Name |
Description |
Faction |
Card Type |
Unit Type |
Rarity |
Mana |
Strength |
Move |
Aged Duskbringers |
After surviving damage, randomly give 5 strength to another friendly unit. |
Neutral |
Unit |
Elder |
Rare |
7 |
6 |
1 |
Agile Warriors |
Before moving, deal 1 damage for each friendly unit to a single random bordering unit. If that unit dies, move towards its tile instead |
Neutral |
Unit |
Ancient |
Epic |
4 |
2 |
1 |
Angelic Tikas |
Before moving, confuse a random bordering enemy unit. If successful, teleport to the tile in front |
Neutral |
Unit |
Ancient Feline |
Epic |
3 |
1 |
1 |
Archdruid Earyn |
On play, randomly play up to 1 spell card up to Earyn's mana cost from your hand. |
Neutral |
Unit |
Hero |
Legendary |
7 |
7 |
0 |
Avian Stalkers |
On death, destroy all enemy units and structures in front with 3 strength or less strength. Spawn 3 strength Ravens on tiles behind |
Neutral |
Unit |
Raven |
Epic |
5 |
5 |
0 |
Awakening of the Will |
Give strength to 1 random friendly unit with no ability equal to their mana cost, then repeat this effect for up to 1 of its mana cost |
Neutral |
Spell |
|
Common |
3 |
|
|
Beards of Crowglyph |
After surviving damage, spawn an Elder with strength equal to this on a random bordering tile. |
Neutral |
Unit |
Elder |
Epic |
6 |
7 |
0 |
Beasts of Terror |
When attacking a non-Dragon unit, deal 2 damage to all other enemies with the same unit type. |
Neutral |
Unit |
Dragon |
Epic |
4 |
3 |
1 |
Big Sisters of Growth |
Before moving, vitalize itself then give 1 strength to weaker friendly units |
Neutral |
Unit |
Ancient |
Epic |
4 |
4 |
0 |
Bigthrust Tigers |
On play, gain speed equal to the amount of enemy units in front. |
Neutral |
Unit |
Feline |
Rare |
3 |
3 |
0 |
Bladestorm |
Deal 1 damage to all enemy units and structures. |
Neutral |
Spell |
|
Common |
5 |
|
|
Bluesail Raiders |
|
Neutral |
Unit |
Pirate |
Common |
5 |
4 |
2 |
Boomstick Officers |
On play, deal 5 damage to the closest enemy behind. |
Neutral |
Unit |
Rodent |
Rare |
6 |
5 |
1 |
Bounded Daemons |
Before moving, spawn a unit with 2 strength on both sides |
Neutral |
Unit |
Ancient |
Rare |
4 |
4 |
0 |
Brothers in Arms |
On play, spawn a 1 strength Knight on the tile behind. |
Neutral |
Unit |
Knight |
Common |
3 |
3 |
0 |
Cabin Girls |
|
Neutral |
Unit |
Pirate |
Common |
4 |
6 |
0 |
Call for Aid |
Spawn 4 strength units on all tiles bordering a target friendly unit. |
Neutral |
Spell |
|
Rare |
7 |
|
|
Catnip's Charm |
Confuse a target unit and give 1 strength to the weakest friendly Feline |
Neutral |
Spell |
|
Common |
2 |
|
|
Chateau de Cardboard |
At the start of your turn, confuse the 1 most forward enemy unit |
Neutral |
Structure |
|
Common |
4 |
4 |
|
Clap of Thunder |
Give 2 strength for each empty card space in your hand and spread it randomly among friendly units |
Neutral |
Spell |
|
Epic |
5 |
|
|
Collector Mirz |
On play, create a 0 cost unit with 5 strength and add it to your deck. |
Neutral |
Unit |
Hero |
Legendary |
3 |
1 |
0 |
Confinement |
Reduce the strength of a target enemy unit to 5. |
Neutral |
Spell |
|
Common |
3 |
|
|
Conflicted Drakes |
On play, deal 2 damage to all non-Dragon units in front. |
Neutral |
Unit |
Dragon |
Rare |
3 |
2 |
0 |
Crazy Bombers |
On play, deal 7 damage spread randomly among all surrounding enemies. |
Neutral |
Unit |
Rodent |
Epic |
8 |
6 |
1 |
Dangerous Suitors |
On play, gain 2 strength for every other Dragon on the board. |
Neutral |
Unit |
Dragon |
Rare |
6 |
4 |
1 |
Demotivation Strike |
Disable a target unit's ability, then deal 3 damage |
Neutral |
Spell |
|
Common |
3 |
|
|
Divine Reptiles |
After surviving damage, deal 2 damage to a random surrounding non‑dragon unit. If that unit dies, spawn 2 strength dragon on its tile. |
Neutral |
Unit |
Dragon Elder |
Epic |
5 |
5 |
1 |
Edrik the Fierce |
On play, spawn 2 strength Knights in front of all surrounding enemy units. |
Neutral |
Unit |
Knight Hero |
Legendary |
4 |
4 |
0 |
Emerald Towers |
At the start of your turn, give 2 strength to all friendly units in front. |
Neutral |
Structure |
|
Rare |
4 |
4 |
|
Erratic Neglects |
Before moving, get a random status effect |
Neutral |
Unit |
Ancient |
Rare |
1 |
1 |
0 |
Eternal Ethereals |
|
Neutral |
Unit |
Ancient |
Common |
8 |
6 |
3 |
Excited Mousers |
On play, confuse the same number of enemies, as there are friendly units on the board. |
Neutral |
Unit |
Feline |
Rare |
5 |
6 |
0 |
Execution |
Deal 5 damage to a target enemy unit or structure. |
Neutral |
Spell |
|
Common |
4 |
|
|
Felflares |
On play, deal 3 damage to a random surrounding enemy. |
Neutral |
Unit |
Frostling |
Common |
3 |
2 |
0 |
Final Sacrifice |
Trigger the ability of a friendly non-legendary unit with up to 3 strength, then destroy that unit |
Neutral |
Spell |
|
Rare |
4 |
|
|
First Mutineer |
On play, discard a random non-Pirate card from your hand. |
Neutral |
Unit |
Pirate |
Common |
3 |
1 |
2 |
Flameless Lizards |
|
Neutral |
Unit |
Dragon |
Common |
5 |
8 |
0 |
Flooding the Gates |
Deal 5 damage to all units bordering your base. |
Neutral |
Spell |
|
Rare |
4 |
|
|
Fluffy Badboxers |
After attacking, confuse all weaker enemy units. |
Neutral |
Unit |
Feline |
Rare |
5 |
5 |
1 |
Fort of Ebonrock |
|
Neutral |
Structure |
|
Common |
3 |
5 |
|
Fragmented Essences |
Before moving, split its strength into units on both sides. Cannot split again for this movement |
Neutral |
Unit |
Ancient |
Rare |
2 |
2 |
0 |
Freebooters |
On play, draw 1 card. |
Neutral |
Unit |
Pirate |
Common |
3 |
2 |
0 |
Froglet Strays |
On play, gain 2 strength for every surrounding enemy unit. |
Neutral |
Unit |
Toad |
Rare |
4 |
3 |
1 |
Gifted Recruits |
|
Neutral |
Unit |
Knight |
Common |
2 |
1 |
1 |
Goldgrubbers |
On play, replace a random non-Pirate card from your hand. |
Neutral |
Unit |
Pirate |
Epic |
4 |
4 |
1 |
Gray the Balancer |
Before moving, destroy the weakest unit from the player who has the most units on the board |
Neutral |
Unit |
Ancient Hero |
Legendary |
4 |
4 |
1 |
Green Prototypes |
On death, give 1 strength to a random surrounding enemy unit and vitalize it |
Neutral |
Unit |
Construct |
Rare |
1 |
1 |
1 |
Greenwood Ancients |
After surviving damage, gain 2 strength for each stronger enemy unit on the board. |
Neutral |
Unit |
Elder |
Epic |
4 |
3 |
1 |
Guardi the Lightbringer |
Before moving, if there are no enemy units in front, create a 0 cost level 1 single-use Temple card and add it to your deck |
Neutral |
Unit |
Knight Ancient |
Legendary |
4 |
4 |
1 |
Hair-Raising Cats |
On play, randomly force a surrounding confused enemy unit to attack a bordering enemy. |
Neutral |
Unit |
Feline |
Common |
3 |
3 |
0 |
Harvesters of Souls |
When attacking a weaker unit, add a 5 strength copy of that card to your deck. |
Neutral |
Unit |
Undead |
Epic |
5 |
5 |
1 |
Headless Hotheads |
On play, move fixedly forward. |
Neutral |
Unit |
Construct |
Rare |
5 |
4 |
2 |
Hearthguards |
When played bordering a friendly structure or base, gain 3 strength. |
Neutral |
Unit |
Dwarf |
Epic |
6 |
3 |
2 |
Heroic Soldiers |
|
Neutral |
Unit |
Knight |
Common |
5 |
6 |
1 |
Hunter's Vengeance |
Randomly deal 2 damage to one unit of each unit type. |
Neutral |
Spell |
|
Epic |
3 |
|
|
Joust Champions |
Before attacking a unit or structure, deal 3 additional damage to it. |
Neutral |
Unit |
Knight |
Rare |
7 |
3 |
2 |
Kindred's Grace |
Give 7 strength to a target friendly unit and 2 strength to all others with the same unit type. |
Neutral |
Spell |
|
Epic |
6 |
|
|
Laurus, King in Exile |
Before attacking an enemy unit, force all enemy units bordering it with 4 or less strength to attack it. |
Neutral |
Unit |
Feline Hero |
Legendary |
5 |
5 |
1 |
Lawless Herd |
|
Neutral |
Unit |
Satyr |
Common |
2 |
2 |
0 |
Leafpatters |
When played with no surrounding friendly units, gain 4 strength. |
Neutral |
Unit |
Dwarf |
Common |
5 |
2 |
2 |
Lich Summoners |
After attacking, spawn a 3 strength Undead on the tile behind. |
Neutral |
Unit |
Undead |
Epic |
4 |
4 |
1 |
Lost Psyches |
Before moving, teleport itself to a random tile in its row |
Neutral |
Unit |
Ancient |
Rare |
3 |
3 |
1 |
Lucky Charmers |
On play, gain 3 strength for each Pirate in your hand. |
Neutral |
Unit |
Pirate |
Rare |
6 |
4 |
1 |
Ludic Matriarchs |
When played bordering a friendly Dragon, spawn 1 strength Dragons on all tiles bordering either. |
Neutral |
Unit |
Dragon |
Epic |
6 |
5 |
0 |
Lunatic Lunas |
After surviving damage, force itself to attack the first enemy unit in front |
Neutral |
Unit |
Feline Elder |
Rare |
4 |
5 |
1 |
Malicious Consumption |
Do nothing |
Neutral |
Spell |
|
Legendary |
1 |
|
|
Malicious Damage |
Deal 1 damage to your base |
Neutral |
Spell |
|
Legendary |
0 |
|
|
Malicious Discard |
Discard a random card from your hand |
Neutral |
Spell |
|
Legendary |
0 |
|
|
Malicious Finch |
On play, create a random single‑use Malicious Card and put it in the enemy’s deck |
Neutral |
Unit |
Pirate Hero |
Legendary |
4 |
4 |
1 |
Melodious Sisters |
Before attacking a confused unit, deal up to 5 of its strength as damage to all enemies surrounding it. |
Neutral |
Unit |
Feline |
Epic |
4 |
4 |
1 |
Minion Launchers |
On play, deal 1 damage to a random friendly non-legendary unit on the side, then deal the same damage to the first enemy in front |
Neutral |
Unit |
Rodent |
Common |
4 |
4 |
0 |
Needle Blast |
Deal 2 damage to 2 random enemies. |
Neutral |
Spell |
|
Rare |
6 |
|
|
Noble Vigilantes |
Before attacking a unit or structure, deal damage to it equal to the strength of the weakest friendly unit. |
Neutral |
Unit |
Knight |
Common |
4 |
3 |
1 |
Northsea Dog |
When played as the last card in your hand, gain 6 strength. |
Neutral |
Unit |
Pirate |
Rare |
2 |
1 |
0 |
Personal Servers |
On play, give 3 strength to another random friendly unit. |
Neutral |
Unit |
Construct |
Common |
3 |
1 |
1 |
Potion of Growth |
Give 3 strength to a target friendly unit, then vitalize it. |
Neutral |
Spell |
|
Common |
3 |
|
|
Powder Tower |
At the start of your turn, this explodes and deals 2 damage to all enemies. |
Neutral |
Structure |
|
Rare |
6 |
3 |
|
Prime Oracle Bragda |
After surviving damage, increase the strength of up to 2 weaker friendly units to be equal to this |
Neutral |
Unit |
Elder Hero |
Legendary |
6 |
5 |
1 |
Quakefall of the Skies |
Deal 1 damage to non-temple structures, then deal 1 damage to surrounding enemy units and structures |
Neutral |
Spell |
|
Common |
2 |
|
|
Rapid Mousers |
|
Neutral |
Unit |
Feline |
Common |
4 |
1 |
3 |
Razor-Sharp Lynxes |
If played bordering an enemy gain 2 strength, else gain 1 speed. |
Neutral |
Unit |
Feline |
Common |
4 |
2 |
1 |
Retired Commanders |
After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights |
Neutral |
Unit |
Knight Elder |
Rare |
5 |
5 |
1 |
Rogue Sheep |
On play, draw 1 single-use non-Pirate card copy from the enemy's hand. If you have a Pirate in hand, reduce its mana cost by 1. |
Neutral |
Unit |
Pirate Hero |
Legendary |
4 |
4 |
0 |
Salty Outcasts |
|
Neutral |
Unit |
Toad |
Common |
7 |
6 |
2 |
Seasick Bouncers |
|
Neutral |
Unit |
Pirate |
Common |
6 |
10 |
0 |
Sharpfist Exiles |
On play, gain 2 strength for every enemy unit on the board. |
Neutral |
Unit |
Toad |
Rare |
7 |
2 |
1 |
Siegebreakers |
On play, deal 4 damage to all surrounding enemy structures. |
Neutral |
Unit |
Satyr |
Rare |
4 |
4 |
1 |
Siren of the Seas |
Before attacking a unit, reduce its strength to 3. |
Neutral |
Unit |
Hero |
Legendary |
9 |
6 |
3 |
Siro the Resurrector |
Before moving, respawn 1 surrounding non-legendary friendly unit destroyed since the beginning of the turn |
Neutral |
Unit |
Ancient Hero |
Legendary |
6 |
6 |
1 |
Slyboots |
On play, confuse 1 bordering enemy unit and force it to move. |
Neutral |
Unit |
Feline |
Rare |
4 |
4 |
1 |
Snake Eyes |
When played with a full hand, discard all cards and draw 4 new cards. |
Neutral |
Unit |
Pirate |
Epic |
4 |
4 |
0 |
Snowdrifts |
After attacking, deal damage equal to its remaining strength to 2 surrounding enemy units and structures. |
Neutral |
Unit |
Frostling |
Common |
6 |
5 |
1 |
Snowmasons |
On death, give 4 strength spread randomly among all surrounding friendly units. |
Neutral |
Unit |
Dwarf |
Rare |
4 |
2 |
1 |
Spare Dragonling |
On death, give 3 strength to a random friendly Dragon. |
Neutral |
Unit |
Dragon |
Rare |
2 |
1 |
1 |
Sparkly Kitties |
On play, confuse itself and one other friendly unit, then gain 2 speed. |
Neutral |
Unit |
Feline |
Epic |
2 |
2 |
0 |
Stoic Protectors |
Before moving, disable the ability of 1 surrounding enemy unit. |
Neutral |
Unit |
Ancient |
Epic |
4 |
4 |
1 |
Stream of Consciousness |
Destroy a target friendly Ancient unit and play a random level 1 non-Ancient unit on the same tile |
Neutral |
Spell |
|
Common |
3 |
|
|
Strict Quartermasters |
On play, draw 1 random Pirate card from your deck |
Neutral |
Unit |
Pirate |
Rare |
3 |
2 |
1 |
Summon Militia |
Randomly spawn a Knight with 1 strength. |
Neutral |
Spell |
|
Common |
1 |
|
|
Sweetcap Kittens |
On play, confuse all enemy units in front. |
Neutral |
Unit |
Feline |
Common |
2 |
1 |
0 |
Tegor the Vengeful |
On death, do a random effect: give 6 strength, deal 5 damage or spawn a 4 strength unit. |
Neutral |
Unit |
Dragon Hero |
Legendary |
6 |
4 |
2 |
Temple Guardians |
When played bordering a Temple structure or base, spawn 4 strength Knights on all of its bordering tiles. |
Neutral |
Unit |
Knight |
Epic |
8 |
6 |
0 |
Temple of the Heart |
At the start of your turn, remove 1 strength from the stronger base and give it to the weaker one. |
Neutral |
Structure |
|
Common |
3 |
3 |
|
Temple of the Mind |
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit. |
Neutral |
Structure |
|
Common |
3 |
5 |
|
Terrific Slayers |
Before attacking a Dragon, deal 5 additional damage. |
Neutral |
Unit |
Knight |
Rare |
4 |
2 |
2 |
Timber Alchemists |
Before moving, steal all status effects from all friendly units and gain 1 strength for each unique status effect removed |
Neutral |
Unit |
Ancient |
Epic |
2 |
1 |
1 |
Treasurous Bosuns |
Before moving, replace the most expensive card in your hand with a cheaper card from your deck. |
Neutral |
Unit |
Pirate Ancient |
Epic |
4 |
5 |
1 |
Trekking Aldermen |
After surviving damage, deal as much damage as taken spread randomly among enemy units |
Neutral |
Unit |
Elder |
Rare |
3 |
3 |
0 |
Trueshot Post |
At the start of your turn, randomly deal 4 damage to the most forward enemy unit or structure. |
Neutral |
Structure |
|
Epic |
5 |
4 |
|
Trusty Shepherds |
On play, gain 2 strength for up to 4 other friendly units on board |
Neutral |
Unit |
Satyr |
Rare |
4 |
1 |
0 |
Twilight Prowlers |
When played bordering your base, gain 3 speed. |
Neutral |
Unit |
Feline |
Common |
6 |
7 |
0 |
Ubass the Hunter |
On play, deal 1 damage to a random enemy for each unique surrounding primary unit type. |
Neutral |
Unit |
Hero |
Legendary |
5 |
5 |
0 |
Ultrasonics |
|
Neutral |
Unit |
Undead |
Common |
5 |
2 |
4 |
Unhealthy Hysteria |
Force a target enemy unit with 4 or less strength to attack a random bordering enemy. |
Neutral |
Spell |
|
Rare |
3 |
|
|
Va'vel the Looper |
Before moving, teleport to the first empty tile behind and gain 1 strength |
Neutral |
Unit |
Dragon Ancient |
Legendary |
3 |
1 |
2 |
Veterans of War |
|
Neutral |
Unit |
Knight |
Common |
7 |
9 |
1 |
Victors of the Melee |
When attacking, deal 2 damage to all surrounding enemy units and structures. |
Neutral |
Unit |
Knight |
Rare |
6 |
4 |
1 |
Vindictive Wretches |
On death, destroy the weakest enemy unit with 2 or less strength |
Neutral |
Unit |
Raven |
Common |
3 |
1 |
1 |
Voidsurgers |
When played with at least 3 surrounding enemies, deal 3 damage to them. |
Neutral |
Unit |
Frostling |
Rare |
5 |
6 |
0 |
Warfront Runners |
|
Neutral |
Unit |
Knight |
Common |
4 |
3 |
2 |
Westwind Sailors |
|
Neutral |
Unit |
Pirate |
Common |
3 |
3 |
1 |
Wetland Deceivers |
On play, destroy all surrounding units with 1 strength. |
Neutral |
Unit |
Raven |
Rare |
3 |
3 |
0 |
Wild Saberpaws |
If played with no surrounding units gain 2 speed, else with no bordering enemies gain 1 speed. |
Neutral |
Unit |
Feline |
Epic |
2 |
1 |
0 |
Wrinkled Foretopmen |
After surviving damage, create a single‑use card copy from the top of enemy’s deck, costing 2 less mana, and add it to your deck. |
Neutral |
Unit |
Pirate Elder |
Epic |
3 |
3 |
0 |