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Stoic Protectors

Ancients are one of the unit types in Stormbound: Kingdom Wars.

Ancients are characterized by their "Before moving" abilities that do a variety of effects.

List of Ancients[ | ]

Toggle table/card display

(Note: You can sort the table by using the arrows next to each heading.)

There is 23 Ancient in the game currently. If this list is not available, see Category:Ancients .

Name Description Faction Card Type Unit Type Rarity Mana Strength Move
Absorbing Varmints Before moving, make friendly Ancients and Rodents on board pull enemy units from behind, then deal 2 damage to all pulled units Ironclad Union Unit Rodent Ancient Epic 4 4 1
Agile Warriors Before moving, deal 1 damage for each friendly unit to a single random bordering unit. If that unit dies, move towards its tile instead Neutral Unit Ancient Epic 4 2 1
Angelic Tikas Before moving, confuse a random bordering enemy unit. If successful, teleport to the tile in front Neutral Unit Ancient Feline Epic 3 1 1
Anointed Saviors Before moving, convert a random surrounding enemy unit with 3 or less strength, then teleport that unit to a random tile bordering your base. Tribes of Shadowfen Unit Raven Ancient Rare 5 4 1
Big Sisters of Growth Before moving, vitalize itself then give 1 strength to weaker friendly units Neutral Unit Ancient Epic 4 4 0
Bounded Daemons Before moving, spawn a unit with 2 strength on both sides Neutral Unit Ancient Rare 4 4 0
Crystalshields Before moving, teleport to a random tile bordering your base. If successful, give 1 strength to your base. Winter Pact Unit Dwarf Ancient Epic 6 8 0
Erratic Neglects Before moving, get a random status effect Neutral Unit Ancient Rare 1 1 0
Eternal Ethereals Neutral Unit Ancient Common 8 6 3
Fragmented Essences Before moving, split its strength into units on both sides. Cannot split again for this movement Neutral Unit Ancient Rare 2 2 0
Gathering Troupe Before moving, spawn a 1 strength Satyr on a random tile bordering your base. Swarm of the East Unit Satyr Ancient Rare 4 2 1
Gray the Balancer Before moving, destroy the weakest unit from the player who has the most units on the board Neutral Unit Ancient Hero Legendary 4 4 1
Guardi the Lightbringer Before moving, if there are no enemy units in front, create a 0 cost level 1 single-use Temple card and add it to your deck Neutral Unit Knight Ancient Legendary 4 4 1
Lost Psyches Before moving, teleport itself to a random tile in its row Neutral Unit Ancient Rare 3 3 1
Martyr Spongers Before moving deal 1 damage to 1 other friendly Ancient and Undead units, then deal the same amount of damage to the enemy base Swarm of the East Unit Undead Ancient Epic 6 6 1
Orgone Leechers Before moving, lose 3 mana and freeze an enemy in the tile in front. Decrease the loss by 2 for each other friendly Ancient and Frostling Winter Pact Unit Frostling Ancient Epic 3 6 1
Original Blueprints Before moving, give 1 strength to a random surrounding friendly unit. Ironclad Union Unit Construct Ancient Epic 4 3 1
Plague Monarchs Before moving, make friendly Ancients and Toads drain 1 strength from a surrounding enemy poisoned unit Tribes of Shadowfen Unit Toad Ancient Epic 5 3 1
Siro the Resurrector Before moving, respawn 1 surrounding non-legendary friendly unit destroyed since the beginning of the turn Neutral Unit Ancient Hero Legendary 6 6 1
Stoic Protectors Before moving, disable the ability of 1 surrounding enemy unit. Neutral Unit Ancient Epic 4 4 1
Timber Alchemists Before moving, steal all status effects from all friendly units and gain 1 strength for each unique status effect removed Neutral Unit Ancient Epic 2 1 1
Treasurous Bosuns Before moving, replace the most expensive card in your hand with a cheaper card from your deck. Neutral Unit Pirate Ancient Epic 4 5 1
Va'vel the Looper Before moving, teleport to the first empty tile behind and gain 1 strength Neutral Unit Dragon Ancient Legendary 3 1 2

Campaign-only cards[ | ]

There are no cards which match the given query.
4
Absorbing Varmints
Rodent Ancient
Absorbing Varmints
Before moving, make friendly Ancients and Rodents on board pull enemy units from behind, then deal 2 damage to all pulled units
4{{#ucfirst:Epi}}1
4
Agile Warriors
Ancient
Agile Warriors
Before moving, deal 1 damage for each friendly unit to a single random bordering unit. If that unit dies, move towards its tile instead
2{{#ucfirst:Epi}}1
3
Angelic Tikas
Ancient Feline
Angelic Tikas
Before moving, confuse a random bordering enemy unit. If successful, teleport to the tile in front
1{{#ucfirst:Epi}}1
5
Anointed Saviors
Raven Ancient
Anointed Saviors
Before moving, convert a random surrounding enemy unit with 3 or less strength, then teleport that unit to a random tile bordering your base.
4{{#ucfirst:Rar}}1
4
Big Sisters of Growth
Ancient
Big Sisters of Growth
Before moving, vitalize itself then give 1 strength to weaker friendly units
4{{#ucfirst:Epi}}0
4
Bounded Daemons
Ancient
Bounded Daemons
Before moving, spawn a unit with 2 strength on both sides
4{{#ucfirst:Rar}}0
6
Crystalshields
Dwarf Ancient
Crystalshields
Before moving, teleport to a random tile bordering your base. If successful, give 1 strength to your base.
8{{#ucfirst:Epi}}0
1
Erratic Neglects
Ancient
Erratic Neglects
Before moving, get a random status effect
1{{#ucfirst:Rar}}0
8
Eternal Ethereals
Ancient
Eternal Ethereals
6{{#ucfirst:Commo}}3
2
Fragmented Essences
Ancient
Fragmented Essences
Before moving, split its strength into units on both sides. Cannot split again for this movement
2{{#ucfirst:Rar}}0
4
Gathering Troupe
Satyr Ancient
Gathering Troupe
Before moving, spawn a 1 strength Satyr on a random tile bordering your base.
2{{#ucfirst:Rar}}1
4
Gray the Balancer
Ancient Hero
Gray the Balancer
Before moving, destroy the weakest unit from the player who has the most units on the board
4{{#ucfirst:Legendar}}1
4
Guardi the Lightbringer
Knight Ancient
Guardi the Lightbringer
Before moving, if there are no enemy units in front, create a 0 cost level 1 single-use Temple card and add it to your deck
4{{#ucfirst:Legendar}}1
3
Lost Psyches
Ancient
Lost Psyches
Before moving, teleport itself to a random tile in its row
3{{#ucfirst:Rar}}1
6
Martyr Spongers
Undead Ancient
Martyr Spongers
Before moving deal 1 damage to 1 other friendly Ancient and Undead units, then deal the same amount of damage to the enemy base
6{{#ucfirst:Epi}}1
3
Orgone Leechers
Frostling Ancient
Orgone Leechers
Before moving, lose 3 mana and freeze an enemy in the tile in front. Decrease the loss by 2 for each other friendly Ancient and Frostling
6{{#ucfirst:Epi}}1
4
Original Blueprints
Construct Ancient
Original Blueprints
Before moving, give 1 strength to a random surrounding friendly unit.
3{{#ucfirst:Epi}}1
5
Plague Monarchs
Toad Ancient
Plague Monarchs
Before moving, make friendly Ancients and Toads drain 1 strength from a surrounding enemy poisoned unit
3{{#ucfirst:Epi}}1
6
Siro the Resurrector
Ancient Hero
Siro the Resurrector
Before moving, respawn 1 surrounding non-legendary friendly unit destroyed since the beginning of the turn
6{{#ucfirst:Legendar}}1
4
Stoic Protectors
Ancient
Stoic Protectors
Before moving, disable the ability of 1 surrounding enemy unit.
4{{#ucfirst:Epi}}1
2
Timber Alchemists
Ancient
Timber Alchemists
Before moving, steal all status effects from all friendly units and gain 1 strength for each unique status effect removed
1{{#ucfirst:Epi}}1
4
Treasurous Bosuns
Pirate Ancient
Treasurous Bosuns
Before moving, replace the most expensive card in your hand with a cheaper card from your deck.
5{{#ucfirst:Epi}}1
3
Va'vel the Looper
Dragon Ancient
File:Va'vel the Looper.png
Before moving, teleport to the first empty tile behind and gain 1 strength
1{{#ucfirst:Legendar}}2

Campaign-only cards[ | ]

There are no cards which match the given query.
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