Brawl Mode is one of the game modes of Stormbound, alongside Ranked Mode and Campaign, where players fight other players in order to obtain crowns and be rewarded with exclusive resources.
Pressing the Battle button will put you into a queue until you are matched with another player. Once you are matched, the entry fee will be deducted from your account.
Every Thursday, a new Brawl will begin and will last for 4 days. Brawl is broken out into three separate difficulties, each with their own different theme, which will change the rules of the battle slightly. These difficulties are: Casual, Warrior, and Ultimate.
Additionally, every match will have a Fortress Level cap, a card level cap and a limited number of turns, which can therefore result in a draw. This is intended to make matches more fair by eliminating a lot of the differences in base health and cards between players.
There are also individual weekly Brawl leaderboards for each difficulty.
Daily Rewards[ | ]
(Note: If you were looking for milestone rewards, see here.)
On Mobile versions, winning a battle will reward you with 5. This can be upgraded by watching an ad to increase the reward to 20.
On Steam versions, winning a battle will reward you with 10. This cannot be upgraded.
The first win of the day will reward you with an extra 30. This bonus resets daily at 7:00 UTC.
Coin Cap[ | ]
There is a 400 cap on the amount of coins you can get via battling. This cap is also shared with coins that may be earned from Ranked Mode. This cap also resets daily at 7:00 UTC.
Sources that count towards the coin cap:
- Coins from winning a battle
- Coins from the first win of the day bonus
Sources that don't count towards the coin cap:
- Quests
- Shop offers
(Note: You can obtain 415 in a day by playing until you have reached 395 out of the 400 cap and then obtaining 20.)
Crowns[ | ]
Crowns are a special resource that can only be obtained during Brawl, and are limited to each week's Brawl.
Winning a Brawl match will earn you 5 Crowns. Losing will earn you 1 Crown. If a draw occurs, 2 Crowns will be rewarded to each player. A draw occurs when both players have the same amount of health by the end of the last turn.
Themes[ | ]
Each difficulty level of the weekly Brawl will have its own theme that will affect both players, changing cards and adding new twists to gameplay.
Themes[ | ]
Name | Modifier |
---|---|
Eye of the Tempest | -2 Mana for all spells |
Heavy Metal | -2 Mana for all Knights |
Scavengers | +1 Speed for all Ravens |
Swift Demise | +2 Strength for all Undead |
Lucrative Project | Speed set to 2 for all Constructs |
Natural Sprint | -2 Mana for all Dwarves |
Aftershock | Mana set to 2 for all Structures |
Unleashed Fury | +1 Speed for all Dragons |
Small Plague | +3 Strength for all Rodents |
Goddess' Boon | +4 Strength for all Frostlings |
Freedom Fight | Mana set to 2 for all Toads |
Self-Control | +1 Speed for all Satyrs |
Heroic Deeds | +3 Strength for all Heroes |
Pirate Mercenaries | Speed set to 2 for all Pirates |
Noble Coalition | +2 Strength for all Felines |
Elderly Wisdom | +3 Strength for all Elders |
Pirates’ Treasure | -2 Mana for all Pirates |
Pure Amalgamation | Both players use the same deck randomly made of 6 cards of each player's initial deck |
Fight of Threes | There cannot be more than 3 friendly units on the board at a time |
Thin No-Man's Land | The frontline starts at and cannot be lower than the second row |
Stunning Attack | Units get confused on receiving any damage |
Reserve Management | Unspent mana is carried over to the next turn |
Chaos Unleashed | Units get a random status effect upon play |
Steady Growth | Cards level up when cycled |
The Great Mill | Hand is always refilled after any card is played |
Godspeed | Speed set to 2 for all Ancients |
Focused Energy | All units gain an additional movement |
Milestones[ | ]
By collecting enough Crowns, you can reach milestones that reward you with prizes like rubies, Fusion Stones, Books, and new cards.
Each milestone also has a coin fee you must pay before entering a match, which increases the higher up you go.
To avoid making the Brawl too easy for lower tiers and difficulty levels, every milestone needs to be reached without losing more than 2 times. After 3 losses across a given milestone, the Crowns will be reset to the previously reached milestone. For instance, if losing 3 times between 50 Crowns and 70 Crowns, the crowns will be reset to 50 Crowns.
If missing 1 Crowns to reach a given milestone while having lost twice already, losing a 3rd game will not reset the Crowns to the previous milestone. Instead, the last Crown awarded by the loss will be enough to reach the next milestone.
Milestone Prizes, Fees, and Crown Requirements[ | ]
* The weekly card changes with every new Brawl.
* The weekly card changes with every new Brawl.
* The weekly card changes with every new Brawl.
Brawl Bonuses[ | ]
After every player victory in Brawl mode, the player will be offered one of two random bonuses, amongst a set of 9 different possible bonuses (see the complete list below). Some of them will provide resources while some will improve the player’s livelihood in Brawl by redeeming and refilling hearts.
A player begins a Brawl adventure in the selected tier with 3 full green hearts. When losing a match, a player loses one heart (it gets emptied and red). If all hearts are lost, then the player’s crowns get reset to the beginning of the current milestone.