient
Agile Warriors
Before moving, deal 1 damage for each friendly unit to a single random bordering unit. If that unit dies, move towards its tile instead
2{{#ucfirst:Epi}}1
3
Angelic Tikas
Ancient Feline
Angelic Tikas
Before moving, confuse a random bordering enemy unit. If successful, teleport to the tile in front
1{{#ucfirst:Epi}}1
7
Archdruid Earyn
Hero
Archdruid Earyn
On play, randomly play up to 1 spell card up to Earyn's mana cost from your hand.
7{{#ucfirst:Legendar}}0
5
Avian Stalkers
Raven
Avian Stalkers
On death, destroy all enemy units and structures in front with 3 strength or less strength. Spawn 3 strength Ravens on tiles behind
5{{#ucfirst:Epi}}0
3
Awakening of the Will
Awakening of the Will
Give strength to 1 random friendly unit with no ability equal to their mana cost, then repeat this effect for up to 1 of its mana cost
{{#ucfirst:Commo}}
6
Beards of Crowglyph
Elder
Beards of Crowglyph
After surviving damage, spawn an Elder with strength equal to this on a random bordering tile.
7{{#ucfirst:Epi}}0
4
Beasts of Terror
Dragon
Beasts of Terror
When attacking a non-Dragon unit, deal 2 damage to all other enemies with the same unit type.
3{{#ucfirst:Epi}}1
4
Big Sisters of Growth
Ancient
Big Sisters of Growth
Before moving, vitalize itself then give 1 strength to weaker friendly units
4{{#ucfirst:Epi}}0
3
Bigthrust Tigers
Feline
Bigthrust Tigers
On play, gain speed equal to the amount of enemy units in front.
3{{#ucfirst:Rar}}0
5
Bladestorm
Bladestorm
Deal 1 damage to all enemy units and structures.
{{#ucfirst:Commo}}
5
Bluesail Raiders
Pirate
Bluesail Raiders
4{{#ucfirst:Commo}}2
6
Boomstick Officers
Rodent
Boomstick Officers
On play, deal 5 damage to the closest enemy behind.
5{{#ucfirst:Rar}}1
4
Bounded Daemons
Ancient
Bounded Daemons
Before moving, spawn a unit with 2 strength on both sides
4{{#ucfirst:Rar}}0
3
Brothers in Arms
Knight
Brothers in Arms
On play, spawn a 1 strength Knight on the tile behind.
3{{#ucfirst:Commo}}0
4
Cabin Girls
Pirate
Cabin Girls
6{{#ucfirst:Commo}}0
7
Call for Aid
Call for Aid
Spawn 4 strength units on all tiles bordering a target friendly unit.
{{#ucfirst:Rar}}
2
Catnip's Charm
Catnip's Charm
Confuse a target unit and give 1 strength to the weakest friendly Feline
{{#ucfirst:Commo}}
4
Chateau de Cardboard
Chateau de Cardboard
At the start of your turn, confuse the 1 most forward enemy unit
4{{#ucfirst:Commo}}
5
Clap of Thunder
Clap of Thunder
Give 2 strength for each empty card space in your hand and spread it randomly among friendly units
{{#ucfirst:Epi}}
3
Collector Mirz
Hero
Collector Mirz
On play, create a 0 cost unit with 5 strength and add it to your deck.
1{{#ucfirst:Legendar}}0
3
Confinement
Confinement
Reduce the strength of a target enemy unit to 5.
{{#ucfirst:Commo}}
3
Conflicted Drakes
Dragon
Conflicted Drakes
On play, deal 2 damage to all non-Dragon units in front.
2{{#ucfirst:Rar}}0
8
Crazy Bombers
Rodent
Crazy Bombers
On play, deal 7 damage spread randomly among all surrounding enemies.
6{{#ucfirst:Epi}}1
6
Dangerous Suitors
Dragon
Dangerous Suitors
On play, gain 2 strength for every other Dragon on the board.
4{{#ucfirst:Rar}}1
3
Demotivation Strike
Demotivation Strike
Disable a target unit's ability, then deal 3 damage
{{#ucfirst:Commo}}
5
Divine Reptiles
Dragon Elder
Divine Reptiles
After surviving damage, deal 2 damage to a random surrounding non‑dragon unit. If that unit dies, spawn 2 strength dragon on its tile.
5{{#ucfirst:Epi}}1
4
Edrik the Fierce
Knight Hero
Edrik the Fierce
On play, spawn 2 strength Knights in front of all surrounding enemy units.
4{{#ucfirst:Legendar}}0
4
Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
4{{#ucfirst:Rar}}
1
Erratic Neglects
Ancient
Erratic Neglects
Before moving, get a random status effect
1{{#ucfirst:Rar}}0
8
Eternal Ethereals
Ancient
Eternal Ethereals
6{{#ucfirst:Commo}}3
5
Excited Mousers
Feline
Excited Mousers
On play, confuse the same number of enemies, as there are friendly units on the board.
6{{#ucfirst:Rar}}0
4
Execution
Execution
Deal 5 damage to a target enemy unit or structure.
{{#ucfirst:Commo}}
3
Felflares
Frostling
Felflares
On play, deal 3 damage to a random surrounding enemy.
2{{#ucfirst:Commo}}0
4
Final Sacrifice
Final Sacrifice
Trigger the ability of a friendly non-legendary unit with up to 3 strength, then destroy that unit
{{#ucfirst:Rar}}
3
First Mutineer
Pirate
First Mutineer
On play, discard a random non-Pirate card from your hand.
1{{#ucfirst:Commo}}2
5
Flameless Lizards
Dragon
Flameless Lizards
8{{#ucfirst:Commo}}0
4
Flooding the Gates
Flooding the Gates
Deal 5 damage to all units bordering your base.
{{#ucfirst:Rar}}
5
Fluffy Badboxers
Feline
Fluffy Badboxers
After attacking, confuse all weaker enemy units.
5{{#ucfirst:Rar}}1
3
Fort of Ebonrock
Fort of Ebonrock
5{{#ucfirst:Commo}}
2
Fragmented Essences
Ancient
Fragmented Essences
Before moving, split its strength into units on both sides. Cannot split again for this movement
2{{#ucfirst:Rar}}0
3
Freebooters
Pirate
Freebooters
On play, draw 1 card.
2{{#ucfirst:Commo}}0
4
Froglet Strays
Toad
Froglet Strays
On play, gain 2 strength for every surrounding enemy unit.
3{{#ucfirst:Rar}}1
2
Gifted Recruits
Knight
Gifted Recruits
1{{#ucfirst:Commo}}1
4
Goldgrubbers
Pirate
Goldgrubbers
On play, replace a random non-Pirate card from your hand.
4{{#ucfirst:Epi}}1
4
Gray the Balancer
Ancient Hero
Gray the Balancer
Before moving, destroy the weakest unit from the player who has the most units on the board
4{{#ucfirst:Legendar}}1
1
Green Prototypes
Construct
Green Prototypes
On death, give 1 strength to a random surrounding enemy unit and vitalize it
1{{#ucfirst:Rar}}1
4
Greenwood Ancients
Elder
Greenwood Ancients
After surviving damage, gain 2 strength for each stronger enemy unit on the board.
3{{#ucfirst:Epi}}1
4
Guardi the Lightbringer
Knight Ancient
Guardi the Lightbringer
Before moving, if there are no enemy units in front, create a 0 cost level 1 single-use Temple card and add it to your deck
4{{#ucfirst:Legendar}}1
3
Hair-Raising Cats
Feline
Hair-Raising Cats
On play, randomly force a surrounding confused enemy unit to attack a bordering enemy.
3{{#ucfirst:Commo}}0
5
Harvesters of Souls
Undead
Harvesters of Souls
When attacking a weaker unit, add a 5 strength copy of that card to your deck.
5{{#ucfirst:Epi}}1
5
Headless Hotheads
Construct
Headless Hotheads
On play, move fixedly forward.
4{{#ucfirst:Rar}}2
6
Hearthguards
Dwarf
Hearthguards
When played bordering a friendly structure or base, gain 3 strength.
3{{#ucfirst:Epi}}2
5
Heroic Soldiers
Knight
Heroic Soldiers
6{{#ucfirst:Commo}}1
3
Hunter's Vengeance
Hunter's Vengeance
Randomly deal 2 damage to one unit of each unit type.
{{#ucfirst:Epi}}
7
Joust Champions
Knight
Joust Champions
Before attacking a unit or structure, deal 3 additional damage to it.
3{{#ucfirst:Rar}}2
6
Kindred's Grace
Kindred's Grace
Give 7 strength to a target friendly unit and 2 strength to all others with the same unit type.
{{#ucfirst:Epi}}
5
Laurus, King in Exile
Feline Hero
Laurus, King in Exile
Before attacking an enemy unit, force all enemy units bordering it with 4 or less strength to attack it.
5{{#ucfirst:Legendar}}1
2
Lawless Herd
Satyr
Lawless Herd
2{{#ucfirst:Commo}}0
5
Leafpatters
Dwarf
Leafpatters
When played with no surrounding friendly units, gain 4 strength.
2{{#ucfirst:Commo}}2
4
Lich Summoners
Undead
Lich Summoners
After attacking, spawn a 3 strength Undead on the tile behind.
4{{#ucfirst:Epi}}1
3
Lost Psyches
Ancient
Lost Psyches
Before moving, teleport itself to a random tile in its row
3{{#ucfirst:Rar}}1
6
Lucky Charmers
Pirate
Lucky Charmers
On play, gain 3 strength for each Pirate in your hand.
4{{#ucfirst:Rar}}1
6
Ludic Matriarchs
Dragon
Ludic Matriarchs
When played bordering a friendly Dragon, spawn 1 strength Dragons on all tiles bordering either.
5{{#ucfirst:Epi}}0
4
Lunatic Lunas
Feline Elder
Lunatic Lunas
After surviving damage, force itself to attack the first enemy unit in front
5{{#ucfirst:Rar}}1
1
Malicious Consumption
Malicious Consumption
Do nothing
{{#ucfirst:Legendar}}
0
Malicious Damage
Malicious Damage
Deal 1 damage to your base
{{#ucfirst:Legendar}}
0
Malicious Discard
Malicious Discard
Discard a random card from your hand
{{#ucfirst:Legendar}}
4
Malicious Finch
Pirate Hero
Malicious Finch
On play, create a random single‑use Malicious Card and put it in the enemy’s deck
4{{#ucfirst:Legendar}}1
4
Melodious Sisters
Feline
Melodious Sisters
Before attacking a confused unit, deal up to 5 of its strength as damage to all enemies surrounding it.
4{{#ucfirst:Epi}}1
4
Minion Launchers
Rodent
Minion Launchers
On play, deal 1 damage to a random friendly non-legendary unit on the side, then deal the same damage to the first enemy in front
4{{#ucfirst:Commo}}0
6
Needle Blast
Needle Blast
Deal 2 damage to 2 random enemies.
{{#ucfirst:Rar}}
4
Noble Vigilantes
Knight
Noble Vigilantes
Before attacking a unit or structure, deal damage to it equal to the strength of the weakest friendly unit.
3{{#ucfirst:Commo}}1
2
Northsea Dog
Pirate
Northsea Dog
When played as the last card in your hand, gain 6 strength.
1{{#ucfirst:Rar}}0
3
Personal Servers
Construct
Personal Servers
On play, give 3 strength to another random friendly unit.
1{{#ucfirst:Commo}}1
3
Potion of Growth
Potion of Growth
Give 3 strength to a target friendly unit, then vitalize it.
{{#ucfirst:Commo}}
6
Powder Tower
Powder Tower
At the start of your turn, this explodes and deals 2 damage to all enemies.
3{{#ucfirst:Rar}}
6
Prime Oracle Bragda
Elder Hero
Prime Oracle Bragda
After surviving damage, increase the strength of up to 2 weaker friendly units to be equal to this
5{{#ucfirst:Legendar}}1
2
Quakefall of the Skies
Quakefall of the Skies
Deal 1 damage to non-temple structures, then deal 1 damage to surrounding enemy units and structures
{{#ucfirst:Commo}}
4
Rapid Mousers
Feline
Rapid Mousers
1{{#ucfirst:Commo}}3
4
Razor-Sharp Lynxes
Feline
Razor-Sharp Lynxes
If played bordering an enemy gain 2 strength, else gain 1 speed.
2{{#ucfirst:Commo}}1
5
Retired Commanders
Knight Elder
Retired Commanders
After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights
5{{#ucfirst:Rar}}1
4
Rogue Sheep
Pirate Hero
Rogue Sheep
On play, draw 1 single-use non-Pirate card copy from the enemy's hand. If you have a Pirate in hand, reduce its mana cost by 1.
4{{#ucfirst:Legendar}}0
7
Salty Outcasts
Toad
Salty Outcasts
6{{#ucfirst:Commo}}2
6
Seasick Bouncers
Pirate
Seasick Bouncers
10{{#ucfirst:Commo}}0
7
Sharpfist Exiles
Toad
Sharpfist Exiles
On play, gain 2 strength for every enemy unit on the board.
2{{#ucfirst:Rar}}1
4
Siegebreakers
Satyr
Siegebreakers
On play, deal 4 damage to all surrounding enemy structures.
4{{#ucfirst:Rar}}1
9
Siren of the Seas
Hero
Siren of the Seas
Before attacking a unit, reduce its strength to 3.
6{{#ucfirst:Legendar}}3
6
Siro the Resurrector
Ancient Hero
Siro the Resurrector
Before moving, respawn 1 surrounding non-legendary friendly unit destroyed since the beginning of the turn
6{{#ucfirst:Legendar}}1
4
Slyboots
Feline
Slyboots
On play, confuse 1 bordering enemy unit and force it to move.
4{{#ucfirst:Rar}}1
4
Snake Eyes
Pirate
Snake Eyes
When played with a full hand, discard all cards and draw 4 new cards.
4{{#ucfirst:Epi}}0
6
Snowdrifts
Frostling
Snowdrifts
After attacking, deal damage equal to its remaining strength to 2 surrounding enemy units and structures.
5{{#ucfirst:Commo}}1
4
Snowmasons
Dwarf
Snowmasons
On death, give 4 strength spread randomly among all surrounding friendly units.
2{{#ucfirst:Rar}}1
2
Spare Dragonling
Dragon
Spare Dragonling
On death, give 3 strength to a random friendly Dragon.
1{{#ucfirst:Rar}}1
2
Sparkly Kitties
Feline
Sparkly Kitties
On play, confuse itself and one other friendly unit, then gain 2 speed.
2{{#ucfirst:Epi}}0
4
Stoic Protectors
Ancient
Stoic Protectors
Before moving, disable the ability of 1 surrounding enemy unit.
4{{#ucfirst:Epi}}1
3
Stream of Consciousness
Stream of Consciousness
Destroy a target friendly Ancient unit and play a random level 1 non-Ancient unit on the same tile
{{#ucfirst:Commo}}
3
Strict Quartermasters
Pirate
Strict Quartermasters
On play, draw 1 random Pirate card from your deck
2{{#ucfirst:Rar}}1
1
Summon Militia
Summon Militia
Randomly spawn a Knight with 1 strength.
{{#ucfirst:Commo}}
2
Sweetcap Kittens
Feline
Sweetcap Kittens
On play, confuse all enemy units in front.
1{{#ucfirst:Commo}}0
6
Tegor the Vengeful
Dragon Hero
Tegor the Vengeful
On death, do a random effect: give 6 strength, deal 5 damage or spawn a 4 strength unit.
4{{#ucfirst:Legendar}}2
8
Temple Guardians
Knight
Temple Guardians
When played bordering a Temple structure or base, spawn 4 strength Knights on all of its bordering tiles.
6{{#ucfirst:Epi}}0
3
Temple of the Heart
Temple of the Heart
At the start of your turn, remove 1 strength from the stronger base and give it to the weaker one.
3{{#ucfirst:Commo}}
3
Temple of the Mind
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
5{{#ucfirst:Commo}}
4
Terrific Slayers
Knight
Terrific Slayers
Before attacking a Dragon, deal 5 additional damage.
2{{#ucfirst:Rar}}2
2
Timber Alchemists
Ancient
Timber Alchemists
Before moving, steal all status effects from all friendly units and gain 1 strength for each unique status effect removed
1{{#ucfirst:Epi}}1
4
Treasurous Bosuns
Pirate Ancient
Treasurous Bosuns
Before moving, replace the most expensive card in your hand with a cheaper card from your deck.
5{{#ucfirst:Epi}}1
3
Trekking Aldermen
Elder
Trekking Aldermen
After surviving damage, deal as much damage as taken spread randomly among enemy units
3{{#ucfirst:Rar}}0
5
Trueshot Post
Trueshot Post
At the start of your turn, randomly deal 4 damage to the most forward enemy unit or structure.
4{{#ucfirst:Epi}}
4
Trusty Shepherds
Satyr
Trusty Shepherds
On play, gain 2 strength for up to 4 other friendly units on board
1{{#ucfirst:Rar}}0
6
Twilight Prowlers
Feline
Twilight Prowlers
When played bordering your base, gain 3 speed.
7{{#ucfirst:Commo}}0
5
Ubass the Hunter
Hero
Ubass the Hunter
On play, deal 1 damage to a random enemy for each unique surrounding primary unit type.
5{{#ucfirst:Legendar}}0
5
Ultrasonics
Undead
Ultrasonics
2{{#ucfirst:Commo}}4
3
Unhealthy Hysteria
Unhealthy Hysteria
Force a target enemy unit with 4 or less strength to attack a random bordering enemy.
{{#ucfirst:Rar}}
3
Va'vel the Looper
Dragon Ancient
File:Va'vel the Looper.png
Before moving, teleport to the first empty tile behind and gain 1 strength
1{{#ucfirst:Legendar}}2
7
Veterans of War
Knight
Veterans of War
9{{#ucfirst:Commo}}1
6
Victors of the Melee
Knight
Victors of the Melee
When attacking, deal 2 damage to all surrounding enemy units and structures.
4{{#ucfirst:Rar}}1
3
Vindictive Wretches
Raven
Vindictive Wretches
On death, destroy the weakest enemy unit with 2 or less strength
1{{#ucfirst:Commo}}1
5
Voidsurgers
Frostling
Voidsurgers
When played with at least 3 surrounding enemies, deal 3 damage to them.
6{{#ucfirst:Rar}}0
4
Warfront Runners
Knight
Warfront Runners
3{{#ucfirst:Commo}}2
3
Westwind Sailors
Pirate
Westwind Sailors
3{{#ucfirst:Commo}}1
3
Wetland Deceivers
Raven
Wetland Deceivers
On play, destroy all surrounding units with 1 strength.
3{{#ucfirst:Rar}}0
2
Wild Saberpaws
Feline
Wild Saberpaws
If played with no surrounding units gain 2 speed, else with no bordering enemies gain 1 speed.
1{{#ucfirst:Epi}}0
3
Wrinkled Foretopmen
Pirate Elder
Wrinkled Foretopmen
After surviving damage, create a single‑use card copy from the top of enemy’s deck, costing 2 less mana, and add it to your deck.
3{{#ucfirst:Epi}}0

Campaign-only cards[ | ]

2
Boatswain
Pirate
Boatswain
1{{#ucfirst:Commo}}0
3
Corsair
Pirate
Corsair
1{{#ucfirst:Commo}}1
4
Gunner
Pirate
Gunner
1{{#ucfirst:Commo}}2
4
Privateer
Pirate
Privateer
2{{#ucfirst:Commo}}1
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