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Herald's Hymn

Command, command forward, or move is one of the ability effects in Stormbound: Kingdom Wars.

It is an exclusive mechanic for some of the the cards in the Swarm of the East.

Overview[ | ]

Commanding a unit makes it move in the specified direction immediately. Just like at the start of their owner's turn, the unit will attack enemies if it moves into them and won't move if it is blocked by a friendly unit or structure.

Commanding confused units will cause confusion to apply, allowing the unit to randomly move sideways and attack friendly units and structures.

Visually, command is represented with a horn and blue concentric circles.

Strategies[ | ]

Command is very versatile and powerful. It can surprise your opponent and win the game sometimes, but used poorly it can make your units vulnerable.

  • Command friendly units into the enemy base for instant damage.
  • Move friendly units closer to the enemy base and gain frontline.
  • Force a friendly unit to move out of the way to free up a tile.
  • Trigger attacking abilities multiple times.
  • Trigger an Ancients' abilities

Quests[ | ]

There is 1 quest that references commanding.

Title Objective Reward
Speed of the Swarm Command 8 units forward as Swarm of the East. Ruby 5

List of cards that command[ | ]

Toggle table/card display
Name Description Faction Card Type Unit Type Rarity Mana Strength Move
Eloth the Ignited On play, fly to the first enemy unit in front. Push this enemy away and deal 2 damage to it. If the pushed enemy died, move forward. Ironclad Union Unit Dragon Hero Legendary 4 3 0
Forgotten Souls On play, command a random bordering friendly unit forward. Swarm of the East Unit Undead Rare 3 1 0
Herald's Hymn Give 2 strength to a target friendly unit. Command all friendly units in its row forward. Swarm of the East Spell Common 7
Lasting Remains After attacking, move forward. Swarm of the East Unit Undead Rare 7 8 1
Petrified Fossils After surviving damage, command all friendly units with equal or less strength to move forward. Swarm of the East Unit Undead Elder Rare 4 4 1
Temple of Focus At the start of your turn, deconfuse and give 1 additional move to all friendly units in front. Swarm of the East Structure Epic 3 3
4
Eloth the Ignited
Dragon Hero
Eloth the Ignited
On play, fly to the first enemy unit in front. Push this enemy away and deal 2 damage to it. If the pushed enemy died, move forward.
3{{#ucfirst:Legendar}}0
3
Forgotten Souls
Undead
Forgotten Souls
On play, command a random bordering friendly unit forward.
1{{#ucfirst:Rar}}0
7
Herald's Hymn
Herald's Hymn
Give 2 strength to a target friendly unit. Command all friendly units in its row forward.
{{#ucfirst:Commo}}
7
Lasting Remains
Undead
Lasting Remains
After attacking, move forward.
8{{#ucfirst:Rar}}1
4
Petrified Fossils
Undead Elder
Petrified Fossils
After surviving damage, command all friendly units with equal or less strength to move forward.
4{{#ucfirst:Rar}}1
3
Temple of Focus
Temple of Focus
At the start of your turn, deconfuse and give 1 additional move to all friendly units in front.
3{{#ucfirst:Epi}}
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