[[File:Ironclad cardback.png|thumb|160x160px|The Ironclad Union card back.]]
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{{Quote|The rodents of Ironclad occupy one of the richest rocks in the skies. They are very intelligent and industrious, and use constructs for their hard labor.}}
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Ironclad Union is one of the 4 kingdoms in the game you can choose.
At the heart of the Ironclad Union, there are the clever [[rodents]] and their creations, the [[constructs]]. Like any other faction, the Ironclad Union also has [[dragons]].
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The Ironclad Union fuels its progress with ranged damage, structures, and strength-boosting.
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Cards like [[Armed Schemers]] and [[Chaotic Pupil]] can clear out groups of enemies, while structures like [[Mech Workshop]] and [[Upgrade Point]] combine to churn out powerful constructs at each turn. However, the Ironclad Union lacks removal or strong area damage.
When played with a friendly copy on the board, teleport 2 surrounding units from it, then destroy the older copy. Otherwise, return a 2 cost copy to hand.
Before moving, make friendly Ancients and Rodents on board pull enemy units from behind, then deal 2 damage to all pulled units
4
1
5
Agents in Charge
Rodent
3
3
6
Armed Schemers
Rodent
On play, pull enemy units to you. Then deal 3 damage to all bordering enemy units.
6
0
6
Booming Professors
Rodent Elder
After surviving damage, deal up to 3 of its remaining strength as damage to the first enemy in front.
5
0
4
Boosting Elixir
Give 4 strength to a target friendly unit and a random friendly unit bordering it.
5
Chaotic Pupil
Rodent
On death, deal 4 damage spread randomly among bordering enemies
1
2
3
Cheesy Lurers
Rodent
On play, pull the first enemy in front and deal 2 damage to it
1
1
5
Debug Loggers
Construct
After attacking, gives 2 strength to itself and a random surrounding friendly unit.
5
1
6
Delegators
Construct
8
1
2
Destructobots
Construct
On play, deal 1 damage to another random friendly unit or structure.
2
1
2
Doctor Mia
Rodent Hero
On play, trigger the ability of all bordering friendly structures.
2
0
4
Eloth the Ignited
Dragon Hero
On play, fly to the first enemy unit in front. Push this enemy away and deal 2 damage to it. If the pushed enemy died, move forward.
3
0
4
Embers of Chaos
Dragon
When this dies bordering the enemy base, randomly spawn a 6 strength Dragon at the enemy base.
1
1
4
Finite Loopers
Construct
On death, spawn a 1 strength Construct on a random bordering tile.
3
1
4
Flaming Stream
Push back all enemy units in a target unit's column and deal 3 damage to them.
3
Fortification Tonic
Give 3 strength to all friendly units surrounding a friendly structure.
4
Frontline Engineers
Construct
On play, gain 2 strength for each surrounding friendly structure
3
1
3
Function Wilds
Construct
On play, vitalize itself and 1 surrounding friendly unit
2
1
3
Greengale Serpents
Dragon
Before attacking a unit, gives 1 strength to itself and a random surrounding friendly Dragon.
1
2
3
Linked Golems
Construct
When played bordering a friendly Construct, both gain 1 strength.
2
1
4
Mech Workshop
At the start of your turn, spawn a 2 strength Construct on the tile in front.
5
6
Mechanical Workers
Rodent
On play, on the tile behind build a 5 strength Workshop which spawns 2 strength Constructs.
5
1
8
Operators
Construct
12
1
4
Original Blueprints
Construct Ancient
Before moving, give 1 strength to a random surrounding friendly unit.
3
1
4
Overchargers
Rodent
On play, deal 1 damage to the first enemy in front.
2
1
2
Ozone Purifiers
Rodent
On play, push a random bordering enemy unit away.
1
0
5
Project PH03-NIX
Construct Hero
When this dies not bordering any base, randomly respawn at your base with 5 strength.
4
1
4
Scrapped Planners
Construct Elder
After surviving damage, set strength to 2.
4
1
5
Siege Assembly
At the start of your turn, deal 3 damage to the first enemy in front.
3
3
Sound Drivers
Rodent
On play, push forward the friendly unit on the tile in front.
3
0
3
Temple of Space
When played with a friendly copy on the board, teleport 2 surrounding units from it, then destroy the older copy. Otherwise, return a 2 cost copy to hand.
4
2
Unstable Build
At the start of your turn, deal 3 damage to itself.
5
3
Upgrade Point
At the start of your turn, give 2 strength to all surrounding friendly Constructs.
4
4
Windmakers
Rodent
Before attacking a stronger unit, push it away and deal 3 damage to it.