Neutral

The Neutral faction is a faction in the game available to all decks.

The Neutral faction is available to any deck, and contains a variety of unit types.

Although the Neutral faction contains every single unit type in the game, three are unique to it: knights, pirates, and felines.

The Knights usually have no special abilities, save a few like Brothers in Arms and Victors of the Melee, Felines use the confusion effect to make enemy units potentially run off course, attack friendly units or buildings, and Pirates manipulate the cards in your hand: discarding cards, drawing them, or replacing them. The different types of units in the neutral faction are designed to be "refugees" from their respective kingdoms, sharing a portion of that faction's theme.

The Neutral faction also has structures and spells that are adaptable to all decks.

List of cards in Neutral
(Note: You can sort the table by using the arrows next to each heading.)

If this list is not available, see :Category:Neutral. There are Neutral cards in the game currently.

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