Call for Aid is a rare spell card that spawns units bordering a friendly unit. The strength of the units spawned can be increased by leveling it up. Call for Aid works well in swarm and control decks.
Strategies[ | ]
Call for Aid can provide you with a huge boost to your board status. At level 1, it can give you 12 strength of units for 7 mana. However, Call for Aid requires a lot of space and mana to play.
For the power Call for Aid gives, it's good to set up a unit the turn before you can play Call for Aid, due to its high mana cost.
When the board is relatively open with lots of space, using a cheap unit, like Green Prototypes or Lawless Herd, alongside Call for Aid can give you a target while not requiring much setup or mana.
Since Call for Aid spawns units of the same type of the target, it works well with Kindred's Grace. Note that using Call for Aid on a typeless hero will spawn knights.
Be careful if your opponent has control cards like Victors of the Melee or Wisp Cloud, as their area damage will wreck Call for Aid.
Leveling[ | ]
Level
1
2
3
4
5
Mana
7
7
7
7
7
Ability
Spawn 4 strength units…
Spawn 5 strength units…
Spawn 6 strength units…
Spawn 7 strength units…
Spawn 8 strength units…
Change History[ | ]
August 30, 2017: Increased mana by 2, and strength of spawned units by 1.
October 11, 2017: Decreased mana by 1
March 20, 2018: Art updated
June 1, 2022: Ability increased by 1 at all levels