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Epiccard

Crafting and Upgrading[ | ]

It costs 25 fusion stones to craft an epic card you haven't collected yet.

If you do not have enough copies of a card to upgrade it, you can use fusion stones to replace missing copies.

For epic cards, it will take 15 fusion stones to replace 1 missing copy.

Upgrading to Level... 2 3 4 5
Upgrade Cost Icon card 1
Coin 50
Icon card 3
Coin 100
Icon card 7
Coin 300
Icon card 18
Coin 1000

List of epic cards[ | ]

Toggle table/card display

(Note: You can sort the table by using the arrows next to each heading.)

If this list is not available, see Category:Epic cards.

There are currently 59 epic cards in the game.

Name Description Faction Card Type Unit Type Rarity Mana Strength Move
Absorbing Varmints Before moving, make friendly Ancients and Rodents on board pull enemy units from behind, then deal 2 damage to all pulled units Ironclad Union Unit Rodent Ancient Epic 4 4 1
Agile Warriors Before moving, deal 1 damage for each friendly unit to a single random bordering unit. If that unit dies, move towards its tile instead Neutral Unit Ancient Epic 4 2 1
Angelic Tikas Before moving, confuse a random bordering enemy unit. If successful, teleport to the tile in front Neutral Unit Ancient Feline Epic 3 1 1
Armed Schemers On play, pull enemy units to you. Then deal 3 damage to all bordering enemy units. Ironclad Union Unit Rodent Epic 6 6 0
Avian Stalkers On death, destroy all enemy units and structures in front with 3 strength or less strength. Spawn 3 strength Ravens on tiles behind Neutral Unit Raven Epic 5 5 0
Beards of Crowglyph After surviving damage, spawn an Elder with strength equal to this on a random bordering tile. Neutral Unit Elder Epic 6 7 0
Beasts of Terror When attacking a non-Dragon unit, deal 2 damage to all other enemies with the same unit type. Neutral Unit Dragon Epic 4 3 1
Big Sisters of Growth Before moving, vitalize itself then give 1 strength to weaker friendly units Neutral Unit Ancient Epic 4 4 0
Blood Ministers On play, convert all bordering enemy units with 3 or less strength to fight for you. Tribes of Shadowfen Unit Raven Epic 6 5 0
Booming Professors After surviving damage, deal up to 3 of its remaining strength as damage to the first enemy in front. Ironclad Union Unit Rodent Elder Epic 6 5 0
Brood Sages On play, for each surrounding poisoned unit spawn a 1 strength Toad on 2 tiles bordering it for each surrounding poisoned unit Tribes of Shadowfen Unit Toad Epic 2 2 0
Bucks of Wasteland After surviving damage, randomly give strength to 2 other friendly units equal to the damage received. Swarm of the East Unit Satyr Elder Epic 6 6 0
Chilled Stonedames After surviving damage, destroy all enemy units in front. Winter Pact Unit Frostling Elder Epic 5 5 1
Clap of Thunder Give 2 strength for each empty card space in your hand and spread it randomly among friendly units Neutral Spell Epic 5
Crazy Bombers On play, deal 7 damage spread randomly among all surrounding enemies. Neutral Unit Rodent Epic 8 6 1
Crystalshields Before moving, teleport to a random tile bordering your base. If successful, give 1 strength to your base. Winter Pact Unit Dwarf Ancient Epic 6 8 0
Dawnsparks When attacking, gain 4 mana. Winter Pact Unit Frostling Epic 6 6 0
Debug Loggers After attacking, gives 2 strength to itself and a random surrounding friendly unit. Ironclad Union Unit Construct Epic 5 5 1
Devastators Before attacking a structure or base, deal 3 additional damage to it. Swarm of the East Unit Undead Epic 4 3 1
Divine Reptiles After surviving damage, deal 2 damage to a random surrounding non‑dragon unit. If that unit dies, spawn 2 strength dragon on its tile. Neutral Unit Dragon Elder Epic 5 5 1
Dreadful Keepers On death, randomly spawn a 3 strength Dragon on a tile bordering a friendly Dragon. Swarm of the East Unit Dragon Epic 3 3 0
Embers of Chaos When this dies bordering the enemy base, randomly spawn a 6 strength Dragon at the enemy base. Ironclad Union Unit Dragon Epic 4 1 1
Fleshmenders On play, give 6 strength to a random bordering friendly unit or structure. Winter Pact Unit Dwarf Epic 7 5 2
Gift of the Wise Gain 11 mana. Winter Pact Spell Epic 9
Goldgrubbers On play, replace a random non-Pirate card from your hand. Neutral Unit Pirate Epic 4 4 1
Greenwood Ancients After surviving damage, gain 2 strength for each stronger enemy unit on the board. Neutral Unit Elder Epic 4 3 1
Hairy Chestnuts After surviving damage, drain up to 1 of the damage received from the enemy base. Tribes of Shadowfen Unit Toad Elder Epic 6 6 0
Harvesters of Souls When attacking a weaker unit, add a 5 strength copy of that card to your deck. Neutral Unit Undead Epic 5 5 1
Hearthguards When played bordering a friendly structure or base, gain 3 strength. Neutral Unit Dwarf Epic 6 3 2
Hunter's Vengeance Randomly deal 2 damage to one unit of each unit type. Neutral Spell Epic 3
Kindred's Grace Give 7 strength to a target friendly unit and 2 strength to all others with the same unit type. Neutral Spell Epic 6
Lich Summoners After attacking, spawn a 3 strength Undead on the tile behind. Neutral Unit Undead Epic 4 4 1
Linked Golems When played bordering a friendly Construct, both gain 1 strength. Ironclad Union Unit Construct Epic 3 2 1
Ludic Matriarchs When played bordering a friendly Dragon, spawn 1 strength Dragons on all tiles bordering either. Neutral Unit Dragon Epic 6 5 0
Martyr Spongers Before moving deal 1 damage to 1 other friendly Ancient and Undead units, then deal the same amount of damage to the enemy base Swarm of the East Unit Undead Ancient Epic 6 6 1
Melodious Sisters Before attacking a confused unit, deal up to 5 of its strength as damage to all enemies surrounding it. Neutral Unit Feline Epic 4 4 1
Mystwives When played bordering a stronger friendly unit, gain 4 strength. Winter Pact Unit Dwarf Epic 4 3 1
Orgone Leechers Before moving, lose 3 mana and freeze an enemy in the tile in front. Decrease the loss by 2 for each other friendly Ancient and Frostling Winter Pact Unit Frostling Ancient Epic 3 6 1
Original Blueprints Before moving, give 1 strength to a random surrounding friendly unit. Ironclad Union Unit Construct Ancient Epic 4 3 1
Pillars of Doom At the start of your turn, deal 2 damage to the enemy base. Swarm of the East Structure Epic 5 4
Plague Monarchs Before moving, make friendly Ancients and Toads drain 1 strength from a surrounding enemy poisoned unit Tribes of Shadowfen Unit Toad Ancient Epic 5 3 1
Rain of Frogs Spawn a 1 strength Toad on 3 random tiles. Tribes of Shadowfen Spell Epic 3
Reckless Rushers Before attacking, deal 2 damage to your base Swarm of the East Unit Undead Epic 3 1 3
Restless Goats On death, deal 1 damage to your base. Swarm of the East Unit Satyr Epic 2 1 2
Snake Eyes When played with a full hand, discard all cards and draw 4 new cards. Neutral Unit Pirate Epic 4 4 0
Soulcrushers Before attacking a weaker unit, destroy it instantly. Tribes of Shadowfen Unit Raven Epic 5 6 1
Sparkly Kitties On play, confuse itself and one other friendly unit, then gain 2 speed. Neutral Unit Feline Epic 2 2 0
Stoic Protectors Before moving, disable the ability of 1 surrounding enemy unit. Neutral Unit Ancient Epic 4 4 1
Sunbeam Serpents On play, gain the strength of the strongest friendly Dragon. Tribes of Shadowfen Unit Dragon Epic 5 3 1
Temple Guardians When played bordering a Temple structure or base, spawn 4 strength Knights on all of its bordering tiles. Neutral Unit Knight Epic 8 6 0
Temple of Focus At the start of your turn, deconfuse and give 1 additional move to all friendly units in front. Swarm of the East Structure Epic 3 3
Timber Alchemists Before moving, steal all status effects from all friendly units and gain 1 strength for each unique status effect removed Neutral Unit Ancient Epic 2 1 1
Treasurous Bosuns Before moving, replace the most expensive card in your hand with a cheaper card from your deck. Neutral Unit Pirate Ancient Epic 4 5 1
Trueshot Post At the start of your turn, randomly deal 4 damage to the most forward enemy unit or structure. Neutral Structure Epic 5 4
Upgrade Point At the start of your turn, give 2 strength to all surrounding friendly Constructs. Ironclad Union Structure Epic 3 4
Vindicators When attacking, deal 1 damage to the enemy base. Swarm of the East Unit Undead Epic 6 3 3
Wild Saberpaws If played with no surrounding units gain 2 speed, else with no bordering enemies gain 1 speed. Neutral Unit Feline Epic 2 1 0
Wrinkled Foretopmen After surviving damage, create a single‑use card copy from the top of enemy’s deck, costing 2 less mana, and add it to your deck. Neutral Unit Pirate Elder Epic 3 3 0
Yowling Weavers When attacking, randomly destroy a friendly non-Dragon unit. Winter Pact Unit Dragon Epic 3 4 1

Campaign-only cards[ | ]

There are no cards which match the given query.
4
Absorbing Varmints
Rodent Ancient
Absorbing Varmints
Before moving, make friendly Ancients and Rodents on board pull enemy units from behind, then deal 2 damage to all pulled units
4{{#ucfirst:Epi}}1
4
Agile Warriors
Ancient
Agile Warriors
Before moving, deal 1 damage for each friendly unit to a single random bordering unit. If that unit dies, move towards its tile instead
2{{#ucfirst:Epi}}1
3
Angelic Tikas
Ancient Feline
Angelic Tikas
Before moving, confuse a random bordering enemy unit. If successful, teleport to the tile in front
1{{#ucfirst:Epi}}1
6
Armed Schemers
Rodent
Armed Schemers
On play, pull enemy units to you. Then deal 3 damage to all bordering enemy units.
6{{#ucfirst:Epi}}0
5
Avian Stalkers
Raven
Avian Stalkers
On death, destroy all enemy units and structures in front with 3 strength or less strength. Spawn 3 strength Ravens on tiles behind
5{{#ucfirst:Epi}}0
6
Beards of Crowglyph
Elder
Beards of Crowglyph
After surviving damage, spawn an Elder with strength equal to this on a random bordering tile.
7{{#ucfirst:Epi}}0
4
Beasts of Terror
Dragon
Beasts of Terror
When attacking a non-Dragon unit, deal 2 damage to all other enemies with the same unit type.
3{{#ucfirst:Epi}}1
4
Big Sisters of Growth
Ancient
Big Sisters of Growth
Before moving, vitalize itself then give 1 strength to weaker friendly units
4{{#ucfirst:Epi}}0
6
Blood Ministers
Raven
Blood Ministers
On play, convert all bordering enemy units with 3 or less strength to fight for you.
5{{#ucfirst:Epi}}0
6
Booming Professors
Rodent Elder
Booming Professors
After surviving damage, deal up to 3 of its remaining strength as damage to the first enemy in front.
5{{#ucfirst:Epi}}0
2
Brood Sages
Toad
Brood Sages
On play, for each surrounding poisoned unit spawn a 1 strength Toad on 2 tiles bordering it for each surrounding poisoned unit
2{{#ucfirst:Epi}}0
6
Bucks of Wasteland
Satyr Elder
Bucks of Wasteland
After surviving damage, randomly give strength to 2 other friendly units equal to the damage received.
6{{#ucfirst:Epi}}0
5
Chilled Stonedames
Frostling Elder
Chilled Stonedames
After surviving damage, destroy all enemy units in front.
5{{#ucfirst:Epi}}1
5
Clap of Thunder
Clap of Thunder
Give 2 strength for each empty card space in your hand and spread it randomly among friendly units
{{#ucfirst:Epi}}
8
Crazy Bombers
Rodent
Crazy Bombers
On play, deal 7 damage spread randomly among all surrounding enemies.
6{{#ucfirst:Epi}}1
6
Crystalshields
Dwarf Ancient
Crystalshields
Before moving, teleport to a random tile bordering your base. If successful, give 1 strength to your base.
8{{#ucfirst:Epi}}0
6
Dawnsparks
Frostling
Dawnsparks
When attacking, gain 4 mana.
6{{#ucfirst:Epi}}0
5
Debug Loggers
Construct
Debug Loggers
After attacking, gives 2 strength to itself and a random surrounding friendly unit.
5{{#ucfirst:Epi}}1
4
Devastators
Undead
Devastators
Before attacking a structure or base, deal 3 additional damage to it.
3{{#ucfirst:Epi}}1
5
Divine Reptiles
Dragon Elder
Divine Reptiles
After surviving damage, deal 2 damage to a random surrounding non‑dragon unit. If that unit dies, spawn 2 strength dragon on its tile.
5{{#ucfirst:Epi}}1
3
Dreadful Keepers
Dragon
Dreadful Keepers
On death, randomly spawn a 3 strength Dragon on a tile bordering a friendly Dragon.
3{{#ucfirst:Epi}}0
4
Embers of Chaos
Dragon
Embers of Chaos
When this dies bordering the enemy base, randomly spawn a 6 strength Dragon at the enemy base.
1{{#ucfirst:Epi}}1
7
Fleshmenders
Dwarf
Fleshmenders
On play, give 6 strength to a random bordering friendly unit or structure.
5{{#ucfirst:Epi}}2
9
Gift of the Wise
Gift of the Wise
Gain 11 mana.
{{#ucfirst:Epi}}
4
Goldgrubbers
Pirate
Goldgrubbers
On play, replace a random non-Pirate card from your hand.
4{{#ucfirst:Epi}}1
4
Greenwood Ancients
Elder
Greenwood Ancients
After surviving damage, gain 2 strength for each stronger enemy unit on the board.
3{{#ucfirst:Epi}}1
6
Hairy Chestnuts
Toad Elder
Hairy Chestnuts
After surviving damage, drain up to 1 of the damage received from the enemy base.
6{{#ucfirst:Epi}}0
5
Harvesters of Souls
Undead
Harvesters of Souls
When attacking a weaker unit, add a 5 strength copy of that card to your deck.
5{{#ucfirst:Epi}}1
6
Hearthguards
Dwarf
Hearthguards
When played bordering a friendly structure or base, gain 3 strength.
3{{#ucfirst:Epi}}2
3
Hunter's Vengeance
Hunter's Vengeance
Randomly deal 2 damage to one unit of each unit type.
{{#ucfirst:Epi}}
6
Kindred's Grace
Kindred's Grace
Give 7 strength to a target friendly unit and 2 strength to all others with the same unit type.
{{#ucfirst:Epi}}
4
Lich Summoners
Undead
Lich Summoners
After attacking, spawn a 3 strength Undead on the tile behind.
4{{#ucfirst:Epi}}1
3
Linked Golems
Construct
Linked Golems
When played bordering a friendly Construct, both gain 1 strength.
2{{#ucfirst:Epi}}1
6
Ludic Matriarchs
Dragon
Ludic Matriarchs
When played bordering a friendly Dragon, spawn 1 strength Dragons on all tiles bordering either.
5{{#ucfirst:Epi}}0
6
Martyr Spongers
Undead Ancient
Martyr Spongers
Before moving deal 1 damage to 1 other friendly Ancient and Undead units, then deal the same amount of damage to the enemy base
6{{#ucfirst:Epi}}1
4
Melodious Sisters
Feline
Melodious Sisters
Before attacking a confused unit, deal up to 5 of its strength as damage to all enemies surrounding it.
4{{#ucfirst:Epi}}1
4
Mystwives
Dwarf
Mystwives
When played bordering a stronger friendly unit, gain 4 strength.
3{{#ucfirst:Epi}}1
3
Orgone Leechers
Frostling Ancient
Orgone Leechers
Before moving, lose 3 mana and freeze an enemy in the tile in front. Decrease the loss by 2 for each other friendly Ancient and Frostling
6{{#ucfirst:Epi}}1
4
Original Blueprints
Construct Ancient
Original Blueprints
Before moving, give 1 strength to a random surrounding friendly unit.
3{{#ucfirst:Epi}}1
5
Pillars of Doom
Pillars of Doom
At the start of your turn, deal 2 damage to the enemy base.
4{{#ucfirst:Epi}}
5
Plague Monarchs
Toad Ancient
Plague Monarchs
Before moving, make friendly Ancients and Toads drain 1 strength from a surrounding enemy poisoned unit
3{{#ucfirst:Epi}}1
3
Rain of Frogs
Rain of Frogs
Spawn a 1 strength Toad on 3 random tiles.
{{#ucfirst:Epi}}
3
Reckless Rushers
Undead
Reckless Rushers
Before attacking, deal 2 damage to your base
1{{#ucfirst:Epi}}3
2
Restless Goats
Satyr
Restless Goats
On death, deal 1 damage to your base.
1{{#ucfirst:Epi}}2
4
Snake Eyes
Pirate
Snake Eyes
When played with a full hand, discard all cards and draw 4 new cards.
4{{#ucfirst:Epi}}0
5
Soulcrushers
Raven
Soulcrushers
Before attacking a weaker unit, destroy it instantly.
6{{#ucfirst:Epi}}1
2
Sparkly Kitties
Feline
Sparkly Kitties
On play, confuse itself and one other friendly unit, then gain 2 speed.
2{{#ucfirst:Epi}}0
4
Stoic Protectors
Ancient
Stoic Protectors
Before moving, disable the ability of 1 surrounding enemy unit.
4{{#ucfirst:Epi}}1
5
Sunbeam Serpents
Dragon
Sunbeam Serpents
On play, gain the strength of the strongest friendly Dragon.
3{{#ucfirst:Epi}}1
8
Temple Guardians
Knight
Temple Guardians
When played bordering a Temple structure or base, spawn 4 strength Knights on all of its bordering tiles.
6{{#ucfirst:Epi}}0
3
Temple of Focus
Temple of Focus
At the start of your turn, deconfuse and give 1 additional move to all friendly units in front.
3{{#ucfirst:Epi}}
2
Timber Alchemists
Ancient
Timber Alchemists
Before moving, steal all status effects from all friendly units and gain 1 strength for each unique status effect removed
1{{#ucfirst:Epi}}1
4
Treasurous Bosuns
Pirate Ancient
Treasurous Bosuns
Before moving, replace the most expensive card in your hand with a cheaper card from your deck.
5{{#ucfirst:Epi}}1
5
Trueshot Post
Trueshot Post
At the start of your turn, randomly deal 4 damage to the most forward enemy unit or structure.
4{{#ucfirst:Epi}}
3
Upgrade Point
Upgrade Point
At the start of your turn, give 2 strength to all surrounding friendly Constructs.
4{{#ucfirst:Epi}}
6
Vindicators
Undead
Vindicators
When attacking, deal 1 damage to the enemy base.
3{{#ucfirst:Epi}}3
2
Wild Saberpaws
Feline
Wild Saberpaws
If played with no surrounding units gain 2 speed, else with no bordering enemies gain 1 speed.
1{{#ucfirst:Epi}}0
3
Wrinkled Foretopmen
Pirate Elder
Wrinkled Foretopmen
After surviving damage, create a single‑use card copy from the top of enemy’s deck, costing 2 less mana, and add it to your deck.
3{{#ucfirst:Epi}}0
3
Yowling Weavers
Dragon
Yowling Weavers
When attacking, randomly destroy a friendly non-Dragon unit.
4{{#ucfirst:Epi}}1

Campaign-only cards[ | ]

There are no cards which match the given query.
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