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The Frontline shows the area available for you to play cards on the field. It will move forward with along with your units, opening up more tiles for you to play cards on.

See below for additional information and example images.


M1 At the beginning of a match, both players start with their Frontlines encompassing the first row bordering their base.
M2 Playing a Structure card will not move your Frontline forward.


Additionally, a Unit with a movement speed of 0 will not move your Frontline forward until the unit itself automatically moves forward at the beginning of the next turn.

M3 The Frontline will move forward with units, so long as the unit is not destroyed.


All tiles within the area behind the Frontline become available for play.

M4 It is possible for Frontlines to cross each other, creating an area wherein either player can place a unit.
M5 The farthest your Frontline can move is up to the row bordering the opponent base.
M6 Additionally, the farthest the opponent Frontline can go is up to the row bordering your base.
M7 Destroying an enemy unit on your turn will make their Frontline move back to the forward most unit.


If they do not have any other units, the Frontline moves back to the start.

M9 This mechanic works for the opposing player, too.

If your unit is destroyed during the opponent’s turn, your front line will move back to your forward most unit.


If you do not have any other units, the Frontline moves back to the start.

M10

If your unit is destroyed on your turn, your Frontline will not move back until your turn is over.

M11Example

This mechanic works for the opposing player, too.

If an opposing unit is destroyed during the opponent's turn, their front line will not move until their turn is over.

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