Cards are the main component of Stormbound: Kingdom Wars. They are collected and organized into a Deck, which is used to fight against an opponent's deck. They can be collected from the Campaign, Ranked Mode, and the Shop.
Rarity[ | ]
Cards can have 4 different rarities: common, rare, epic, and legendary. While common cards are the easiest to find in books, it gets harder to find rare, then epic, and then legendaries are the scarcest. Each card rarity requires a different amount of copies to upgrade to the next level. If you do not have enough copies to upgrade the card, you can use Fusion Stones in place of those missing copies. The amount of fusion stones needed to replace a card depends on the rarity of the card. It takes 3, 7, 15, and 30 Fusion Stones to replace copies of common, rare, epic, and legendary cards respectively.
For players who have never upgraded any cards, there is an upgrading tutorial that will guide them through the upgrading system, and will make each player have a level 2 Gifted Recruits card at the end of it.
There is a second part of the tutorial that gives out 6 fusion stones, so players can decide themselves if they want to level up another common card right away or keep them for later.
Upgrading Costs[ | ]
Upgrading to Level | ||||
---|---|---|---|---|
2 | 3 | 4 | 5 | |
Common |
2 50 |
5 100 |
12 300 |
30 1000 |
Rare |
2 50 |
4 100 |
10 300 |
24 1000 |
Epic |
1 50 |
3 100 |
7 300 |
18 1000 |
Legendary |
1 50 |
2 100 |
5 300 |
12 1000 |
List of all cards[ | ]
If this list is not available, see Category:Cards. There are 280 cards in the game currently.
Name | Description | Faction | Card Type | Unit Type | Rarity | Mana | Strength | Move |
---|---|---|---|---|---|---|---|---|
Absorbing Varmints | Before moving, make friendly Ancients and Rodents on board pull enemy units from behind, then deal 2 damage to all pulled units | Ironclad Union | Unit | Rodent Ancient | Epic | 4 | 4 | 1 |
Acid Greenhorns | On play, poison itself and 1 surrounding unit | Tribes of Shadowfen | Unit | Toad | Rare | 3 | 1 | 0 |
Aged Duskbringers | After surviving damage, randomly give 5 strength to another friendly unit. | Neutral | Unit | Elder | Rare | 7 | 6 | 1 |
Agents in Charge | Ironclad Union | Unit | Rodent | Common | 5 | 3 | 3 | |
Agile Warriors | Before moving, deal 1 damage for each friendly unit to a single random bordering unit. If that unit dies, move towards its tile instead | Neutral | Unit | Ancient | Epic | 4 | 2 | 1 |
Amberhides | On play, drain 4 strength from the strongest surrounding poisoned unit. | Tribes of Shadowfen | Unit | Toad | Common | 5 | 5 | 1 |
Angelic Tikas | Before moving, confuse a random bordering enemy unit. If successful, teleport to the tile in front | Neutral | Unit | Ancient Feline | Epic | 3 | 1 | 1 |
Anointed Saviors | Before moving, convert a random surrounding enemy unit with 3 or less strength, then teleport that unit to a random tile bordering your base. | Tribes of Shadowfen | Unit | Raven Ancient | Rare | 5 | 4 | 1 |
Archdruid Earyn | On play, randomly play up to 1 spell card up to Earyn's mana cost from your hand. | Neutral | Unit | Hero | Legendary | 7 | 7 | 0 |
Armed Schemers | On play, pull enemy units to you. Then deal 3 damage to all bordering enemy units. | Ironclad Union | Unit | Rodent | Epic | 6 | 6 | 0 |
Avian Stalkers | On death, destroy all enemy units and structures in front with 3 strength or less strength. Spawn 3 strength Ravens on tiles behind | Neutral | Unit | Raven | Epic | 5 | 5 | 0 |
Awakening of the Will | Give strength to 1 random friendly unit with no ability equal to their mana cost, then repeat this effect for up to 1 of its mana cost | Neutral | Spell | Common | 3 | |||
Azure Hatcher | On death, spawn 1 strength Toads on 2 random surrounding tiles. | Tribes of Shadowfen | Unit | Toad | Rare | 4 | 1 | 2 |
Beards of Crowglyph | After surviving damage, spawn an Elder with strength equal to this on a random bordering tile. | Neutral | Unit | Elder | Epic | 6 | 7 | 0 |
Beasts of Terror | When attacking a non-Dragon unit, deal 2 damage to all other enemies with the same unit type. | Neutral | Unit | Dragon | Epic | 4 | 3 | 1 |
Big Sisters of Growth | Before moving, vitalize itself then give 1 strength to weaker friendly units | Neutral | Unit | Ancient | Epic | 4 | 4 | 0 |
Bigthrust Tigers | On play, gain speed equal to the amount of enemy units in front. | Neutral | Unit | Feline | Rare | 3 | 3 | 0 |
Bladestorm | Deal 1 damage to all enemy units and structures. | Neutral | Spell | Common | 5 | |||
Blessed with Brawn | Give 6 strength to a target friendly unit or structure with 4 or less strength. | Winter Pact | Spell | Common | 5 | |||
Blizzard Bombs | On death, freeze all surrounding units | Winter Pact | Unit | Frostling | Rare | 4 | 4 | 1 |
Blood Ministers | On play, convert all bordering enemy units with 3 or less strength to fight for you. | Tribes of Shadowfen | Unit | Raven | Epic | 6 | 5 | 0 |
Bluesail Raiders | Neutral | Unit | Pirate | Common | 5 | 4 | 2 | |
Booming Professors | After surviving damage, deal up to 3 of its remaining strength as damage to the first enemy in front. | Ironclad Union | Unit | Rodent Elder | Epic | 6 | 5 | 0 |
Boomstick Officers | On play, deal 5 damage to the closest enemy behind. | Neutral | Unit | Rodent | Rare | 6 | 5 | 1 |
Boosting Elixir | Give 4 strength to a target friendly unit and a random friendly unit bordering it. | Ironclad Union | Spell | Rare | 4 | |||
Bounded Daemons | Before moving, spawn a unit with 2 strength on both sides | Neutral | Unit | Ancient | Rare | 4 | 4 | 0 |
Broken Earth Drakes | When this dies not bordering any base, deal 3 damage to all non-Dragon units. | Winter Pact | Unit | Dragon | Rare | 6 | 2 | 1 |
Broken Truce | Destroy a target unit or structure with 8 or less strength. Spread spare damage randomly among all surrounding units or structures. Deal 3 damage to your base. | Swarm of the East | Spell | Rare | 4 | |||
Brood Sages | On play, for each surrounding poisoned unit spawn a 1 strength Toad on 2 tiles bordering it for each surrounding poisoned unit | Tribes of Shadowfen | Unit | Toad | Epic | 2 | 2 | 0 |
Broodmother Qordia | On play, spawn 3 Nests on random surrounding tiles which will hatch 2 strength Dragons. | Tribes of Shadowfen | Unit | Dragon Hero | Legendary | 6 | 4 | 1 |
Brothers in Arms | On play, spawn a 1 strength Knight on the tile behind. | Neutral | Unit | Knight | Common | 3 | 3 | 0 |
Bucks of Wasteland | After surviving damage, randomly give strength to 2 other friendly units equal to the damage received. | Swarm of the East | Unit | Satyr Elder | Epic | 6 | 6 | 0 |
Cabin Girls | Neutral | Unit | Pirate | Common | 4 | 6 | 0 | |
Call for Aid | Spawn 4 strength units on all tiles bordering a target friendly unit. | Neutral | Spell | Rare | 7 | |||
Calming Spirits | Winter Pact | Unit | Frostling | Common | 7 | 12 | 0 | |
Catnip's Charm | Confuse a target unit and give 1 strength to the weakest friendly Feline | Neutral | Spell | Common | 2 | |||
Chaotic Pupil | On death, deal 4 damage spread randomly among bordering enemies | Ironclad Union | Unit | Rodent | Common | 5 | 1 | 2 |
Chateau de Cardboard | At the start of your turn, confuse the 1 most forward enemy unit | Neutral | Structure | Common | 4 | 4 | ||
Cheesy Lurers | On play, pull the first enemy in front and deal 2 damage to it | Ironclad Union | Unit | Rodent | Common | 3 | 1 | 1 |
Chillbeards | Before attacking a unit or a structure, gain 3 strength. | Winter Pact | Unit | Dwarf | Common | 8 | 4 | 2 |
Chilled Stonedames | After surviving damage, destroy all enemy units in front. | Winter Pact | Unit | Frostling Elder | Epic | 5 | 5 | 1 |
Clap of Thunder | Give 2 strength for each empty card space in your hand and spread it randomly among friendly units | Neutral | Spell | Epic | 5 | |||
Clerics with Cords | On play, convert a random bordering enemy unit with 2 or less strength to fight for you. | Tribes of Shadowfen | Unit | Raven | Rare | 4 | 3 | 0 |
Collector Mirz | On play, create a 0 cost unit with 5 strength and add it to your deck. | Neutral | Unit | Hero | Legendary | 3 | 1 | 0 |
Confinement | Reduce the strength of a target enemy unit to 5. | Neutral | Spell | Common | 3 | |||
Conflicted Drakes | On play, deal 2 damage to all non-Dragon units in front. | Neutral | Unit | Dragon | Rare | 3 | 2 | 0 |
Copperskin Ranger | On play, poison 1 random enemy unit. | Tribes of Shadowfen | Unit | Toad | Common | 2 | 1 | 0 |
Counselor Ahmi | When played with no surrounding units, return this card back to your hand with +1 strength. | Swarm of the East | Unit | Satyr Hero | Legendary | 3 | 1 | 1 |
Crazy Bombers | On play, deal 7 damage spread randomly among all surrounding enemies. | Neutral | Unit | Rodent | Epic | 8 | 6 | 1 |
Crimson Sentry | On death, deal 1 damage to all bordering units and poison them. | Tribes of Shadowfen | Unit | Toad | Common | 3 | 1 | 2 |
Crystalshields | Before moving, teleport to a random tile bordering your base. If successful, give 1 strength to your base. | Winter Pact | Unit | Dwarf Ancient | Epic | 6 | 8 | 0 |
Curse of Strings | Convert a target enemy unit with 7 or less strength to fight for you. | Tribes of Shadowfen | Spell | Rare | 6 | |||
Cursed Cemetery | At the start of your turn, spawn 1 strength Undead on both sides | Swarm of the East | Structure | Common | 4 | 3 | ||
Dangerous Suitors | On play, gain 2 strength for every other Dragon on the board. | Neutral | Unit | Dragon | Rare | 6 | 4 | 1 |
Dark Harvest | Deal 2 damage to all enemies surrounding a friendly unit. | Swarm of the East | Spell | Rare | 5 | |||
Dawnsparks | When attacking, gain 4 mana. | Winter Pact | Unit | Frostling | Epic | 6 | 6 | 0 |
Debug Loggers | After attacking, gives 2 strength to itself and a random surrounding friendly unit. | Ironclad Union | Unit | Construct | Epic | 5 | 5 | 1 |
Delegators | Ironclad Union | Unit | Construct | Common | 6 | 8 | 1 | |
Demotivation Strike | Disable a target unit's ability, then deal 3 damage | Neutral | Spell | Common | 3 | |||
Destructobots | On play, deal 1 damage to another random friendly unit or structure. | Ironclad Union | Unit | Construct | Rare | 2 | 2 | 1 |
Devastators | Before attacking a structure or base, deal 3 additional damage to it. | Swarm of the East | Unit | Undead | Epic | 4 | 3 | 1 |
Diehards | When dying from an ability or a spell, respawn on a random surrounding tile with 4 strength | Swarm of the East | Unit | Undead | Rare | 3 | 2 | 0 |
Divine Reptiles | After surviving damage, deal 2 damage to a random surrounding non‑dragon unit. If that unit dies, spawn 2 strength dragon on its tile. | Neutral | Unit | Dragon Elder | Epic | 5 | 5 | 1 |
Doctor Mia | On play, trigger the ability of all bordering friendly structures. | Ironclad Union | Unit | Rodent Hero | Legendary | 2 | 2 | 0 |
Doppelbocks | On play, spawn a 1 strength Satyr on the tile in front. | Swarm of the East | Unit | Satyr | Common | 2 | 1 | 0 |
Draconic Roamers | When attacking a unit, spawn a 2 strength Dragon on a random tile bordering that unit. | Swarm of the East | Unit | Dragon | Rare | 4 | 2 | 2 |
Dreadfauns | On play, spawn 2 Satyrs with 2 strength on random bordering tiles. | Swarm of the East | Unit | Satyr | Common | 5 | 3 | 0 |
Dreadful Keepers | On death, randomly spawn a 3 strength Dragon on a tile bordering a friendly Dragon. | Swarm of the East | Unit | Dragon | Epic | 3 | 3 | 0 |
Dubious Hags | On death, spawn a 1 strength Raven on a random bordering tile to fight for the enemy. | Tribes of Shadowfen | Unit | Raven | Common | 2 | 2 | 1 |
Earthfathers | After surviving damage, gain 4 strength. | Winter Pact | Unit | Dwarf Elder | Rare | 7 | 6 | 1 |
Edrik the Fierce | On play, spawn 2 strength Knights in front of all surrounding enemy units. | Neutral | Unit | Knight Hero | Legendary | 4 | 4 | 0 |
Eloth the Ignited | On play, fly to the first enemy unit in front. Push this enemy away and deal 2 damage to it. If the pushed enemy died, move forward. | Ironclad Union | Unit | Dragon Hero | Legendary | 4 | 3 | 0 |
Embers of Chaos | When this dies bordering the enemy base, randomly spawn a 6 strength Dragon at the enemy base. | Ironclad Union | Unit | Dragon | Epic | 4 | 1 | 1 |
Emerald Towers | At the start of your turn, give 2 strength to all friendly units in front. | Neutral | Structure | Rare | 4 | 4 | ||
Erratic Neglects | Before moving, get a random status effect | Neutral | Unit | Ancient | Rare | 1 | 1 | 0 |
Eternal Ethereals | Neutral | Unit | Ancient | Common | 8 | 6 | 3 | |
Excited Mousers | On play, confuse the same number of enemies, as there are friendly units on the board. | Neutral | Unit | Feline | Rare | 5 | 6 | 0 |
Execution | Deal 5 damage to a target enemy unit or structure. | Neutral | Spell | Common | 4 | |||
Faithless Prophets | After surviving damage, convert itself to fight for the enemy. | Tribes of Shadowfen | Unit | Raven Elder | Rare | 3 | 5 | 1 |
Faun Companions | On play, give 3 strength to a random bordering friendly Satyr. | Swarm of the East | Unit | Satyr | Common | 3 | 2 | 1 |
Felflares | On play, deal 3 damage to a random surrounding enemy. | Neutral | Unit | Frostling | Common | 3 | 2 | 0 |
Feral Shamans | Before attacking a stronger unit, drain 3 strength from it. | Tribes of Shadowfen | Unit | Raven | Rare | 5 | 1 | 1 |
Final Sacrifice | Trigger the ability of a friendly non-legendary unit with up to 3 strength, then destroy that unit | Neutral | Spell | Rare | 4 | |||
Finite Loopers | On death, spawn a 1 strength Construct on a random bordering tile. | Ironclad Union | Unit | Construct | Common | 4 | 3 | 1 |
First Mutineer | On play, discard a random non-Pirate card from your hand. | Neutral | Unit | Pirate | Common | 3 | 1 | 2 |
Flameless Lizards | Neutral | Unit | Dragon | Common | 5 | 8 | 0 | |
Flaming Stream | Push back all enemy units in a target unit's column and deal 3 damage to them. | Ironclad Union | Spell | Common | 4 | |||
Fleshmenders | On play, give 6 strength to a random bordering friendly unit or structure. | Winter Pact | Unit | Dwarf | Epic | 7 | 5 | 2 |
Flooding the Gates | Deal 5 damage to all units bordering your base. | Neutral | Spell | Rare | 4 | |||
Fluffy Badboxers | After attacking, confuse all weaker enemy units. | Neutral | Unit | Feline | Rare | 5 | 5 | 1 |
Forgotten Souls | On play, command a random bordering friendly unit forward. | Swarm of the East | Unit | Undead | Rare | 3 | 1 | 0 |
Fort of Ebonrock | Neutral | Structure | Common | 3 | 5 | |||
Fortification Tonic | Give 3 strength to all friendly units surrounding a friendly structure. | Ironclad Union | Spell | Rare | 3 | |||
Fragmented Essences | Before moving, split its strength into units on both sides. Cannot split again for this movement | Neutral | Unit | Ancient | Rare | 2 | 2 | 0 |
Freebooters | On play, draw 1 card. | Neutral | Unit | Pirate | Common | 3 | 2 | 0 |
Froglet Strays | On play, gain 2 strength for every surrounding enemy unit. | Neutral | Unit | Toad | Rare | 4 | 3 | 1 |
Frontline Engineers | On play, gain 2 strength for each surrounding friendly structure | Ironclad Union | Unit | Construct | Rare | 4 | 3 | 1 |
Frosthexers | On play, freeze all bordering enemy units. | Winter Pact | Unit | Frostling | Common | 2 | 1 | 0 |
Frozen Core | At the start of your turn, gain 2 mana. | Winter Pact | Structure | Rare | 5 | 4 | ||
Function Wilds | On play, vitalize itself and 1 surrounding friendly unit | Ironclad Union | Unit | Construct | Rare | 3 | 2 | 1 |
Gathering Troupe | Before moving, spawn a 1 strength Satyr on a random tile bordering your base. | Swarm of the East | Unit | Satyr Ancient | Rare | 4 | 2 | 1 |
Gift of the Wise | Gain 11 mana. | Winter Pact | Spell | Epic | 9 | |||
Gifted Recruits | Neutral | Unit | Knight | Common | 2 | 1 | 1 | |
Glacier Palace | At the start of your turn, randomly freeze the most forward enemy unit. | Winter Pact | Structure | Rare | 4 | 4 | ||
Goldgrubbers | On play, replace a random non-Pirate card from your hand. | Neutral | Unit | Pirate | Epic | 4 | 4 | 1 |
Gray the Balancer | Before moving, destroy the weakest unit from the player who has the most units on the board | Neutral | Unit | Ancient Hero | Legendary | 4 | 4 | 1 |
Green Prototypes | On death, give 1 strength to a random surrounding enemy unit and vitalize it | Neutral | Unit | Construct | Rare | 1 | 1 | 1 |
Greengale Serpents | Before attacking a unit, gives 1 strength to itself and a random surrounding friendly Dragon. | Ironclad Union | Unit | Dragon | Rare | 3 | 1 | 2 |
Greenwood Ancients | After surviving damage, gain 2 strength for each stronger enemy unit on the board. | Neutral | Unit | Elder | Epic | 4 | 3 | 1 |
Grim Couriers | Swarm of the East | Unit | Undead | Common | 5 | 3 | 3 | |
Guardi the Lightbringer | Before moving, if there are no enemy units in front, create a 0 cost level 1 single-use Temple card and add it to your deck | Neutral | Unit | Knight Ancient | Legendary | 4 | 4 | 1 |
Hair-Raising Cats | On play, randomly force a surrounding confused enemy unit to attack a bordering enemy. | Neutral | Unit | Feline | Common | 3 | 3 | 0 |
Hairy Chestnuts | After surviving damage, drain up to 1 of the damage received from the enemy base. | Tribes of Shadowfen | Unit | Toad Elder | Epic | 6 | 6 | 0 |
Harpies of the Hunt | Tribes of Shadowfen | Unit | Raven | Common | 3 | 5 | 0 | |
Harvesters of Souls | When attacking a weaker unit, add a 5 strength copy of that card to your deck. | Neutral | Unit | Undead | Epic | 5 | 5 | 1 |
Head Start | Spawn a 5 strength Satyr on a random tile in your furthest row. | Swarm of the East | Spell | Rare | 3 | |||
Headless Hotheads | On play, move fixedly forward. | Neutral | Unit | Construct | Rare | 5 | 4 | 2 |
Hearthguards | When played bordering a friendly structure or base, gain 3 strength. | Neutral | Unit | Dwarf | Epic | 6 | 3 | 2 |
Heliotroopers | On play, poison itself. | Tribes of Shadowfen | Unit | Toad | Common | 3 | 3 | 1 |
Herald's Hymn | Give 2 strength to a target friendly unit. Command all friendly units in its row forward. | Swarm of the East | Spell | Common | 7 | |||
Heroic Soldiers | Neutral | Unit | Knight | Common | 5 | 6 | 1 | |
High Priestess Klaxi | On play, destroy all units with the lowest strength and spawn 5 strength Ravens there. | Tribes of Shadowfen | Unit | Raven Hero | Legendary | 8 | 5 | 0 |
Hunter's Vengeance | Randomly deal 2 damage to one unit of each unit type. | Neutral | Spell | Epic | 3 | |||
Iced Droplings | Winter Pact | Unit | Frostling | Common | 6 | 8 | 1 | |
Iceflakes | On play, freeze itself. | Winter Pact | Unit | Frostling | Common | 2 | 3 | 0 |
Icicle Burst | Freeze a target enemy unit. If it is already frozen, deal 6 damage to it instead. | Winter Pact | Spell | Common | 1 | |||
Joust Champions | Before attacking a unit or structure, deal 3 additional damage to it. | Neutral | Unit | Knight | Rare | 7 | 3 | 2 |
Kindred's Grace | Give 7 strength to a target friendly unit and 2 strength to all others with the same unit type. | Neutral | Spell | Epic | 6 | |||
Lady Rime | On play, spend your remaining mana and gain 2 strength for each. | Winter Pact | Unit | Frostling Hero | Legendary | 6 | 5 | 1 |
Lasting Remains | After attacking, move forward. | Swarm of the East | Unit | Undead | Rare | 7 | 8 | 1 |
Laurus, King in Exile | Before attacking an enemy unit, force all enemy units bordering it with 4 or less strength to attack it. | Neutral | Unit | Feline Hero | Legendary | 5 | 5 | 1 |
Lawless Herd | Neutral | Unit | Satyr | Common | 2 | 2 | 0 | |
Leafpatters | When played with no surrounding friendly units, gain 4 strength. | Neutral | Unit | Dwarf | Common | 5 | 2 | 2 |
Lich Summoners | After attacking, spawn a 3 strength Undead on the tile behind. | Neutral | Unit | Undead | Epic | 4 | 4 | 1 |
Limelimbs | Tribes of Shadowfen | Unit | Toad | Common | 3 | 1 | 2 | |
Linked Golems | When played bordering a friendly Construct, both gain 1 strength. | Ironclad Union | Unit | Construct | Epic | 3 | 2 | 1 |
Lost Psyches | Before moving, teleport itself to a random tile in its row | Neutral | Unit | Ancient | Rare | 3 | 3 | 1 |
Lucky Charmers | On play, gain 3 strength for each Pirate in your hand. | Neutral | Unit | Pirate | Rare | 6 | 4 | 1 |
Ludic Matriarchs | When played bordering a friendly Dragon, spawn 1 strength Dragons on all tiles bordering either. | Neutral | Unit | Dragon | Epic | 6 | 5 | 0 |
Lunatic Lunas | After surviving damage, force itself to attack the first enemy unit in front | Neutral | Unit | Feline Elder | Rare | 4 | 5 | 1 |
Malicious Consumption | Do nothing | Neutral | Spell | Legendary | 1 | |||
Malicious Damage | Deal 1 damage to your base | Neutral | Spell | Legendary | 0 | |||
Malicious Discard | Discard a random card from your hand | Neutral | Spell | Legendary | 0 | |||
Malicious Finch | On play, create a random single‑use Malicious Card and put it in the enemy’s deck | Neutral | Unit | Pirate Hero | Legendary | 4 | 4 | 1 |
Marked as Prey | Deal 5 damage to a target poisoned unit. If that kills it, spawn a 5 strength Raven there. | Tribes of Shadowfen | Spell | Rare | 4 | |||
Martyr Spongers | Before moving deal 1 damage to 1 other friendly Ancient and Undead units, then deal the same amount of damage to the enemy base | Swarm of the East | Unit | Undead Ancient | Epic | 6 | 6 | 1 |
Mech Workshop | At the start of your turn, spawn a 2 strength Construct on the tile in front. | Ironclad Union | Structure | Common | 4 | 5 | ||
Mechanical Workers | On play, on the tile behind build a 5 strength Workshop which spawns 2 strength Constructs. | Ironclad Union | Unit | Rodent | Rare | 6 | 5 | 1 |
Melodious Sisters | Before attacking a confused unit, deal up to 5 of its strength as damage to all enemies surrounding it. | Neutral | Unit | Feline | Epic | 4 | 4 | 1 |
Midwinter Chaos | Targets enemy units with 5 or less strength. Destroy all that are frozen and freeze the others. | Winter Pact | Spell | Rare | 4 | |||
Mindless Horde | Swarm of the East | Unit | Satyr | Common | 3 | 4 | 0 | |
Minion Launchers | On play, deal 1 damage to a random friendly non-legendary unit on the side, then deal the same damage to the first enemy in front | Neutral | Unit | Rodent | Common | 4 | 4 | 0 |
Mischiefs | On play, deal 1 damage to the enemy base. | Swarm of the East | Unit | Undead | Common | 4 | 3 | 1 |
Moment's Peace | Give 5 strength to a target friendly unit or structure. Freeze all surrounding enemy units. | Winter Pact | Spell | Rare | 5 | |||
Moonlit Aerie | At the start of your turn, give 1 strength to all friendly Satyrs. | Swarm of the East | Structure | Common | 3 | 3 | ||
Mystwives | When played bordering a stronger friendly unit, gain 4 strength. | Winter Pact | Unit | Dwarf | Epic | 4 | 3 | 1 |
Needle Blast | Deal 2 damage to 2 random enemies. | Neutral | Spell | Rare | 6 | |||
Noble Vigilantes | Before attacking a unit or structure, deal damage to it equal to the strength of the weakest friendly unit. | Neutral | Unit | Knight | Common | 4 | 3 | 1 |
Northsea Dog | When played as the last card in your hand, gain 6 strength. | Neutral | Unit | Pirate | Rare | 2 | 1 | 0 |
Obelisk of Souls | At the start of your turn, drain 1 strength from the strongest enemy unit | Tribes of Shadowfen | Structure | Common | 3 | 2 | ||
Obliterators | Swarm of the East | Unit | Undead | Common | 6 | 5 | 2 | |
Obsidian Butchers | On play, drain the strength from all 1 strength units. | Tribes of Shadowfen | Unit | Toad | Rare | 5 | 2 | 2 |
Olf the Hammer | When played bordering your base, give it 3 strength. | Winter Pact | Unit | Dwarf Hero | Legendary | 9 | 7 | 2 |
Operators | Ironclad Union | Unit | Construct | Common | 8 | 12 | 1 | |
Orgone Leechers | Before moving, lose 3 mana and freeze an enemy in the tile in front. Decrease the loss by 2 for each other friendly Ancient and Frostling | Winter Pact | Unit | Frostling Ancient | Epic | 3 | 6 | 1 |
Original Blueprints | Before moving, give 1 strength to a random surrounding friendly unit. | Ironclad Union | Unit | Construct Ancient | Epic | 4 | 3 | 1 |
Overchargers | On play, deal 1 damage to the first enemy in front. | Ironclad Union | Unit | Rodent | Common | 4 | 2 | 1 |
Ozone Purifiers | On play, push a random bordering enemy unit away. | Ironclad Union | Unit | Rodent | Common | 2 | 1 | 0 |
Pan Heralds | On play, give 1 strength to all surrounding friendly units. | Swarm of the East | Unit | Satyr | Common | 4 | 3 | 0 |
Personal Servers | On play, give 3 strength to another random friendly unit. | Neutral | Unit | Construct | Common | 3 | 1 | 1 |
Petrified Fossils | After surviving damage, command all friendly units with equal or less strength to move forward. | Swarm of the East | Unit | Undead Elder | Rare | 4 | 4 | 1 |
Pillars of Doom | At the start of your turn, deal 2 damage to the enemy base. | Swarm of the East | Structure | Epic | 5 | 4 | ||
Plague Monarchs | Before moving, make friendly Ancients and Toads drain 1 strength from a surrounding enemy poisoned unit | Tribes of Shadowfen | Unit | Toad Ancient | Epic | 5 | 3 | 1 |
Potion of Growth | Give 3 strength to a target friendly unit, then vitalize it. | Neutral | Spell | Common | 3 | |||
Powder Tower | At the start of your turn, this explodes and deals 2 damage to all enemies. | Neutral | Structure | Rare | 6 | 3 | ||
Prime Oracle Bragda | After surviving damage, increase the strength of up to 2 weaker friendly units to be equal to this | Neutral | Unit | Elder Hero | Legendary | 6 | 5 | 1 |
Project PH03-NIX | When this dies not bordering any base, randomly respawn at your base with 5 strength. | Ironclad Union | Unit | Construct Hero | Legendary | 5 | 4 | 1 |
Quakefall of the Skies | Deal 1 damage to non-temple structures, then deal 1 damage to surrounding enemy units and structures | Neutral | Spell | Common | 2 | |||
Queen of Herds | On play, randomly play up to 1 Common or Rare Satyr from your deck on a tile in its row. | Swarm of the East | Unit | Undead Hero | Legendary | 6 | 6 | 0 |
Rain of Frogs | Spawn a 1 strength Toad on 3 random tiles. | Tribes of Shadowfen | Spell | Epic | 3 | |||
Rapid Mousers | Neutral | Unit | Feline | Common | 4 | 1 | 3 | |
Razor-Sharp Lynxes | If played bordering an enemy gain 2 strength, else gain 1 speed. | Neutral | Unit | Feline | Common | 4 | 2 | 1 |
Reckless Rushers | Before attacking, deal 2 damage to your base | Swarm of the East | Unit | Undead | Epic | 3 | 1 | 3 |
Restless Goats | On death, deal 1 damage to your base. | Swarm of the East | Unit | Satyr | Epic | 2 | 1 | 2 |
Retired Commanders | After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights | Neutral | Unit | Knight Elder | Rare | 5 | 5 | 1 |
Rimelings | On play, gain 2 mana. | Winter Pact | Unit | Frostling | Common | 4 | 2 | 1 |
Rockworkers | On play, build a 4 strength Fort on a random bordering tile. | Winter Pact | Unit | Dwarf | Common | 5 | 3 | 1 |
Rogue Sheep | On play, draw 1 single-use non-Pirate card copy from the enemy's hand. If you have a Pirate in hand, reduce its mana cost by 1. | Neutral | Unit | Pirate Hero | Legendary | 4 | 4 | 0 |
Salty Outcasts | Neutral | Unit | Toad | Common | 7 | 6 | 2 | |
Scrapped Planners | After surviving damage, set strength to 2. | Ironclad Union | Unit | Construct Elder | Rare | 4 | 4 | 1 |
Seasick Bouncers | Neutral | Unit | Pirate | Common | 6 | 10 | 0 | |
Shady Ghoul | On death, spawn a 1 strength Satyr on a random bordering tile. | Swarm of the East | Unit | Undead | Rare | 3 | 1 | 2 |
Sharpfist Exiles | On play, gain 2 strength for every enemy unit on the board. | Neutral | Unit | Toad | Rare | 7 | 2 | 1 |
Siege Assembly | At the start of your turn, deal 3 damage to the first enemy in front. | Ironclad Union | Structure | Rare | 5 | 3 | ||
Siegebreakers | On play, deal 4 damage to all surrounding enemy structures. | Neutral | Unit | Satyr | Rare | 4 | 4 | 1 |
Siren of the Seas | Before attacking a unit, reduce its strength to 3. | Neutral | Unit | Hero | Legendary | 9 | 6 | 3 |
Siro the Resurrector | Before moving, respawn 1 surrounding non-legendary friendly unit destroyed since the beginning of the turn | Neutral | Unit | Ancient Hero | Legendary | 6 | 6 | 1 |
Sleetstompers | Winter Pact | Unit | Dwarf | Common | 8 | 8 | 2 | |
Slyboots | On play, confuse 1 bordering enemy unit and force it to move. | Neutral | Unit | Feline | Rare | 4 | 4 | 1 |
Snake Eyes | When played with a full hand, discard all cards and draw 4 new cards. | Neutral | Unit | Pirate | Epic | 4 | 4 | 0 |
Campaign-only cards[ | ]
Name | Description | Faction | Card Type | Unit Type | Rarity | Mana | Strength | Move |
---|---|---|---|---|---|---|---|---|
Boatswain | Neutral | Unit | Pirate | Common | 2 | 1 | 0 | |
Bravefoot | Winter Pact | Unit | Dwarf | Common | 4 | 1 | 2 | |
Corsair | Neutral | Unit | Pirate | Common | 3 | 1 | 1 | |
Cult of the Sky | Tribes of Shadowfen | Unit | Raven | Common | 4 | 3 | 0 | |
Dead Wanderer | Swarm of the East | Unit | Undead | Common | 5 | 2 | 2 | |
Elite Deathguards | Swarm of the East | Unit | Undead | Common | 4 | 2 | 1 | |
Frenzied Troops | Ironclad Union | Unit | Rodent | Common | 5 | 2 | 2 | |
Gunner | Neutral | Unit | Pirate | Common | 4 | 1 | 2 | |
Jade Speedster | Tribes of Shadowfen | Unit | Toad | Common | 4 | 1 | 2 | |
Lonely Witch | Tribes of Shadowfen | Unit | Raven | Common | 4 | 2 | 1 | |
Lost Faun | Swarm of the East | Unit | Satyr | Common | 3 | 1 | 1 | |
Makeshifter | Ironclad Union | Unit | Construct | Common | 3 | 2 | 0 | |
Mudgrinders | Swarm of the East | Unit | Satyr | Common | 2 | 1 | 0 | |
Plain Helper | Ironclad Union | Unit | Rodent | Common | 3 | 1 | 1 | |
Privateer | Neutral | Unit | Pirate | Common | 4 | 2 | 1 | |
Rough Patchers | Ironclad Union | Unit | Construct | Common | 5 | 3 | 1 | |
Saplings | Tribes of Shadowfen | Unit | Toad | Common | 2 | 1 | 0 | |
Silent Rimes | Winter Pact | Unit | Frostling | Common | 4 | 3 | 0 | |
Sleetrunners | Winter Pact | Unit | Dwarf | Common | 6 | 3 | 2 | |
Sparkling | Winter Pact | Unit | Frostling | Common | 5 | 3 | 1 |
4 | ||
Absorbing Varmints | ||
Rodent Ancient | ||
Before moving, make friendly Ancients and Rodents on board pull enemy units from behind, then deal 2 damage to all pulled units | ||
4 | 1 |
3 | ||
Acid Greenhorns | ||
Toad | ||
On play, poison itself and 1 surrounding unit | ||
1 | 0 |
7 | ||
Aged Duskbringers | ||
Elder | ||
After surviving damage, randomly give 5 strength to another friendly unit. | ||
6 | 1 |
5 | ||
Agents in Charge | ||
Rodent | ||
3 | 3 |
4 | ||
Agile Warriors | ||
Ancient | ||
Before moving, deal 1 damage for each friendly unit to a single random bordering unit. If that unit dies, move towards its tile instead | ||
2 | 1 |
5 | ||
Amberhides | ||
Toad | ||
On play, drain 4 strength from the strongest surrounding poisoned unit. | ||
5 | 1 |
3 | ||
Angelic Tikas | ||
Ancient Feline | ||
Before moving, confuse a random bordering enemy unit. If successful, teleport to the tile in front | ||
1 | 1 |
5 | ||
Anointed Saviors | ||
Raven Ancient | ||
Before moving, convert a random surrounding enemy unit with 3 or less strength, then teleport that unit to a random tile bordering your base. | ||
4 | 1 |
7 | ||
Archdruid Earyn | ||
Hero | ||
On play, randomly play up to 1 spell card up to Earyn's mana cost from your hand. | ||
7 | 0 |
6 | ||
Armed Schemers | ||
Rodent | ||
On play, pull enemy units to you. Then deal 3 damage to all bordering enemy units. | ||
6 | 0 |
5 | ||
Avian Stalkers | ||
Raven | ||
On death, destroy all enemy units and structures in front with 3 strength or less strength. Spawn 3 strength Ravens on tiles behind | ||
5 | 0 |
3 | ||
Awakening of the Will | ||
Give strength to 1 random friendly unit with no ability equal to their mana cost, then repeat this effect for up to 1 of its mana cost | ||
4 | ||
Azure Hatcher | ||
Toad | ||
On death, spawn 1 strength Toads on 2 random surrounding tiles. | ||
1 | 2 |
6 | ||
Beards of Crowglyph | ||
Elder | ||
After surviving damage, spawn an Elder with strength equal to this on a random bordering tile. | ||
7 | 0 |
4 | ||
Beasts of Terror | ||
Dragon | ||
When attacking a non-Dragon unit, deal 2 damage to all other enemies with the same unit type. | ||
3 | 1 |
4 | ||
Big Sisters of Growth | ||
Ancient | ||
Before moving, vitalize itself then give 1 strength to weaker friendly units | ||
4 | 0 |
3 | ||
Bigthrust Tigers | ||
Feline | ||
On play, gain speed equal to the amount of enemy units in front. | ||
3 | 0 |
5 | ||
Bladestorm | ||
Deal 1 damage to all enemy units and structures. | ||
5 | ||
Blessed with Brawn | ||
Give 6 strength to a target friendly unit or structure with 4 or less strength. | ||
4 | ||
Blizzard Bombs | ||
Frostling | ||
On death, freeze all surrounding units | ||
4 | 1 |
6 | ||
Blood Ministers | ||
Raven | ||
On play, convert all bordering enemy units with 3 or less strength to fight for you. | ||
5 | 0 |
5 | ||
Bluesail Raiders | ||
Pirate | ||
4 | 2 |
6 | ||
Booming Professors | ||
Rodent Elder | ||
After surviving damage, deal up to 3 of its remaining strength as damage to the first enemy in front. | ||
5 | 0 |
6 | ||
Boomstick Officers | ||
Rodent | ||
On play, deal 5 damage to the closest enemy behind. | ||
5 | 1 |
4 | ||
Boosting Elixir | ||
Give 4 strength to a target friendly unit and a random friendly unit bordering it. | ||
4 | ||
Bounded Daemons | ||
Ancient | ||
Before moving, spawn a unit with 2 strength on both sides | ||
4 | 0 |
6 | ||
Broken Earth Drakes | ||
Dragon | ||
When this dies not bordering any base, deal 3 damage to all non-Dragon units. | ||
2 | 1 |
4 | ||
Broken Truce | ||
Destroy a target unit or structure with 8 or less strength. Spread spare damage randomly among all surrounding units or structures. Deal 3 damage to your base. | ||
2 | ||
Brood Sages | ||
Toad | ||
On play, for each surrounding poisoned unit spawn a 1 strength Toad on 2 tiles bordering it for each surrounding poisoned unit | ||
2 | 0 |
6 | ||
Broodmother Qordia | ||
Dragon Hero | ||
On play, spawn 3 Nests on random surrounding tiles which will hatch 2 strength Dragons. | ||
4 | 1 |
3 | ||
Brothers in Arms | ||
Knight | ||
On play, spawn a 1 strength Knight on the tile behind. | ||
3 | 0 |
6 | ||
Bucks of Wasteland | ||
Satyr Elder | ||
After surviving damage, randomly give strength to 2 other friendly units equal to the damage received. | ||
6 | 0 |
4 | ||
Cabin Girls | ||
Pirate | ||
6 | 0 |
7 | ||
Call for Aid | ||
Spawn 4 strength units on all tiles bordering a target friendly unit. | ||
7 | ||
Calming Spirits | ||
Frostling | ||
12 | 0 |
2 | ||
Catnip's Charm | ||
Confuse a target unit and give 1 strength to the weakest friendly Feline | ||
5 | ||
Chaotic Pupil | ||
Rodent | ||
On death, deal 4 damage spread randomly among bordering enemies | ||
1 | 2 |
4 | ||
Chateau de Cardboard | ||
At the start of your turn, confuse the 1 most forward enemy unit | ||
4 |
3 | ||
Cheesy Lurers | ||
Rodent | ||
On play, pull the first enemy in front and deal 2 damage to it | ||
1 | 1 |
8 | ||
Chillbeards | ||
Dwarf | ||
Before attacking a unit or a structure, gain 3 strength. | ||
4 | 2 |
5 | ||
Chilled Stonedames | ||
Frostling Elder | ||
After surviving damage, destroy all enemy units in front. | ||
5 | 1 |
5 | ||
Clap of Thunder | ||
Give 2 strength for each empty card space in your hand and spread it randomly among friendly units | ||
4 | ||
Clerics with Cords | ||
Raven | ||
On play, convert a random bordering enemy unit with 2 or less strength to fight for you. | ||
3 | 0 |
3 | ||
Collector Mirz | ||
Hero | ||
On play, create a 0 cost unit with 5 strength and add it to your deck. | ||
1 | 0 |
3 | ||
Confinement | ||
Reduce the strength of a target enemy unit to 5. | ||
3 | ||
Conflicted Drakes | ||
Dragon | ||
On play, deal 2 damage to all non-Dragon units in front. | ||
2 | 0 |
2 | ||
Copperskin Ranger | ||
Toad | ||
On play, poison 1 random enemy unit. | ||
1 | 0 |
3 | ||
Counselor Ahmi | ||
Satyr Hero | ||
When played with no surrounding units, return this card back to your hand with +1 strength. | ||
1 | 1 |
8 | ||
Crazy Bombers | ||
Rodent | ||
On play, deal 7 damage spread randomly among all surrounding enemies. | ||
6 | 1 |
3 | ||
Crimson Sentry | ||
Toad | ||
On death, deal 1 damage to all bordering units and poison them. | ||
1 | 2 |
6 | ||
Crystalshields | ||
Dwarf Ancient | ||
Before moving, teleport to a random tile bordering your base. If successful, give 1 strength to your base. | ||
8 | 0 |
6 | ||
Curse of Strings | ||
Convert a target enemy unit with 7 or less strength to fight for you. | ||
4 | ||
Cursed Cemetery | ||
At the start of your turn, spawn 1 strength Undead on both sides | ||
3 |
6 | ||
Dangerous Suitors | ||
Dragon | ||
On play, gain 2 strength for every other Dragon on the board. | ||
4 | 1 |
5 | ||
Dark Harvest | ||
Deal 2 damage to all enemies surrounding a friendly unit. | ||
6 | ||
Dawnsparks | ||
Frostling | ||
When attacking, gain 4 mana. | ||
6 | 0 |
5 | ||
Debug Loggers | ||
Construct | ||
After attacking, gives 2 strength to itself and a random surrounding friendly unit. | ||
5 | 1 |
6 | ||
Delegators | ||
Construct | ||
8 | 1 |
3 | ||
Demotivation Strike | ||
Disable a target unit's ability, then deal 3 damage | ||
2 | ||
Destructobots | ||
Construct | ||
On play, deal 1 damage to another random friendly unit or structure. | ||
2 | 1 |
4 | ||
Devastators | ||
Undead | ||
Before attacking a structure or base, deal 3 additional damage to it. | ||
3 | 1 |
3 | ||
Diehards | ||
Undead | ||
When dying from an ability or a spell, respawn on a random surrounding tile with 4 strength | ||
2 | 0 |
5 | ||
Divine Reptiles | ||
Dragon Elder | ||
After surviving damage, deal 2 damage to a random surrounding non‑dragon unit. If that unit dies, spawn 2 strength dragon on its tile. | ||
5 | 1 |
2 | ||
Doctor Mia | ||
Rodent Hero | ||
On play, trigger the ability of all bordering friendly structures. | ||
2 | 0 |
2 | ||
Doppelbocks | ||
Satyr | ||
On play, spawn a 1 strength Satyr on the tile in front. | ||
1 | 0 |
4 | ||
Draconic Roamers | ||
Dragon | ||
When attacking a unit, spawn a 2 strength Dragon on a random tile bordering that unit. | ||
2 | 2 |
5 | ||
Dreadfauns | ||
Satyr | ||
On play, spawn 2 Satyrs with 2 strength on random bordering tiles. | ||
3 | 0 |
3 | ||
Dreadful Keepers | ||
Dragon | ||
On death, randomly spawn a 3 strength Dragon on a tile bordering a friendly Dragon. | ||
3 | 0 |
2 | ||
Dubious Hags | ||
Raven | ||
On death, spawn a 1 strength Raven on a random bordering tile to fight for the enemy. | ||
2 | 1 |
7 | ||
Earthfathers | ||
Dwarf Elder | ||
After surviving damage, gain 4 strength. | ||
6 | 1 |
4 | ||
Edrik the Fierce | ||
Knight Hero | ||
On play, spawn 2 strength Knights in front of all surrounding enemy units. | ||
4 | 0 |
4 | ||
Eloth the Ignited | ||
Dragon Hero | ||
On play, fly to the first enemy unit in front. Push this enemy away and deal 2 damage to it. If the pushed enemy died, move forward. | ||
3 | 0 |
4 | ||
Embers of Chaos | ||
Dragon | ||
When this dies bordering the enemy base, randomly spawn a 6 strength Dragon at the enemy base. | ||
1 | 1 |
4 | ||
Emerald Towers | ||
At the start of your turn, give 2 strength to all friendly units in front. | ||
4 |
1 | ||
Erratic Neglects | ||
Ancient | ||
Before moving, get a random status effect | ||
1 | 0 |
8 | ||
Eternal Ethereals | ||
Ancient | ||
6 | 3 |
5 | ||
Excited Mousers | ||
Feline | ||
On play, confuse the same number of enemies, as there are friendly units on the board. | ||
6 | 0 |
4 | ||
Execution | ||
Deal 5 damage to a target enemy unit or structure. | ||
3 | ||
Faithless Prophets | ||
Raven Elder | ||
After surviving damage, convert itself to fight for the enemy. | ||
5 | 1 |
3 | ||
Faun Companions | ||
Satyr | ||
On play, give 3 strength to a random bordering friendly Satyr. | ||
2 | 1 |
3 | ||
Felflares | ||
Frostling | ||
On play, deal 3 damage to a random surrounding enemy. | ||
2 | 0 |
5 | ||
Feral Shamans | ||
Raven | ||
Before attacking a stronger unit, drain 3 strength from it. | ||
1 | 1 |
4 | ||
Final Sacrifice | ||
Trigger the ability of a friendly non-legendary unit with up to 3 strength, then destroy that unit | ||
4 | ||
Finite Loopers | ||
Construct | ||
On death, spawn a 1 strength Construct on a random bordering tile. | ||
3 | 1 |
3 | ||
First Mutineer | ||
Pirate | ||
On play, discard a random non-Pirate card from your hand. | ||
1 | 2 |
5 | ||
Flameless Lizards | ||
Dragon | ||
8 | 0 |
4 | ||
Flaming Stream | ||
Push back all enemy units in a target unit's column and deal 3 damage to them. | ||
7 | ||
Fleshmenders | ||
Dwarf | ||
On play, give 6 strength to a random bordering friendly unit or structure. | ||
5 | 2 |
4 | ||
Flooding the Gates | ||
Deal 5 damage to all units bordering your base. | ||
5 | ||
Fluffy Badboxers | ||
Feline | ||
After attacking, confuse all weaker enemy units. | ||
5 | 1 |
3 | ||
Forgotten Souls | ||
Undead | ||
On play, command a random bordering friendly unit forward. | ||
1 | 0 |
3 | ||
Fort of Ebonrock | ||
5 |
3 | ||
Fortification Tonic | ||
Give 3 strength to all friendly units surrounding a friendly structure. | ||
2 | ||
Fragmented Essences | ||
Ancient | ||
Before moving, split its strength into units on both sides. Cannot split again for this movement | ||
2 | 0 |
3 | ||
Freebooters | ||
Pirate | ||
On play, draw 1 card. | ||
2 | 0 |
4 | ||
Froglet Strays | ||
Toad | ||
On play, gain 2 strength for every surrounding enemy unit. | ||
3 | 1 |
4 | ||
Frontline Engineers | ||
Construct | ||
On play, gain 2 strength for each surrounding friendly structure | ||
3 | 1 |
2 | ||
Frosthexers | ||
Frostling | ||
On play, freeze all bordering enemy units. | ||
1 | 0 |
5 | ||
Frozen Core | ||
At the start of your turn, gain 2 mana. | ||
4 |
3 | ||
Function Wilds | ||
Construct | ||
On play, vitalize itself and 1 surrounding friendly unit | ||
2 | 1 |
4 | ||
Gathering Troupe | ||
Satyr Ancient | ||
Before moving, spawn a 1 strength Satyr on a random tile bordering your base. | ||
2 | 1 |
9 | ||
Gift of the Wise | ||
Gain 11 mana. | ||
2 | ||
Gifted Recruits | ||
Knight | ||
1 | 1 |
4 | ||
Glacier Palace | ||
At the start of your turn, randomly freeze the most forward enemy unit. | ||
4 |
4 | ||
Goldgrubbers | ||
Pirate | ||
On play, replace a random non-Pirate card from your hand. | ||
4 | 1 |
4 | ||
Gray the Balancer | ||
Ancient Hero | ||
Before moving, destroy the weakest unit from the player who has the most units on the board | ||
4 | 1 |
1 | ||
Green Prototypes | ||
Construct | ||
On death, give 1 strength to a random surrounding enemy unit and vitalize it | ||
1 | 1 |
3 | ||
Greengale Serpents | ||
Dragon | ||
Before attacking a unit, gives 1 strength to itself and a random surrounding friendly Dragon. | ||
1 | 2 |
4 | ||
Greenwood Ancients | ||
Elder | ||
After surviving damage, gain 2 strength for each stronger enemy unit on the board. | ||
3 | 1 |
5 | ||
Grim Couriers | ||
Undead | ||
3 | 3 |
4 | ||
Guardi the Lightbringer | ||
Knight Ancient | ||
Before moving, if there are no enemy units in front, create a 0 cost level 1 single-use Temple card and add it to your deck | ||
4 | 1 |
3 | ||
Hair-Raising Cats | ||
Feline | ||
On play, randomly force a surrounding confused enemy unit to attack a bordering enemy. | ||
3 | 0 |
6 | ||
Hairy Chestnuts | ||
Toad Elder | ||
After surviving damage, drain up to 1 of the damage received from the enemy base. | ||
6 | 0 |
3 | ||
Harpies of the Hunt | ||
Raven | ||
5 | 0 |
5 | ||
Harvesters of Souls | ||
Undead | ||
When attacking a weaker unit, add a 5 strength copy of that card to your deck. | ||
5 | 1 |
3 | ||
Head Start | ||
Spawn a 5 strength Satyr on a random tile in your furthest row. | ||
5 | ||
Headless Hotheads | ||
Construct | ||
On play, move fixedly forward. | ||
4 | 2 |
6 | ||
Hearthguards | ||
Dwarf | ||
When played bordering a friendly structure or base, gain 3 strength. | ||
3 | 2 |
3 | ||
Heliotroopers | ||
Toad | ||
On play, poison itself. | ||
3 | 1 |
7 | ||
Herald's Hymn | ||
Give 2 strength to a target friendly unit. Command all friendly units in its row forward. | ||
5 | ||
Heroic Soldiers | ||
Knight | ||
6 | 1 |
8 | ||
High Priestess Klaxi | ||
Raven Hero | ||
On play, destroy all units with the lowest strength and spawn 5 strength Ravens there. | ||
5 | 0 |
3 | ||
Hunter's Vengeance | ||
Randomly deal 2 damage to one unit of each unit type. | ||
6 | ||
Iced Droplings | ||
Frostling | ||
8 | 1 |
2 | ||
Iceflakes | ||
Frostling | ||
On play, freeze itself. | ||
3 | 0 |
1 | ||
Icicle Burst | ||
Freeze a target enemy unit. If it is already frozen, deal 6 damage to it instead. | ||
7 | ||
Joust Champions | ||
Knight | ||
Before attacking a unit or structure, deal 3 additional damage to it. | ||
3 | 2 |
6 | ||
Kindred's Grace | ||
Give 7 strength to a target friendly unit and 2 strength to all others with the same unit type. | ||
6 | ||
Lady Rime | ||
Frostling Hero | ||
On play, spend your remaining mana and gain 2 strength for each. | ||
5 | 1 |
7 | ||
Lasting Remains | ||
Undead | ||
After attacking, move forward. | ||
8 | 1 |
5 | ||
Laurus, King in Exile | ||
Feline Hero | ||
Before attacking an enemy unit, force all enemy units bordering it with 4 or less strength to attack it. | ||
5 | 1 |
2 | ||
Lawless Herd | ||
Satyr | ||
2 | 0 |
5 | ||
Leafpatters | ||
Dwarf | ||
When played with no surrounding friendly units, gain 4 strength. | ||
2 | 2 |
4 | ||
Lich Summoners | ||
Undead | ||
After attacking, spawn a 3 strength Undead on the tile behind. | ||
4 | 1 |
3 | ||
Limelimbs | ||
Toad | ||
1 | 2 |
3 | ||
Linked Golems | ||
Construct | ||
When played bordering a friendly Construct, both gain 1 strength. | ||
2 | 1 |
3 | ||
Lost Psyches | ||
Ancient | ||
Before moving, teleport itself to a random tile in its row | ||
3 | 1 |
6 | ||
Lucky Charmers | ||
Pirate | ||
On play, gain 3 strength for each Pirate in your hand. | ||
4 | 1 |
6 | ||
Ludic Matriarchs | ||
Dragon | ||
When played bordering a friendly Dragon, spawn 1 strength Dragons on all tiles bordering either. | ||
5 | 0 |
4 | ||
Lunatic Lunas | ||
Feline Elder | ||
After surviving damage, force itself to attack the first enemy unit in front | ||
5 | 1 |
1 | ||
Malicious Consumption | ||
Do nothing | ||
0 | ||
Malicious Damage | ||
Deal 1 damage to your base | ||
0 | ||
Malicious Discard | ||
Discard a random card from your hand | ||
4 | ||
Malicious Finch | ||
Pirate Hero | ||
On play, create a random single‑use Malicious Card and put it in the enemy’s deck | ||
4 | 1 |
4 | ||
Marked as Prey | ||
Deal 5 damage to a target poisoned unit. If that kills it, spawn a 5 strength Raven there. | ||
6 | ||
Martyr Spongers | ||
Undead Ancient | ||
Before moving deal 1 damage to 1 other friendly Ancient and Undead units, then deal the same amount of damage to the enemy base | ||
6 | 1 |
4 | ||
Mech Workshop | ||
At the start of your turn, spawn a 2 strength Construct on the tile in front. | ||
5 |
6 | ||
Mechanical Workers | ||
Rodent | ||
On play, on the tile behind build a 5 strength Workshop which spawns 2 strength Constructs. | ||
5 | 1 |
4 | ||
Melodious Sisters | ||
Feline | ||
Before attacking a confused unit, deal up to 5 of its strength as damage to all enemies surrounding it. | ||
4 | 1 |
4 | ||
Midwinter Chaos | ||
Targets enemy units with 5 or less strength. Destroy all that are frozen and freeze the others. | ||
3 | ||
Mindless Horde | ||
Satyr | ||
4 | 0 |
4 | ||
Minion Launchers | ||
Rodent | ||
On play, deal 1 damage to a random friendly non-legendary unit on the side, then deal the same damage to the first enemy in front | ||
4 | 0 |
4 | ||
Mischiefs | ||
Undead | ||
On play, deal 1 damage to the enemy base. | ||
3 | 1 |
5 | ||
Moment's Peace | ||
Give 5 strength to a target friendly unit or structure. Freeze all surrounding enemy units. | ||
3 | ||
Moonlit Aerie | ||
At the start of your turn, give 1 strength to all friendly Satyrs. | ||
3 |
4 | ||
Mystwives | ||
Dwarf | ||
When played bordering a stronger friendly unit, gain 4 strength. | ||
3 | 1 |
6 | ||
Needle Blast | ||
Deal 2 damage to 2 random enemies. | ||
4 | ||
Noble Vigilantes | ||
Knight | ||
Before attacking a unit or structure, deal damage to it equal to the strength of the weakest friendly unit. | ||
3 | 1 |
2 | ||
Northsea Dog | ||
Pirate | ||
When played as the last card in your hand, gain 6 strength. | ||
1 | 0 |
3 | ||
Obelisk of Souls | ||
At the start of your turn, drain 1 strength from the strongest enemy unit | ||
2 |
6 | ||
Obliterators | ||
Undead | ||
5 | 2 |
5 | ||
Obsidian Butchers | ||
Toad | ||
On play, drain the strength from all 1 strength units. | ||
2 | 2 |
9 | ||
Olf the Hammer | ||
Dwarf Hero | ||
When played bordering your base, give it 3 strength. | ||
7 | 2 |
8 | ||
Operators | ||
Construct | ||
12 | 1 |
3 | ||
Orgone Leechers | ||
Frostling Ancient | ||
Before moving, lose 3 mana and freeze an enemy in the tile in front. Decrease the loss by 2 for each other friendly Ancient and Frostling | ||
6 | 1 |
4 | ||
Original Blueprints | ||
Construct Ancient | ||
Before moving, give 1 strength to a random surrounding friendly unit. | ||
3 | 1 |
4 | ||
Overchargers | ||
Rodent | ||
On play, deal 1 damage to the first enemy in front. | ||
2 | 1 |
2 | ||
Ozone Purifiers | ||
Rodent | ||
On play, push a random bordering enemy unit away. | ||
1 | 0 |
4 | ||
Pan Heralds | ||
Satyr | ||
On play, give 1 strength to all surrounding friendly units. | ||
3 | 0 |
3 | ||
Personal Servers | ||
Construct | ||
On play, give 3 strength to another random friendly unit. | ||
1 | 1 |
4 | ||
Petrified Fossils | ||
Undead Elder | ||
After surviving damage, command all friendly units with equal or less strength to move forward. | ||
4 | 1 |
5 | ||
Pillars of Doom | ||
At the start of your turn, deal 2 damage to the enemy base. | ||
4 |
5 | ||
Plague Monarchs | ||
Toad Ancient | ||
Before moving, make friendly Ancients and Toads drain 1 strength from a surrounding enemy poisoned unit | ||
3 | 1 |
3 | ||
Potion of Growth | ||
Give 3 strength to a target friendly unit, then vitalize it. | ||
6 | ||
Powder Tower | ||
At the start of your turn, this explodes and deals 2 damage to all enemies. | ||
3 |
6 | ||
Prime Oracle Bragda | ||
Elder Hero | ||
After surviving damage, increase the strength of up to 2 weaker friendly units to be equal to this | ||
5 | 1 |
5 | ||
Project PH03-NIX | ||
Construct Hero | ||
When this dies not bordering any base, randomly respawn at your base with 5 strength. | ||
4 | 1 |
2 | ||
Quakefall of the Skies | ||
Deal 1 damage to non-temple structures, then deal 1 damage to surrounding enemy units and structures | ||
6 | ||
Queen of Herds | ||
Undead Hero | ||
On play, randomly play up to 1 Common or Rare Satyr from your deck on a tile in its row. | ||
6 | 0 |
3 | ||
Rain of Frogs | ||
Spawn a 1 strength Toad on 3 random tiles. | ||
4 | ||
Rapid Mousers | ||
Feline | ||
1 | 3 |
4 | ||
Razor-Sharp Lynxes | ||
Feline | ||
If played bordering an enemy gain 2 strength, else gain 1 speed. | ||
2 | 1 |
3 | ||
Reckless Rushers | ||
Undead | ||
Before attacking, deal 2 damage to your base | ||
1 | 3 |
2 | ||
Restless Goats | ||
Satyr | ||
On death, deal 1 damage to your base. | ||
1 | 2 |
5 | ||
Retired Commanders | ||
Knight Elder | ||
After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights | ||
5 | 1 |
4 | ||
Rimelings | ||
Frostling | ||
On play, gain 2 mana. | ||
2 | 1 |
5 | ||
Rockworkers | ||
Dwarf | ||
On play, build a 4 strength Fort on a random bordering tile. | ||
3 | 1 |
4 | ||
Rogue Sheep | ||
Pirate Hero | ||
On play, draw 1 single-use non-Pirate card copy from the enemy's hand. If you have a Pirate in hand, reduce its mana cost by 1. | ||
4 | 0 |
7 | ||
Salty Outcasts | ||
Toad | ||
6 | 2 |
4 | ||
Scrapped Planners | ||
Construct Elder | ||
After surviving damage, set strength to 2. | ||
4 | 1 |
6 | ||
Seasick Bouncers | ||
Pirate | ||
10 | 0 |
3 | ||
Shady Ghoul | ||
Undead | ||
On death, spawn a 1 strength Satyr on a random bordering tile. | ||
1 | 2 |
7 | ||
Sharpfist Exiles | ||
Toad | ||
On play, gain 2 strength for every enemy unit on the board. | ||
2 | 1 |
5 | ||
Siege Assembly | ||
At the start of your turn, deal 3 damage to the first enemy in front. | ||
3 |
4 | ||
Siegebreakers | ||
Satyr | ||
On play, deal 4 damage to all surrounding enemy structures. | ||
4 | 1 |
9 | ||
Siren of the Seas | ||
Hero | ||
Before attacking a unit, reduce its strength to 3. | ||
6 | 3 |
6 | ||
Siro the Resurrector | ||
Ancient Hero | ||
Before moving, respawn 1 surrounding non-legendary friendly unit destroyed since the beginning of the turn | ||
6 | 1 |
8 | ||
Sleetstompers | ||
Dwarf | ||
8 | 2 |
4 | ||
Slyboots | ||
Feline | ||
On play, confuse 1 bordering enemy unit and force it to move. | ||
4 | 1 |
4 | ||
Snake Eyes | ||
Pirate | ||
When played with a full hand, discard all cards and draw 4 new cards. | ||
4 | 0 |
Campaign-only cards[ | ]
2 | ||
Boatswain | ||
Pirate | ||
1 | 0 |
4 | ||
Bravefoot | ||
Dwarf | ||
1 | 2 |
3 | ||
Corsair | ||
Pirate | ||
1 | 1 |
4 | ||
Cult of the Sky | ||
Raven | ||
3 | 0 |
5 | ||
Dead Wanderer | ||
Undead | ||
2 | 2 |
4 | ||
Elite Deathguards | ||
Undead | ||
2 | 1 |
5 | ||
Frenzied Troops | ||
Rodent | ||
2 | 2 |
4 | ||
Gunner | ||
Pirate | ||
1 | 2 |
4 | ||
Jade Speedster | ||
Toad | ||
1 | 2 |
4 | ||
Lonely Witch | ||
Raven | ||
2 | 1 |
3 | ||
Lost Faun | ||
Satyr | ||
1 | 1 |
3 | ||
Makeshifter | ||
Construct | ||
2 | 0 |
2 | ||
Mudgrinders | ||
Satyr | ||
1 | 0 |
3 | ||
Plain Helper | ||
Rodent | ||
1 | 1 |
4 | ||
Privateer | ||
Pirate | ||
2 | 1 |
5 | ||
Rough Patchers | ||
Construct | ||
3 | 1 |
2 | ||
Saplings | ||
Toad | ||
1 | 0 |
4 | ||
Silent Rimes | ||
Frostling | ||
3 | 0 |
6 | ||
Sleetrunners | ||
Dwarf | ||
3 | 2 |
5 | ||
Sparkling | ||
Frostling | ||
3 | 1 |
|