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Commoncard

Crafting and Upgrading[ | ]

It costs 5 fusion stones to craft a common card you haven't collected yet.

If you do not have enough copies of a card to upgrade it, you can use fusion stones to replace missing copies.

For common cards, it will take 3 fusion stones to replace 1 missing copy.

Upgrading to Level... 2 3 4 5
Upgrade Cost Icon card 2
Coin 50
Icon card 5
Coin 100
Icon card 12
Coin 300
Icon card 30
Coin 1000

List of common cards[ | ]

Toggle table/card display

(Note: You can sort the table by using the arrows next to each heading.)

If this list is not available, see Category:Common cards.

There are currently 106 common cards in the game.

Name Description Faction Card Type Unit Type Rarity Mana Strength Move
Agents in Charge Ironclad Union Unit Rodent Common 5 3 3
Amberhides On play, drain 4 strength from the strongest surrounding poisoned unit. Tribes of Shadowfen Unit Toad Common 5 5 1
Awakening of the Will Give strength to 1 random friendly unit with no ability equal to their mana cost, then repeat this effect for up to 1 of its mana cost Neutral Spell Common 3
Bladestorm Deal 1 damage to all enemy units and structures. Neutral Spell Common 5
Blessed with Brawn Give 6 strength to a target friendly unit or structure with 4 or less strength. Winter Pact Spell Common 5
Bluesail Raiders Neutral Unit Pirate Common 5 4 2
Brothers in Arms On play, spawn a 1 strength Knight on the tile behind. Neutral Unit Knight Common 3 3 0
Cabin Girls Neutral Unit Pirate Common 4 6 0
Calming Spirits Winter Pact Unit Frostling Common 7 12 0
Catnip's Charm Confuse a target unit and give 1 strength to the weakest friendly Feline Neutral Spell Common 2
Chaotic Pupil On death, deal 4 damage spread randomly among bordering enemies Ironclad Union Unit Rodent Common 5 1 2
Chateau de Cardboard At the start of your turn, confuse the 1 most forward enemy unit Neutral Structure Common 4 4
Cheesy Lurers On play, pull the first enemy in front and deal 2 damage to it Ironclad Union Unit Rodent Common 3 1 1
Chillbeards Before attacking a unit or a structure, gain 3 strength. Winter Pact Unit Dwarf Common 8 4 2
Confinement Reduce the strength of a target enemy unit to 5. Neutral Spell Common 3
Copperskin Ranger On play, poison 1 random enemy unit. Tribes of Shadowfen Unit Toad Common 2 1 0
Crimson Sentry On death, deal 1 damage to all bordering units and poison them. Tribes of Shadowfen Unit Toad Common 3 1 2
Cursed Cemetery At the start of your turn, spawn 1 strength Undead on both sides Swarm of the East Structure Common 4 3
Delegators Ironclad Union Unit Construct Common 6 8 1
Demotivation Strike Disable a target unit's ability, then deal 3 damage Neutral Spell Common 3
Doppelbocks On play, spawn a 1 strength Satyr on the tile in front. Swarm of the East Unit Satyr Common 2 1 0
Dreadfauns On play, spawn 2 Satyrs with 2 strength on random bordering tiles. Swarm of the East Unit Satyr Common 5 3 0
Dubious Hags On death, spawn a 1 strength Raven on a random bordering tile to fight for the enemy. Tribes of Shadowfen Unit Raven Common 2 2 1
Eternal Ethereals Neutral Unit Ancient Common 8 6 3
Execution Deal 5 damage to a target enemy unit or structure. Neutral Spell Common 4
Faun Companions On play, give 3 strength to a random bordering friendly Satyr. Swarm of the East Unit Satyr Common 3 2 1
Felflares On play, deal 3 damage to a random surrounding enemy. Neutral Unit Frostling Common 3 2 0
Finite Loopers On death, spawn a 1 strength Construct on a random bordering tile. Ironclad Union Unit Construct Common 4 3 1
First Mutineer On play, discard a random non-Pirate card from your hand. Neutral Unit Pirate Common 3 1 2
Flameless Lizards Neutral Unit Dragon Common 5 8 0
Flaming Stream Push back all enemy units in a target unit's column and deal 3 damage to them. Ironclad Union Spell Common 4
Fort of Ebonrock Neutral Structure Common 3 5
Freebooters On play, draw 1 card. Neutral Unit Pirate Common 3 2 0
Frosthexers On play, freeze all bordering enemy units. Winter Pact Unit Frostling Common 2 1 0
Gifted Recruits Neutral Unit Knight Common 2 1 1
Grim Couriers Swarm of the East Unit Undead Common 5 3 3
Hair-Raising Cats On play, randomly force a surrounding confused enemy unit to attack a bordering enemy. Neutral Unit Feline Common 3 3 0
Harpies of the Hunt Tribes of Shadowfen Unit Raven Common 3 4 0
Heliotroopers On play, poison itself. Tribes of Shadowfen Unit Toad Common 3 3 1
Herald's Hymn Give 2 strength to a target friendly unit. Command all friendly units in its row forward. Swarm of the East Spell Common 7
Heroic Soldiers Neutral Unit Knight Common 5 6 1
Iced Droplings Winter Pact Unit Frostling Common 6 8 1
Iceflakes On play, freeze itself. Winter Pact Unit Frostling Common 2 3 0
Icicle Burst Freeze a target enemy unit. If it is already frozen, deal 6 damage to it instead. Winter Pact Spell Common 1
Lawless Herd Neutral Unit Satyr Common 2 2 0
Leafpatters When played with no surrounding friendly units, gain 4 strength. Neutral Unit Dwarf Common 5 2 2
Limelimbs Tribes of Shadowfen Unit Toad Common 3 1 2
Mech Workshop At the start of your turn, spawn a 2 strength Construct on the tile in front. Ironclad Union Structure Common 4 5
Mindless Horde Swarm of the East Unit Satyr Common 3 4 0
Minion Launchers On play, deal 1 damage to a random friendly non-legendary unit on the side, then deal the same damage to the first enemy in front Neutral Unit Rodent Common 4 4 0
Mischiefs On play, deal 1 damage to the enemy base. Swarm of the East Unit Undead Common 4 3 1
Moonlit Aerie At the start of your turn, give 1 strength to all friendly Satyrs. Swarm of the East Structure Common 3 3
Noble Vigilantes Before attacking a unit or structure, deal damage to it equal to the strength of the weakest friendly unit. Neutral Unit Knight Common 4 3 1
Obelisk of Souls At the start of your turn, drain 1 strength from the strongest enemy unit Tribes of Shadowfen Structure Common 3 2
Obliterators Swarm of the East Unit Undead Common 6 5 2
Operators Ironclad Union Unit Construct Common 8 12 1
Overchargers On play, deal 1 damage to the first enemy in front. Ironclad Union Unit Rodent Common 4 2 1
Ozone Purifiers On play, push a random bordering enemy unit away. Ironclad Union Unit Rodent Common 2 1 0
Pan Heralds On play, give 1 strength to all surrounding friendly units. Swarm of the East Unit Satyr Common 4 3 0
Personal Servers On play, give 3 strength to another random friendly unit. Neutral Unit Construct Common 3 1 1
Potion of Growth Give 3 strength to a target friendly unit, then vitalize it. Neutral Spell Common 3
Quakefall of the Skies Deal 1 damage to non-temple structures, then deal 1 damage to surrounding enemy units and structures Neutral Spell Common 2
Rapid Mousers Neutral Unit Feline Common 4 1 3
Razor-Sharp Lynxes If played bordering an enemy gain 2 strength, else gain 1 speed. Neutral Unit Feline Common 4 2 1
Rimelings On play, gain 2 mana. Winter Pact Unit Frostling Common 4 2 1
Rockworkers On play, build a 4 strength Fort on a random bordering tile. Winter Pact Unit Dwarf Common 5 3 1
Salty Outcasts Neutral Unit Toad Common 7 6 2
Seasick Bouncers Neutral Unit Pirate Common 6 10 0
Sleetstompers Winter Pact Unit Dwarf Common 8 8 2
Snowdrifts After attacking, deal damage equal to its remaining strength to 2 surrounding enemy units and structures. Neutral Unit Frostling Common 6 5 1
Stream of Consciousness Destroy a target friendly Ancient unit and play a random level 1 non-Ancient unit on the same tile Neutral Spell Common 3
Summon Militia Randomly spawn a Knight with 1 strength. Neutral Spell Common 1
Sweetcap Kittens On play, confuse all enemy units in front. Neutral Unit Feline Common 2 1 0
Temple of the Heart At the start of your turn, remove 1 strength from the stronger base and give it to the weaker one. Neutral Structure Common 3 3
Temple of the Mind At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit. Neutral Structure Common 3 5
The Hearth At the start of your turn, give 2 strength to another friendly unit or structure. Winter Pact Structure Common 3 3
Toxic Sacrifice Destroy a target friendly unit. Deal 2 damage to all surrounding units and poison them. Tribes of Shadowfen Spell Common 2
Twilight Prowlers When played bordering your base, gain 3 speed. Neutral Unit Feline Common 6 7 0
Ultrasonics Neutral Unit Undead Common 5 2 4
Unstable Build At the start of your turn, deal 3 damage to itself. Ironclad Union Structure Common 2 5
Untamed Cultists Tribes of Shadowfen Unit Raven Common 7 12 0
Veterans of War Neutral Unit Knight Common 7 9 1
Vindictive Wretches On death, destroy the weakest enemy unit with 2 or less strength Neutral Unit Raven Common 3 1 1
Warfront Runners Neutral Unit Knight Common 4 3 2
Westwind Sailors Neutral Unit Pirate Common 3 3 1
Witches of the Wild On play, drain 1 strength from all bordering units. Tribes of Shadowfen Unit Raven Common 4 2 1

Campaign-only cards[ | ]

Name Description Faction Card Type Unit Type Rarity Mana Strength Move
Boatswain Neutral Unit Pirate Common 2 1 0
Bravefoot Winter Pact Unit Dwarf Common 4 1 2
Corsair Neutral Unit Pirate Common 3 1 1
Cult of the Sky Tribes of Shadowfen Unit Raven Common 4 3 0
Dead Wanderer Swarm of the East Unit Undead Common 5 2 2
Elite Deathguards Swarm of the East Unit Undead Common 4 2 1
Frenzied Troops Ironclad Union Unit Rodent Common 5 2 2
Gunner Neutral Unit Pirate Common 4 1 2
Jade Speedster Tribes of Shadowfen Unit Toad Common 4 1 2
Lonely Witch Tribes of Shadowfen Unit Raven Common 4 2 1
Lost Faun Swarm of the East Unit Satyr Common 3 1 1
Makeshifter Ironclad Union Unit Construct Common 3 2 0
Mudgrinders Swarm of the East Unit Satyr Common 2 1 0
Plain Helper Ironclad Union Unit Rodent Common 3 1 1
Privateer Neutral Unit Pirate Common 4 2 1
Rough Patchers Ironclad Union Unit Construct Common 5 3 1
Saplings Tribes of Shadowfen Unit Toad Common 2 1 0
Silent Rimes Winter Pact Unit Frostling Common 4 3 0
Sleetrunners Winter Pact Unit Dwarf Common 6 3 2
Sparkling Winter Pact Unit Frostling Common 5 3 1
5
Agents in Charge
Rodent
Agents in Charge
3{{#ucfirst:Commo}}3
5
Amberhides
Toad
Amberhides
On play, drain 4 strength from the strongest surrounding poisoned unit.
5{{#ucfirst:Commo}}1
3
Awakening of the Will
Awakening of the Will
Give strength to 1 random friendly unit with no ability equal to their mana cost, then repeat this effect for up to 1 of its mana cost
{{#ucfirst:Commo}}
5
Bladestorm
Bladestorm
Deal 1 damage to all enemy units and structures.
{{#ucfirst:Commo}}
5
Blessed with Brawn
Blessed with Brawn
Give 6 strength to a target friendly unit or structure with 4 or less strength.
{{#ucfirst:Commo}}
5
Bluesail Raiders
Pirate
Bluesail Raiders
4{{#ucfirst:Commo}}2
3
Brothers in Arms
Knight
Brothers in Arms
On play, spawn a 1 strength Knight on the tile behind.
3{{#ucfirst:Commo}}0
4
Cabin Girls
Pirate
Cabin Girls
6{{#ucfirst:Commo}}0
7
Calming Spirits
Frostling
Calming Spirits
12{{#ucfirst:Commo}}0
2
Catnip's Charm
Catnip's Charm
Confuse a target unit and give 1 strength to the weakest friendly Feline
{{#ucfirst:Commo}}
5
Chaotic Pupil
Rodent
Chaotic Pupil
On death, deal 4 damage spread randomly among bordering enemies
1{{#ucfirst:Commo}}2
4
Chateau de Cardboard
Chateau de Cardboard
At the start of your turn, confuse the 1 most forward enemy unit
4{{#ucfirst:Commo}}
3
Cheesy Lurers
Rodent
Cheesy Lurers
On play, pull the first enemy in front and deal 2 damage to it
1{{#ucfirst:Commo}}1
8
Chillbeards
Dwarf
Chillbeards
Before attacking a unit or a structure, gain 3 strength.
4{{#ucfirst:Commo}}2
3
Confinement
Confinement
Reduce the strength of a target enemy unit to 5.
{{#ucfirst:Commo}}
2
Copperskin Ranger
Toad
Copperskin Ranger
On play, poison 1 random enemy unit.
1{{#ucfirst:Commo}}0
3
Crimson Sentry
Toad
Crimson Sentry
On death, deal 1 damage to all bordering units and poison them.
1{{#ucfirst:Commo}}2
4
Cursed Cemetery
Cursed Cemetery
At the start of your turn, spawn 1 strength Undead on both sides
3{{#ucfirst:Commo}}
6
Delegators
Construct
Delegators
8{{#ucfirst:Commo}}1
3
Demotivation Strike
Demotivation Strike
Disable a target unit's ability, then deal 3 damage
{{#ucfirst:Commo}}
2
Doppelbocks
Satyr
Doppelbocks
On play, spawn a 1 strength Satyr on the tile in front.
1{{#ucfirst:Commo}}0
5
Dreadfauns
Satyr
Dreadfauns
On play, spawn 2 Satyrs with 2 strength on random bordering tiles.
3{{#ucfirst:Commo}}0
2
Dubious Hags
Raven
Dubious Hags
On death, spawn a 1 strength Raven on a random bordering tile to fight for the enemy.
2{{#ucfirst:Commo}}1
8
Eternal Ethereals
Ancient
Eternal Ethereals
6{{#ucfirst:Commo}}3
4
Execution
Execution
Deal 5 damage to a target enemy unit or structure.
{{#ucfirst:Commo}}
3
Faun Companions
Satyr
Faun Companions
On play, give 3 strength to a random bordering friendly Satyr.
2{{#ucfirst:Commo}}1
3
Felflares
Frostling
Felflares
On play, deal 3 damage to a random surrounding enemy.
2{{#ucfirst:Commo}}0
4
Finite Loopers
Construct
Finite Loopers
On death, spawn a 1 strength Construct on a random bordering tile.
3{{#ucfirst:Commo}}1
3
First Mutineer
Pirate
First Mutineer
On play, discard a random non-Pirate card from your hand.
1{{#ucfirst:Commo}}2
5
Flameless Lizards
Dragon
Flameless Lizards
8{{#ucfirst:Commo}}0
4
Flaming Stream
Flaming Stream
Push back all enemy units in a target unit's column and deal 3 damage to them.
{{#ucfirst:Commo}}
3
Fort of Ebonrock
Fort of Ebonrock
5{{#ucfirst:Commo}}
3
Freebooters
Pirate
Freebooters
On play, draw 1 card.
2{{#ucfirst:Commo}}0
2
Frosthexers
Frostling
Frosthexers
On play, freeze all bordering enemy units.
1{{#ucfirst:Commo}}0
2
Gifted Recruits
Knight
Gifted Recruits
1{{#ucfirst:Commo}}1
5
Grim Couriers
Undead
Grim Couriers
3{{#ucfirst:Commo}}3
3
Hair-Raising Cats
Feline
Hair-Raising Cats
On play, randomly force a surrounding confused enemy unit to attack a bordering enemy.
3{{#ucfirst:Commo}}0
3
Harpies of the Hunt
Raven
Harpies of the Hunt
4{{#ucfirst:Commo}}0
3
Heliotroopers
Toad
Heliotroopers
On play, poison itself.
3{{#ucfirst:Commo}}1
7
Herald's Hymn
Herald's Hymn
Give 2 strength to a target friendly unit. Command all friendly units in its row forward.
{{#ucfirst:Commo}}
5
Heroic Soldiers
Knight
Heroic Soldiers
6{{#ucfirst:Commo}}1
6
Iced Droplings
Frostling
Iced Droplings
8{{#ucfirst:Commo}}1
2
Iceflakes
Frostling
Iceflakes
On play, freeze itself.
3{{#ucfirst:Commo}}0
1
Icicle Burst
Icicle Burst
Freeze a target enemy unit. If it is already frozen, deal 6 damage to it instead.
{{#ucfirst:Commo}}
2
Lawless Herd
Satyr
Lawless Herd
2{{#ucfirst:Commo}}0
5
Leafpatters
Dwarf
Leafpatters
When played with no surrounding friendly units, gain 4 strength.
2{{#ucfirst:Commo}}2
3
Limelimbs
Toad
Limelimbs
1{{#ucfirst:Commo}}2
4
Mech Workshop
Mech Workshop
At the start of your turn, spawn a 2 strength Construct on the tile in front.
5{{#ucfirst:Commo}}
3
Mindless Horde
Satyr
Mindless Horde
4{{#ucfirst:Commo}}0
4
Minion Launchers
Rodent
Minion Launchers
On play, deal 1 damage to a random friendly non-legendary unit on the side, then deal the same damage to the first enemy in front
4{{#ucfirst:Commo}}0
4
Mischiefs
Undead
Mischiefs
On play, deal 1 damage to the enemy base.
3{{#ucfirst:Commo}}1
3
Moonlit Aerie
Moonlit Aerie
At the start of your turn, give 1 strength to all friendly Satyrs.
3{{#ucfirst:Commo}}
4
Noble Vigilantes
Knight
Noble Vigilantes
Before attacking a unit or structure, deal damage to it equal to the strength of the weakest friendly unit.
3{{#ucfirst:Commo}}1
3
Obelisk of Souls
Obelisk of Souls
At the start of your turn, drain 1 strength from the strongest enemy unit
2{{#ucfirst:Commo}}
6
Obliterators
Undead
Obliterators
5{{#ucfirst:Commo}}2
8
Operators
Construct
Operators
12{{#ucfirst:Commo}}1
4
Overchargers
Rodent
Overchargers
On play, deal 1 damage to the first enemy in front.
2{{#ucfirst:Commo}}1
2
Ozone Purifiers
Rodent
Ozone Purifiers
On play, push a random bordering enemy unit away.
1{{#ucfirst:Commo}}0
4
Pan Heralds
Satyr
Pan Heralds
On play, give 1 strength to all surrounding friendly units.
3{{#ucfirst:Commo}}0
3
Personal Servers
Construct
Personal Servers
On play, give 3 strength to another random friendly unit.
1{{#ucfirst:Commo}}1
3
Potion of Growth
Potion of Growth
Give 3 strength to a target friendly unit, then vitalize it.
{{#ucfirst:Commo}}
2
Quakefall of the Skies
Quakefall of the Skies
Deal 1 damage to non-temple structures, then deal 1 damage to surrounding enemy units and structures
{{#ucfirst:Commo}}
4
Rapid Mousers
Feline
Rapid Mousers
1{{#ucfirst:Commo}}3
4
Razor-Sharp Lynxes
Feline
Razor-Sharp Lynxes
If played bordering an enemy gain 2 strength, else gain 1 speed.
2{{#ucfirst:Commo}}1
4
Rimelings
Frostling
Rimelings
On play, gain 2 mana.
2{{#ucfirst:Commo}}1
5
Rockworkers
Dwarf
Rockworkers
On play, build a 4 strength Fort on a random bordering tile.
3{{#ucfirst:Commo}}1
7
Salty Outcasts
Toad
Salty Outcasts
6{{#ucfirst:Commo}}2
6
Seasick Bouncers
Pirate
Seasick Bouncers
10{{#ucfirst:Commo}}0
8
Sleetstompers
Dwarf
Sleetstompers
8{{#ucfirst:Commo}}2
6
Snowdrifts
Frostling
Snowdrifts
After attacking, deal damage equal to its remaining strength to 2 surrounding enemy units and structures.
5{{#ucfirst:Commo}}1
3
Stream of Consciousness
Stream of Consciousness
Destroy a target friendly Ancient unit and play a random level 1 non-Ancient unit on the same tile
{{#ucfirst:Commo}}
1
Summon Militia
Summon Militia
Randomly spawn a Knight with 1 strength.
{{#ucfirst:Commo}}
2
Sweetcap Kittens
Feline
Sweetcap Kittens
On play, confuse all enemy units in front.
1{{#ucfirst:Commo}}0
3
Temple of the Heart
Temple of the Heart
At the start of your turn, remove 1 strength from the stronger base and give it to the weaker one.
3{{#ucfirst:Commo}}
3
Temple of the Mind
Temple of the Mind
At the start of your turn, give or remove fixedly forward movement to the leftmost unit in your hand, then destroy the weakest confused unit.
5{{#ucfirst:Commo}}
3
The Hearth
The Hearth
At the start of your turn, give 2 strength to another friendly unit or structure.
3{{#ucfirst:Commo}}
2
Toxic Sacrifice
Toxic Sacrifice
Destroy a target friendly unit. Deal 2 damage to all surrounding units and poison them.
{{#ucfirst:Commo}}
6
Twilight Prowlers
Feline
Twilight Prowlers
When played bordering your base, gain 3 speed.
7{{#ucfirst:Commo}}0
5
Ultrasonics
Undead
Ultrasonics
2{{#ucfirst:Commo}}4
2
Unstable Build
Unstable Build
At the start of your turn, deal 3 damage to itself.
5{{#ucfirst:Commo}}
7
Untamed Cultists
Raven
Untamed Cultists
12{{#ucfirst:Commo}}0
7
Veterans of War
Knight
Veterans of War
9{{#ucfirst:Commo}}1
3
Vindictive Wretches
Raven
Vindictive Wretches
On death, destroy the weakest enemy unit with 2 or less strength
1{{#ucfirst:Commo}}1
4
Warfront Runners
Knight
Warfront Runners
3{{#ucfirst:Commo}}2
3
Westwind Sailors
Pirate
Westwind Sailors
3{{#ucfirst:Commo}}1
4
Witches of the Wild
Raven
Witches of the Wild
On play, drain 1 strength from all bordering units.
2{{#ucfirst:Commo}}1

Campaign-only cards[ | ]

2
Boatswain
Pirate
Boatswain
1{{#ucfirst:Commo}}0
4
Bravefoot
Dwarf
Bravefoot
1{{#ucfirst:Commo}}2
3
Corsair
Pirate
Corsair
1{{#ucfirst:Commo}}1
4
Cult of the Sky
Raven
Cult of the Sky
3{{#ucfirst:Commo}}0
5
Dead Wanderer
Undead
Dead Wanderer
2{{#ucfirst:Commo}}2
4
Elite Deathguards
Undead
Elite Deathguards
2{{#ucfirst:Commo}}1
5
Frenzied Troops
Rodent
Frenzied Troops
2{{#ucfirst:Commo}}2
4
Gunner
Pirate
Gunner
1{{#ucfirst:Commo}}2
4
Jade Speedster
Toad
Jade Speedster
1{{#ucfirst:Commo}}2
4
Lonely Witch
Raven
Lonely Witch
2{{#ucfirst:Commo}}1
3
Lost Faun
Satyr
Lost Faun
1{{#ucfirst:Commo}}1
3
Makeshifter
Construct
Makeshifter
2{{#ucfirst:Commo}}0
2
Mudgrinders
Satyr
Mudgrinders
1{{#ucfirst:Commo}}0
3
Plain Helper
Rodent
Plain Helper
1{{#ucfirst:Commo}}1
4
Privateer
Pirate
Privateer
2{{#ucfirst:Commo}}1
5
Rough Patchers
Construct
Rough Patchers
3{{#ucfirst:Commo}}1
2
Saplings
Toad
Saplings
1{{#ucfirst:Commo}}0
4
Silent Rimes
Frostling
Silent Rimes
3{{#ucfirst:Commo}}0
6
Sleetrunners
Dwarf
Sleetrunners
3{{#ucfirst:Commo}}2
5
Sparkling
Frostling
Sparkling
3{{#ucfirst:Commo}}1
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