Elders are a unit type in Stormbound: Kingdom Wars.
Elders have abilities that trigger after they survive damage.
List of Elders[ | ]
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(Note: You can sort the table by using the arrows next to each heading.)
There are 17 elders in the game currently.
If this list is not available, see Category:Elders.
Name |
Description |
Faction |
Card Type |
Unit Type |
Rarity |
Mana |
Strength |
Move |
Aged Duskbringers |
After surviving damage, randomly give 5 strength to another friendly unit. |
Neutral |
Unit |
Elder |
Rare |
7 |
6 |
1 |
Beards of Crowglyph |
After surviving damage, spawn an Elder with strength equal to this on a random bordering tile. |
Neutral |
Unit |
Elder |
Epic |
6 |
7 |
0 |
Booming Professors |
After surviving damage, deal up to 3 of its remaining strength as damage to the first enemy in front. |
Ironclad Union |
Unit |
Rodent Elder |
Epic |
6 |
5 |
0 |
Bucks of Wasteland |
After surviving damage, randomly give strength to 2 other friendly units equal to the damage received. |
Swarm of the East |
Unit |
Satyr Elder |
Epic |
6 |
6 |
0 |
Chilled Stonedames |
After surviving damage, destroy all enemy units in front. |
Winter Pact |
Unit |
Frostling Elder |
Epic |
5 |
5 |
1 |
Divine Reptiles |
After surviving damage, deal 2 damage to a random surrounding non‑dragon unit. If that unit dies, spawn 2 strength dragon on its tile. |
Neutral |
Unit |
Dragon Elder |
Epic |
5 |
5 |
1 |
Earthfathers |
After surviving damage, gain 4 strength. |
Winter Pact |
Unit |
Dwarf Elder |
Rare |
7 |
6 |
1 |
Faithless Prophets |
After surviving damage, convert itself to fight for the enemy. |
Tribes of Shadowfen |
Unit |
Raven Elder |
Rare |
3 |
5 |
1 |
Greenwood Ancients |
After surviving damage, gain 2 strength for each stronger enemy unit on the board. |
Neutral |
Unit |
Elder |
Epic |
4 |
3 |
1 |
Hairy Chestnuts |
After surviving damage, drain up to 1 of the damage received from the enemy base. |
Tribes of Shadowfen |
Unit |
Toad Elder |
Epic |
6 |
6 |
0 |
Lunatic Lunas |
After surviving damage, force itself to attack the first enemy unit in front |
Neutral |
Unit |
Feline Elder |
Rare |
4 |
5 |
1 |
Petrified Fossils |
After surviving damage, command all friendly units with equal or less strength to move forward. |
Swarm of the East |
Unit |
Undead Elder |
Rare |
4 |
4 |
1 |
Prime Oracle Bragda |
After surviving damage, increase the strength of up to 2 weaker friendly units to be equal to this |
Neutral |
Unit |
Elder Hero |
Legendary |
6 |
5 |
1 |
Retired Commanders |
After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights |
Neutral |
Unit |
Knight Elder |
Rare |
5 |
5 |
1 |
Scrapped Planners |
After surviving damage, set strength to 2. |
Ironclad Union |
Unit |
Construct Elder |
Rare |
4 |
4 |
1 |
Trekking Aldermen |
After surviving damage, deal as much damage as taken spread randomly among enemy units |
Neutral |
Unit |
Elder |
Rare |
3 |
3 |
0 |
Wrinkled Foretopmen |
After surviving damage, create a single‑use card copy from the top of enemy’s deck, costing 2 less mana, and add it to your deck. |
Neutral |
Unit |
Pirate Elder |
Epic |
3 |
3 |
0 |
Campaign-only cards[ | ]
There are no cards which match the given query.
7 |
Aged Duskbringers |
Elder |
|
After surviving damage, randomly give 5 strength to another friendly unit. |
6 | | 1 |
6 |
Beards of Crowglyph |
Elder |
|
After surviving damage, spawn an Elder with strength equal to this on a random bordering tile. |
7 | | 0 |
6 |
Booming Professors |
Rodent Elder |
|
After surviving damage, deal up to 3 of its remaining strength as damage to the first enemy in front. |
5 | | 0 |
6 |
Bucks of Wasteland |
Satyr Elder |
|
After surviving damage, randomly give strength to 2 other friendly units equal to the damage received. |
6 | | 0 |
5 |
Chilled Stonedames |
Frostling Elder |
|
After surviving damage, destroy all enemy units in front. |
5 | | 1 |
5 |
Divine Reptiles |
Dragon Elder |
|
After surviving damage, deal 2 damage to a random surrounding non‑dragon unit. If that unit dies, spawn 2 strength dragon on its tile. |
5 | | 1 |
7 |
Earthfathers |
Dwarf Elder |
|
After surviving damage, gain 4 strength. |
6 | | 1 |
3 |
Faithless Prophets |
Raven Elder |
|
After surviving damage, convert itself to fight for the enemy. |
5 | | 1 |
4 |
Greenwood Ancients |
Elder |
|
After surviving damage, gain 2 strength for each stronger enemy unit on the board. |
3 | | 1 |
6 |
Hairy Chestnuts |
Toad Elder |
|
After surviving damage, drain up to 1 of the damage received from the enemy base. |
6 | | 0 |
4 |
Lunatic Lunas |
Feline Elder |
|
After surviving damage, force itself to attack the first enemy unit in front |
5 | | 1 |
4 |
Petrified Fossils |
Undead Elder |
|
After surviving damage, command all friendly units with equal or less strength to move forward. |
4 | | 1 |
6 |
Prime Oracle Bragda |
Elder Hero |
|
After surviving damage, increase the strength of up to 2 weaker friendly units to be equal to this |
5 | | 1 |
5 |
Retired Commanders |
Knight Elder |
|
After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights |
5 | | 1 |
4 |
Scrapped Planners |
Construct Elder |
|
After surviving damage, set strength to 2. |
4 | | 1 |
3 |
Trekking Aldermen |
Elder |
|
After surviving damage, deal as much damage as taken spread randomly among enemy units |
3 | | 0 |
3 |
Wrinkled Foretopmen |
Pirate Elder |
|
After surviving damage, create a single‑use card copy from the top of enemy’s deck, costing 2 less mana, and add it to your deck. |
3 | | 0 |
Campaign-only cards[ | ]
There are no cards which match the given query.
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